Modification History
Not applicable.
Unit Descriptor
This unit describes the skills and knowledge to design and create the graphical user interface (GUI) for a multimedia product within the cultural industries.
This unit describes the skills and knowledge to design and create the graphical user interface (GUI) for a multimedia product within the cultural industries
Application of the Unit
Not applicable.
Licensing/Regulatory Information
Not applicable.
Pre-Requisites
Not applicable.
Employability Skills Information
Not applicable.
Elements and Performance Criteria Pre-Content
Not applicable.
Elements and Performance Criteria
Elements and Performance Criteria |
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Element |
Performance Criteria |
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1 |
Plan an interface design |
1.1 |
Obtain and study the project brief, navigation plan and technical specifications for a multimedia product |
1.2 |
Discuss the concept and specifications with relevant personnel to identify the design concept or metaphor |
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1.3 |
Identify the budget, technical and resource constraints to ensure that all requirements are considered during the design phase |
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1.4 |
Clarify the client and user/audience needs in order to identify the format of the interface to be used |
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2 |
Develop the interface |
2.1 |
Visualise the concept and develop preliminary sketches |
2.2 |
Develop and present a series of roughs to relevant personnel and discuss the various merits for selection |
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2.3 |
Continuously evaluate new ideas and incorporate them as appropriate |
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2.4 |
Develop a final detailed sketch taking into consideration all ideas generated |
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2.5 |
Gain approval from relevant personnel to ensure that the interface meets all requirements |
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3 |
Create the interface |
3.1 |
Use appropriate industry standard software to create screen design, applying visual design principles to all screen elements |
3.2 |
Ensure all elements, screens, transitions, sequences, pages and buttons are integrated to conform to the basic design concept or metaphor |
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3.3 |
Ensure all elements conform to the specified technical requirements |
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3.4 |
Develop a prototype version of the interface and experiment to ensure its utility |
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4 |
Evaluate the interface |
4.1 |
Present, discuss and evaluate the interface design prototype to relevant personnel, obtaining and noting detailed response, comments and any required changes |
4.2 |
Incorporate design changes to complete interface design |
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4.3 |
Obtain final agreement from relevant personnel for finished design to ensure that the design brief has been achieved |
Required Skills and Knowledge
Not applicable.
Evidence Guide
Underpinning skills and knowledge
Assessment must include evidence of essential knowledge of, and skills in, the following areas:
ability to interpret a brief
ability to follow a navigation design
drawing skills
understanding of visual design principles
knowledge of appropriate 2D and 3D software to produce interface design
understanding of cultural context of multimedia product use
effective communication skills
knowledge of strategies to test usability
Linkages to other units
This unit has linkages to the following units and combined training delivery and/or assessment is recommended:
CUSGEN01A - Use and adapt to new technology
CUFMEM06A - Design a multimedia project
CUFWRT07A - Write an interactive sequence for multimedia
CUSRAD02A - Conduct research
Critical aspects of evidence
Assessment must be customised to meet the needs of the context in which performance is being assessed. Assessment should only address those variable circumstances, listed in the range of variables statements, which apply to the chosen context.
The following evidence is critical to the judgement of competence in this unit:
the development and evaluation of a graphic interface design for a multimedia product. The GUI should be user friendly, efficient, original and creative
Method and context of assessment
Assessment may take place on the job, off the job or a combination of both of these.
Off the job assessment must be undertaken in a closely simulated workplace environment.
Assessment may incorporate a range of methods to assess performance and the application of essential underpinning knowledge, and might include:
practical demonstration (direct observation may need to occur on more than one occasion to establish consistency of performance)
role play
case studies
work samples or simulated workplace activities
oral questioning/interview aimed at evaluating the processes used in developing and realising the creative concept
projects/reports/logbooks
third party reports and authenticated prior achievements
portfolios of evidence which demonstrate the processes used in developing and realising the creative concept
Resource requirements
Assessment requires access to a range of resources, equipment and software listed in the range of variables statement, currently used by the multimedia industry.
Underpinning skills and knowledge
Assessment must include evidence of essential knowledge of, and skills in, the following areas:
ability to interpret a brief
ability to follow a navigation design
drawing skills
understanding of visual design principles
knowledge of appropriate 2D and 3D software to produce interface design
understanding of cultural context of multimedia product use
effective communication skills
knowledge of strategies to test usability
Linkages to other units
This unit has linkages to the following units and combined training delivery and/or assessment is recommended:
CUSGEN01A - Use and adapt to new technology
CUFMEM06A - Design a multimedia project
CUFWRT07A - Write an interactive sequence for multimedia
CUSRAD02A - Conduct research
Critical aspects of evidence
Assessment must be customised to meet the needs of the context in which performance is being assessed. Assessment should only address those variable circumstances, listed in the range of variables statements, which apply to the chosen context.
The following evidence is critical to the judgement of competence in this unit:
the development and evaluation of a graphic interface design for a multimedia product. The GUI should be user friendly, efficient, original and creative
Method and context of assessment
Assessment may take place on the job, off the job or a combination of both of these.
Off the job assessment must be undertaken in a closely simulated workplace environment.
Assessment may incorporate a range of methods to assess performance and the application of essential underpinning knowledge, and might include:
practical demonstration (direct observation may need to occur on more than one occasion to establish consistency of performance)
role play
case studies
work samples or simulated workplace activities
oral questioning/interview aimed at evaluating the processes used in developing and realising the creative concept
projects/reports/logbooks
third party reports and authenticated prior achievements
portfolios of evidence which demonstrate the processes used in developing and realising the creative concept
Resource requirements
Assessment requires access to a range of resources, equipment and software listed in the range of variables statement, currently used by the multimedia industry.
Range Statement
Factors to be taken into account :
budget
resources
metaphor
purpose
audience
navigation design
multimedia elements
Technical specifications may include :
file format
file size
operating system
delivery platform
Relevant personnel may include :
project manager
navigation designers
sound engineer
video producer
animators
artists
instructional designers
programmers
graphic designers
technical staff
other specialist staff
Multimedia product may include :
educational product
game
promotional product
information product
training product
Industry standard software may include :
a wide range of software, some current examples of which may be:
Photoshop
Illustrator
Coral Draw
Fireworks
Studio Max
Bryce
Freehand
NOTE: These programs are constantly being upgraded and replaced and appropriate up to date programs should be selected.
Delivery platform may include :
world wide web
CD-ROM
Multimedia productions may include or be included in :
aspects or sections of film/ video production:
feature
documentary
short film and/or video
animations
commercials
live or pre-recorded performances
music video
television production of any type (music, drama, comedy, variety, sport)
live or pre-recorded television productions
educational product
game
promotional product
information product
training product
e-commerce
a range of others
Factors to be taken into account :
budget
resources
metaphor
purpose
audience
navigation design
multimedia elements
Technical specifications may include :
file format
file size
operating system
delivery platform
Relevant personnel may include :
project manager
navigation designers
sound engineer
video producer
animators
artists
instructional designers
programmers
graphic designers
technical staff
other specialist staff
Multimedia product may include :
educational product
game
promotional product
information product
training product
Industry standard software may include :
a wide range of software, some current examples of which may be:
Photoshop
Illustrator
Coral Draw
Fireworks
Studio Max
Bryce
Freehand
NOTE: These programs are constantly being upgraded and replaced and appropriate up to date programs should be selected.
Delivery platform may include :
world wide web
CD-ROM
Multimedia productions may include or be included in :
aspects or sections of film/ video production:
feature
documentary
short film and/or video
animations
commercials
live or pre-recorded performances
music video
television production of any type (music, drama, comedy, variety, sport)
live or pre-recorded television productions
educational product
game
promotional product
information product
training product
e-commerce
a range of others
Unit Sector(s)
Not applicable.