Unit of competency
Modification History
Release |
Comments |
Release 1 |
This version first released with ICT Information and Communications Technology Training Package Version 1.0. |
Application
This unit describes the skills and knowledge required to assess, and select, textures and shaders to develop new textures and to apply them to digital art, including 3-D models.
It applies to individuals who support the design, development and programming of basic digital games as part of a larger development team.
No licensing, legislative or certification requirements apply to this unit at the time of publication.
Unit Sector
Game development
Elements and Performance Criteria
ELEMENT |
PERFORMANCE CRITERIA |
Elements describe the essential outcomes. |
Performance criteria describe the performance needed to demonstrate achievement of the element. |
1. Clarify the design requirements, and plan the approach |
1.1 Interpret the brief to clarify design, texture generation, and the delivery requirements in consultation with the client 1.2 Identify the design and technical constraints 1.3 Identify the software, media and file formats for digital imagery, texture production and manipulation 1.4 Identify the sequence of digital texturing activities in the production pipeline 1.5 Identify production workflow requirements, and develop the production pipeline to meet client requirements |
2. Assess the existing textures and shaders for suitability |
2.1 Establish the underlying surface characteristics of the 3-D model to be textured and shaded 2.2 Identify basic shaders and textures with surface characteristics 2.3 Identify suitable textures from the available texture libraries 2.4 Select shaders and textures for the assignment to model 2.5 Confirm that the selections are consistent with the brief and with client requirements |
3. Determine shader attributes and assign to a 3-D model |
3.1 Identify and select the attributes required to achieve the desired effects on 3-D models 3.2 Determine and confirm the requirements related to lighting and rendering 3.3 Use the appropriate methods and techniques to achieve the desired shading outcome |
4. Acquire new textures |
4.1 Identify the desired resolution for texture, prior to acquisition 4.2 Acquire textures from an online library 4.3 Capture real-world textures using digital means 4.4 Generate the texture, using art media, or digital paint software, and then save 4.5 Ensure that the resolution of the acquired texture meets resolution requirements |
5. Generate procedural textures and create a texture map |
5.1 Assess the nature of the surface topology 5.2 Identify the suitable types of 3-D projection 5.3 Apply geometry where necessary 5.4 Use algorithms to simulate natural patterns, where required 5.5 Determine the texture-mapping method 5.6 Determine the projection-mapping method 5.7 Adjust the parameters to achieve desired effects |
6. Apply the texture to model |
6.1 Apply the texture to the model 6.2 Layer and enhance the textures to achieve the desired effects 6.3 Apply lighting to test the reaction of the textures 6.4 Apply the textures to lights, in order to achieve specified effects 6.5 Adjust the textures to achieve the final effects 6.6 Complete test renders, and confirm the outcome with the client |
7. Finalise the design |
7.1 Present test renders to the client for approval 7.2 Make technical or design adjustments consistent with the feedback and with budgetary constraints 7.3 Finalise shading and texturing 7.4 Save and archive files in agreed formats and repository |
Foundation Skills
This section describes language, literacy, numeracy and employment skills incorporated in the performance criteria that are required for competent performance.
Skill |
Performance Criteria |
Description |
Reading |
1.1, 1.2, 1.3, 1.4, 1.5, 2.1, 2.2, 2.3, 3.1, 3.2, 4.1, 4.5, 5.1, 5.2 |
|
Oral Communication |
1.1, 1.2, 1.3, 1.4, 1.5, 2.5, 3.2, 6.6, 7.1 |
|
Numeracy |
3.3, 4.1, 4.5, 5.4, 5.7, 6.2, 6.3, 6.4, 6.5, 6.6, 7.2, 7.3 |
|
Get the work done |
1.1-1.5, 2.1-2.3, 3.1-3.3, 4.1-4.5, 6.1-6.5, 7.2, 7.3 |
|
Unit Mapping Information
Code and title current version |
Code and title previous version |
Comments |
Equivalence status |
ICTGAM302 Design and apply simple textures to digital art |
ICAGAM302A Design and apply simple textures to digital art |
Updated to meet Standards for Training Packages |
Equivalent unit |
Links
Companion Volume implementation guides are found in VETNet - https://vetnet.gov.au/Pages/TrainingDocs.aspx?q=a53af4e4-b400-484e-b778-71c9e9d6aff2