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Qualification details

ICT40915 - Certificate IV in Digital and Interactive Games (Release 1)

Summary

Usage recommendation:
Superseded
Mapping:
MappingNotesDate
Supersedes and is equivalent to ICA40911 - Certificate IV in Digital and Interactive GamesUpdated to meet Standards for Training Packages. 24/Mar/2015
Is superseded by ICT40120 - Certificate IV in Information Technology 20/Jul/2020

Releases:
ReleaseRelease date
(View details for release 4) 30/Jan/2019
(View details for release 3) 13/Sep/2016
(View details for release 2) 14/Jan/2016
1 (this release) 25/Mar/2015


Replaced release

You are currently viewing the components related to release 1.
The current release is release 4View release 4 details.

Units of competency

CodeSort Table listing Units of Competency by the Code columnTitleSort Table listing Units of Competency by the Title columnUsage RecommendationSort Table listing Units of Competency by the Usage Recommendation columnEssentialSort Table listing Units of Competency by the Essential column
ICTICT419 - Work effectively in the digital media industryWork effectively in the digital media industrySupersededCore
ICTPRG415 - Apply skills in object-oriented designApply skills in object-oriented designSupersededElective
ICTGAM407 - Write scripts for interactive gamesWrite scripts for interactive gamesSupersededElective
CUFANM402A - Create digital visual effectsCreate digital visual effectsSupersededElective
ICTGAM408 - Use 3-D animation interface and toolsetsUse 3-D animation interface and toolsetsSupersededElective
ICTGAM414 - Create audio for digital gamesCreate audio for digital gamesSupersededElective
ICTPRG406 - Apply introductory object-oriented language skillsApply introductory object-oriented language skillsSupersededElective
ICTGAM301 - Apply simple modelling techniquesApply simple modelling techniquesSupersededElective
ICTGAM302 - Design and apply simple textures to digital artDesign and apply simple textures to digital artSupersededElective
ICTGAM413 - Design and create 3-D digital modelsDesign and create 3-D digital modelsSupersededElective
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Classifications

SchemeCodeClassification value
ANZSCO Identifier 261211 Multimedia Specialist 
ASCED Qualification/Course Field of Education Identifier 0201 Computer Science 
Qualification/Course Level of Education Identifier 511 Certificate IV 
Taxonomy - Industry Sector N/A Multimedia Technology 
Taxonomy - Occupation N/A Games Designer,3D Games Animator,Animation Assistant 

Classification history

SchemeCodeClassification valueStart dateEnd date
ANZSCO Identifier 261211 Multimedia Specialist 30/Jul/2015 
ASCED Qualification/Course Field of Education Identifier 0201 Computer Science 30/Jul/2015 
Qualification/Course Level of Education Identifier 511 Certificate IV 25/Mar/2015 
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Modification History

Release 

Comments 

Release 1

This qualification first released with ICT Information and Communications Technology Training Package Version 1.0.

Qualification Description

This qualification provides the skills and knowledge for an individual to be competent in supporting the design, development and programming of basic digital games briefs as part of a larger development team. The qualification has a small suite of core units with an opportunity to select units from specialist groups of electives across the different artistic or programming fields of the industry.

Licensing/Regulatory Information 

No licensing, legislative or certification requirements apply to this qualification at the time of publication.

Entry Requirements

Nil

Packaging Rules

Total number of units = 16 

4 core units  plus

12 elective units 

The elective units consist of:

  • 5 units from one of the following specialist elective groups:
  • Group A Design
  • Group B Programming
  • Group C Art.

Of the remaining elective units:

  • up to 7 may be from the specialist elective groups below or from Group D general elective units below or elsewhere in ICT Information and Communications Technology Training Package
  • up to 3 may be from elsewhere in ICT Information and Communications Technology Training Package or from any other Training Package or accredited course at Certificate IV or Diploma level.

The elective units chosen must be relevant to the work outcome and meet local industry needs.

Core units 

BSBWHS304 Participate effectively in WHS communication and consultation processes

ICTGAM401 Produce an interactive game

ICTICT418 Contribute to copyright, ethics and privacy in an ICT environment

ICTICT419 Work effectively in the digital media industry

Elective units 

Specialist elective units 

Group A Design 

CUFPPM404A Create storyboards

ICTGAM402 Identify and apply principles of games design and game playing

ICTGAM403 Create design documents for interactive games

ICTGAM405 Write story and content for digital games

ICTGAM406 Create visual design components for interactive games

ICTGAM407 Write scripts for interactive games

Group B Programming 

ICTGAM404 Apply artificial intelligence in game development

ICTICT406 Build a graphical user interface

ICTPRG301 Apply introductory programming techniques

ICTPRG405 Automate processes

ICTPRG406 Apply introductory object-oriented language skills

ICTPRG413 Use a library or pre-existing components

ICTPRG415 Apply skills in object-oriented design

ICTPRG417 Apply mathematical techniques for software development

ICTPRG527 Apply intermediate object-oriented language skills

Group C Art 

CUFANM301A Create 2D digital animations

CUFANM302A Create 3D digital animations

CUFANM303A Create 3D digital models

CUFANM402A Create digital visual effects

CUVDRA201A Develop drawing skills

ICTDMT402 Produce interactive animation

ICTDMT403 Produce and edit digital images

ICTGAM301 Apply simple modelling techniques

ICTGAM302 Design and apply simple textures to digital art

ICTGAM303 Review and apply the principles of animation

ICTGAM408 Use 3-D animation interface and toolsets

ICTGAM409 Create 3-D characters for interactive games

ICTGAM410 Develop 3-D components for interactive games

ICTGAM412 Design interactive media

ICTGAM413 Design and create 3-D digital models

ICTGAM414 Create audio for digital games

ICTGAM416 Prepare and complete image rendering processes

ICTGAM417 Apply digital effects to interactive products

ICTGAM418 Use simple modelling for animation

General elective units 

Group D 

BSBCRT401 Articulate, present and debate ideas

ICTICT408 Create technical documentation

ICTICT417 Identify, evaluate and apply current industry specific technologies to meet industry standards

ICTICT420 Develop client user interface

Qualification Mapping Information

Code and title 

current version 

Code and title 

previous version 

Comments 

Equivalence status 

ICT40915 Certificate IV in Digital and Interactive Games

ICA40911 Certificate IV in Digital and Interactive Games

Updated to meet Standards for Training Packages

Equivalent qualification

Links

Companion Volume implementation guides are found in VETNet - https://vetnet.gov.au/Pages/TrainingDocs.aspx?q=a53af4e4-b400-484e-b778-71c9e9d6aff2