^

 
 

Unit of competency details

ICTGAM302 - Design and apply simple textures to digital art (Release 1)

Summary

Usage recommendation:
Superseded
Mapping:
MappingNotesDate
Supersedes and is equivalent to ICAGAM302A - Design and apply simple textures to digital artUpdated to meet Standards for Training Packages 24/Mar/2015
Is superseded by and equivalent to ICTGAM305 - Apply simple textures and shading to three-dimensional (3D) models for digital gamesSupersedes and is equivalent to ICTGAM302 Design and apply simple textures to digital art. 02/Feb/2022

Releases:
ReleaseRelease date
1 1 (this release) 25/Mar/2015


Classifications

SchemeCodeClassification value
ASCED Module/Unit of Competency Field of Education Identifier 020115 Computer Graphics  

Classification history

SchemeCodeClassification valueStart dateEnd date
ASCED Module/Unit of Competency Field of Education Identifier 020115 Computer Graphics  30/Jul/2015 
The content being displayed has been produced by a third party, while all attempts have been made to make this content as accessible as possible it cannot be guaranteed. If you are encountering issues following the content on this page please consider downloading the content in its original form

Unit of competency

Modification History

Release 

Comments 

Release 1

This version first released with ICT Information and Communications Technology Training Package Version 1.0.

Application

This unit describes the skills and knowledge required to assess, and select, textures and shaders to develop new textures and to apply them to digital art, including 3-D models.

It applies to individuals who support the design, development and programming of basic digital games as part of a larger development team.

No licensing, legislative or certification requirements apply to this unit at the time of publication.

Unit Sector

Game development

Elements and Performance Criteria

ELEMENT 

PERFORMANCE CRITERIA 

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Clarify the design requirements, and plan the approach

1.1 Interpret the brief to clarify design, texture generation, and the delivery requirements in consultation with the client

1.2 Identify the design and technical constraints

1.3 Identify the software, media and file formats for digital imagery, texture production and manipulation

1.4 Identify the sequence of digital texturing activities in the production pipeline

1.5 Identify production workflow requirements, and develop the production pipeline to meet client requirements

2. Assess the existing textures and shaders for suitability

2.1 Establish the underlying surface characteristics of the 3-D model to be textured and shaded

2.2 Identify basic shaders and textures with surface characteristics

2.3 Identify suitable textures from the available texture libraries

2.4 Select shaders and textures for the assignment to model

2.5 Confirm that the selections are consistent with the brief and with client requirements

3. Determine shader attributes and assign to a 3-D model

3.1 Identify and select the attributes required to achieve the desired effects on 3-D models

3.2 Determine and confirm the requirements related to lighting and rendering

3.3 Use the appropriate methods and techniques to achieve the desired shading outcome

4. Acquire new textures

4.1 Identify the desired resolution for texture, prior to acquisition

4.2 Acquire textures from an online library

4.3 Capture real-world textures using digital means

4.4 Generate the texture, using art media, or digital paint software, and then save

4.5 Ensure that the resolution of the acquired texture meets resolution requirements

5. Generate procedural textures and create a texture map

5.1 Assess the nature of the surface topology

5.2 Identify the suitable types of 3-D projection

5.3 Apply geometry where necessary

5.4 Use algorithms to simulate natural patterns, where required

5.5 Determine the texture-mapping method

5.6 Determine the projection-mapping method

5.7 Adjust the parameters to achieve desired effects

6. Apply the texture to model

6.1 Apply the texture to the model

6.2 Layer and enhance the textures to achieve the desired effects

6.3 Apply lighting to test the reaction of the textures

6.4 Apply the textures to lights, in order to achieve specified effects

6.5 Adjust the textures to achieve the final effects

6.6 Complete test renders, and confirm the outcome with the client

7. Finalise the design

7.1 Present test renders to the client for approval

7.2 Make technical or design adjustments consistent with the feedback and with budgetary constraints

7.3 Finalise shading and texturing

7.4 Save and archive files in agreed formats and repository

Foundation Skills

This section describes language, literacy, numeracy and employment skills incorporated in the performance criteria that are required for competent performance.

Skill 

Performance Criteria 

Description 

Reading

1.1, 1.2, 1.3, 1.4, 1.5, 2.1, 2.2, 2.3, 3.1, 3.2, 4.1, 4.5, 5.1, 5.2

  • Interprets and comprehends information in diagrams, designs, objects, and images
  • Recognises and comprehends signs, symbols, pictures, jargon, abbreviations, computer generated text, numbers and letters necessary to operate complex digital art software

Oral Communication

1.1, 1.2, 1.3, 1.4, 1.5, 2.5, 3.2, 6.6, 7.1

  • Uses effective questioning and listening techniques, translating digital art terminology to plain English where necessary, to clarify client requirements and obtain information
  • Listens and responds to instructions and feedback to ensure that the finished result meets client requirements

Numeracy

3.3, 4.1, 4.5, 5.4, 5.7, 6.2, 6.3, 6.4, 6.5, 6.6, 7.2, 7.3

  • Uses whole numbers, decimals and percentages when manipulating measurement, scale, ratio, coordinates, colour, shading and other variables, in the application of texture to digital imagery
  • Adds, subtracts, multiplies and divides whole numbers and decimals to ensure that the project meets budgetary constraints

Get the work done

1.1-1.5, 2.1-2.3, 3.1-3.3, 4.1-4.5, 6.1-6.5, 7.2, 7.3

  • Makes routine decisions and implements standard procedures for routine tasks
  • Uses creativity and initiative in design
  • Uses key features of digital systems and tools to complete routine tasks
  • Understands the importance of secure information in relation to own work, and takes responsibility for data integrity and management

Unit Mapping Information

Code and title 

current version 

Code and title 

previous version 

Comments 

Equivalence status 

ICTGAM302 Design and apply simple textures to digital art

ICAGAM302A Design and apply simple textures to digital art

Updated to meet Standards for Training Packages

Equivalent unit

Links

Companion Volume implementation guides are found in VETNet - https://vetnet.gov.au/Pages/TrainingDocs.aspx?q=a53af4e4-b400-484e-b778-71c9e9d6aff2

 

Assessment requirements

Modification History

Release 

Comments 

Release 1

This version first released with ICT Information and Communications Technology Training Package Version 1.0.

Performance Evidence

Evidence of the ability to:

  • comprehend design requirements
  • complete texturing and shading tasks according to brief requirements
  • create and apply textures to digital art
  • use and optimise software components for best performance
  • adhere to system requirements related to file sizes and formats
  • store completed file components to software and organisational requirements
  • develop textured, shaded and rendered models
  • integrate texturing activities into the overall production pipeline.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

Knowledge Evidence

To complete the unit requirements safely and effectively, the individual must:

  • discuss camera textures and filters that can be used to achieve shading and texturing effects
  • outline the features of software used for:
  • 3-D modelling
  • appropriate file sizes and formats
  • digital image manipulation
  • lighting
  • rendering
  • scanning
  • the scheduling of production activities
  • shading
  • texturing
  • describe how to interpret design, texturing, and shading briefs
  • discuss digital image capture, using cameras and scanners
  • describe shader attributes and their optimisation
  • describe shader and texture mapping, and projection
  • discuss texturing and shading requirements for games.

Assessment Conditions

Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:

  • the appropriate computer hardware, software and peripheral devices
  • models and scenes to be shaded and textured
  • style shots
  • rendering briefs or specifications
  • the schedules.

Assessors must satisfy NVR/AQTF assessor requirements.

Links

Companion Volume implementation guides are found in VETNet - https://vetnet.gov.au/Pages/TrainingDocs.aspx?q=a53af4e4-b400-484e-b778-71c9e9d6aff2