Unit of competency
Modification History
Release |
Comments |
Release 1 |
This version first released with ICT Information and Communications Technology Training Package Version 1.0. |
Application
This unit describes the skills and knowledge required to coordinate the design and technical elements of a smooth-running interactive 3-D environment.
It applies to individuals with excellent organisational skills and high-level technical expertise working as concept artists, game designers, games programmers, animators, and other personnel working in the game development industry.
No licensing, legislative or certification requirements apply to this unit at the time of publication.
Unit Sector
Game development
Elements and Performance Criteria
ELEMENT |
PERFORMANCE CRITERIA |
Elements describe the essential outcomes. |
Performance criteria describe the performance needed to demonstrate achievement of the element. |
1. Obtain the design documents for the 3-D environment |
1.1 Conceptualise the design requirements, based on the project brief and other relevant documents 1.2 Identify the requirements for the design of the 3-D environment 1.3 Determine the design considerations, and generate the concept art for the final environment design 1.4 Ensure that any missing requirements are considered and included in the design |
2. Identify software tools that can be used to create 3-D environments |
2.1 Identify the texturing tools, including painting, shading and texturing software 2.2 Identify the audio tools 2.3 Identify the 3-D modelling and animation software to be used |
3. Document and justify the design decisions |
3.1 Clearly document the design decisions 3.2 Explain and justify the design decisions 3.3 Make changes, where necessary |
4. Create the 3-D environment |
4.1 Implement basic geometry, flow and layout 4.2 Separate each section of the environment into key parts and choose a focal point for the environment 4.3 Incorporate detail into the focal point of the level 4.4 Use the focal points to set a reference for the rest of the environment 4.5 Integrate the geometry, texturing, and place the models 4.6 Carry out a detailed pass of the entire environment 4.7 Set up the exterior lighting and then the interior lighting 4.8 Incorporate any sound and particle effects, and perform optimisation, if required 4.9 Perform a final pass, finalising any elements |
5. Present the finished 3-D environment to relevant personnel |
5.1 Present the finished 3-D environment to the relevant personnel 5.2 Report how the design decisions have met the 3-D environment design requirements 5.3 Justify why certain design decisions were made 5.4 Accept peer feedback and incorporate in the final design |
Foundation Skills
This section describes language, literacy, numeracy and employment skills incorporated in the performance criteria that are required for competent performance.
Skill |
Performance Criteria |
Description |
Reading |
1.1, 1.2 |
|
Writing |
1.1, 1.3, 1.4, 3.1, 3.2, 3.3, 5.2, 5.3 |
|
Oral Communication |
1.2, 1.3, 3.2, 5.1, 5.2, 5.3, 5.4 |
|
Numeracy |
4.1, 4.5 |
|
Interact with others |
5.1, 5.2, 5.3 |
|
Get the work done |
1.1, 1.2, 1.3, 1.4, 2.1, 2.2, 2.3, 4.1, 4.2, 4.3, 4.4, 4.5, 4.6, 4.7, 4.8, 4.9 |
|
Unit Mapping Information
Code and title current version |
Code and title previous version |
Comments |
Equivalence status |
ICTGAM521 Create interactive 3-D environments for digital games |
ICAGAM521A Create interactive 3-D environments for digital games |
Updated to meet Standards for Training Packages |
Equivalent unit |
Links
Companion Volume implementation guides are found in VETNet - https://vetnet.gov.au/Pages/TrainingDocs.aspx?q=a53af4e4-b400-484e-b778-71c9e9d6aff2