Modification History
Release |
Comments |
Release 3 |
This version released with ICT Information and Communications Technology Training Package version 3.1. Release 3 created to clarify packaging rules. |
Release 2 |
This version released with ICT Information and Communications Technology Training Package version 2.0. Release 2 created to update unit codes. |
Release 1 |
This version first released with ICT Information and Communications Technology Training Package Version 1.0. |
Qualification Description
This qualification provides the skills and knowledge for an individual to be competent in supporting the design, development and programming of basic digital games briefs as part of a larger development team. The qualification has a small suite of core units with an opportunity to select units from specialist groups of electives across the different artistic or programming fields of the industry.
Licensing/Regulatory Information
No licensing, legislative or certification requirements apply to this qualification at the time of publication.
Entry Requirements
Nil
Packaging Rules
Total number of units = 16
4 core units plus
12 elective units
The elective units consist of:
- 5 units from one of the following specialist elective groups:
Group A Design
Group B Programming
Group C Art.
Of the remaining elective units:
- up to 7 may be from the specialist elective groups below or from Group D general elective units below or elsewhere in ICT Information and Communications Technology Training Package
- up to 3 may be from any other Training Package or accredited course at Certificate IV or Diploma level.
The elective units chosen must be relevant to the work outcome and meet local industry needs.
Core units
BSBWHS304 Participate effectively in WHS communication and consultation processes
ICTGAM401 Produce an interactive game
ICTICT418 Contribute to copyright, ethics and privacy in an ICT environment
ICTICT419 Work effectively in the digital media industry
Elective units
Specialist elective units
Group A Design
CUAPPM407 Create storyboards
ICTGAM402 Identify and apply principles of games design and game playing
ICTGAM403 Create design documents for interactive games
ICTGAM405 Write story and content for digital games
ICTGAM406 Create visual design components for interactive games
ICTGAM407 Write scripts for interactive games
Group B Programming
ICTGAM404 Apply artificial intelligence in game development
ICTICT406 Build a graphical user interface
ICTPRG301 Apply introductory programming techniques
ICTPRG405 Automate processes
ICTPRG406 Apply introductory object-oriented language skills
ICTPRG413 Use a library or pre-existing components
ICTPRG415 Apply skills in object-oriented design
ICTPRG417 Apply mathematical techniques for software development
ICTPRG527 Apply intermediate object-oriented language skills
Group C Art
CUAANM301 Create 2D digital animations
CUAANM302 Create 3D digital animations
CUAANM303 Create 3D digital models
CUAANM402 Create digital visual effects
CUADRA201 Develop drawing skills
ICTDMT402 Produce interactive animation
ICTDMT403 Produce and edit digital images
ICTGAM301 Apply simple modelling techniques
ICTGAM302 Design and apply simple textures to digital art
ICTGAM303 Review and apply the principles of animation
ICTGAM408 Use 3-D animation interface and toolsets
ICTGAM409 Create 3-D characters for interactive games
ICTGAM410 Develop 3-D components for interactive games
ICTGAM412 Design interactive media
ICTGAM413 Design and create 3-D digital models
ICTGAM414 Create audio for digital games
ICTGAM416 Prepare and complete image rendering processes
ICTGAM417 Apply digital effects to interactive products
ICTGAM418 Use simple modelling for animation
General elective units
Group D
BSBCRT401 Articulate, present and debate ideas
ICTICT408 Create technical documentation
ICTICT417 Identify, evaluate and apply current industry specific technologies to meet industry standards
ICTICT420 Develop client user interface
Qualification Mapping Information
Code and title current version |
Code and title previous version |
Comments |
Equivalence status |
ICT40915 Certificate IV in Digital and Interactive Games (Release 3) |
ICT40915 Certificate IV in Digital and Interactive Games (Release 2) |
Updates to clarify packaging rules |
Equivalent qualification |
Links
Companion Volume implementation guides are found in VETNet - https://vetnet.gov.au/Pages/TrainingDocs.aspx?q=a53af4e4-b400-484e-b778-71c9e9d6aff2