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Qualification details

ICT50215 - Diploma of Digital and Interactive Games (Release 3)

Summary

Usage recommendation:
Superseded
Mapping:
MappingNotesDate
Supersedes and is equivalent to ICA50211 - Diploma of Digital and Interactive GamesUpdated to meet Standards for Training Packages 24/Mar/2015
Is superseded by ICT50120 - Diploma of Information Technology 20/Jul/2020

Release Status:
Current
Releases:
ReleaseRelease date
3 (this release) 30/Jan/2019
(View details for release 2) 14/Jan/2016
(View details for release 1) 25/Mar/2015


Units of competency

CodeSort Table listing Units of Competency by the Code columnTitleSort Table listing Units of Competency by the Title columnEssentialSort Table listing Units of Competency by the Essential column
ICTICT419 - Work effectively in the digital media industryWork effectively in the digital media industryCore
ICTWEB508 - Develop website information architectureDevelop website information architectureElective
ICTGAM508 - Develop complex 3-D software for games and interactive mediaDevelop complex 3-D software for games and interactive mediaElective
ICTGAM507 - Develop intermediate 3-D software for games and interactive mediaDevelop intermediate 3-D software for games and interactive mediaElective
ICTGAM516 - Animate a 3-D character for digital gamesAnimate a 3-D character for digital gamesElective
ICTGAM522 - Complete digital editing for the 3-D and digital effects environmentComplete digital editing for the 3-D and digital effects environmentElective
ICTICT408 - Create technical documentationCreate technical documentationElective
ICTICT517 - Match ICT needs with the strategic direction of the organisationMatch ICT needs with the strategic direction of the organisationElective
ICTGAM525 - Apply digital texturing for the 3-D environment in digital gamesApply digital texturing for the 3-D environment in digital gamesElective
ICTGAM514 - Design and create models for a 3-D and digital effects environmentDesign and create models for a 3-D and digital effects environmentElective
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Classifications

SchemeCodeClassification value
ANZSCO Identifier 261211 Multimedia Specialist 
ASCED Qualification/Course Field of Education Identifier 0201 Computer Science 
Qualification/Course Level of Education Identifier 421 Diploma 
Taxonomy - Industry Sector N/A Multimedia Technology 
Taxonomy - Occupation N/A Games Designer,Interactive Digital Media Developer,Multimedia Developer,3D Games Animator,Animator,Multimedia Designer,Software Engineer,Instructional Designer,Games Tester 

Classification history

SchemeCodeClassification valueStart dateEnd date
ANZSCO Identifier 261211 Multimedia Specialist 30/Jul/2015 
ASCED Qualification/Course Field of Education Identifier 0201 Computer Science 30/Jul/2015 
Qualification/Course Level of Education Identifier 421 Diploma 25/Mar/2015 
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Modification History

Release 

Comments 

Release 3

This version released with ICT Information and Communications Technology Training Package version 4.0.

Release 3 created to update the elective list unit codes and titles.

Release 2

This version released with ICT Information and Communications Technology Training Package version 2.0.

Release 2 created to update unit codes.

Release 1

This version first released with ICT Information and Communications Technology Training Package Version 1.0.

Qualification Description

This qualification provides the skills and knowledge for an individual to be competent in a variety of skill areas within the digital and interactive games industry. It provides an opportunity to develop the design, graphic/digital media and programming skills required in the development of digital games briefs, either as a small independent specialist or as part of a larger team. The qualification also provides opportunities to work in new and emerging games genres, such as online game development, mobile device gaming, interactive internet and TV game development.

Licensing/Regulatory Information  

No licensing, legislative or certification requirements apply to this qualification at the time of publication.

Entry Requirements

Nil

Packaging Rules

Total number of units = 16 

5 core units  plus

11 elective units 

The elective units consist of:

  • 5 from one of the following specialist groups:
    Group A Programming
    Group B Art
    Group C Digital media.

Of the remaining elective units:

  • up to 6 may be from the specialist elective groups below or from Group D general elective units below
  • up to 3 may be from elsewhere in ICT Information and Communications Technology Training Package or any other Training Package or accredited course at Diploma or Advanced Diploma level.

The elective units chosen must be relevant to the work outcome and meet local industry needs.

Core units 

BSBWHS403 Contribute to implementing and maintaining WHS consultation and participation processes

ICTGAM501 Create design concepts for digital games and 3-D media

ICTGAM503 Create a complex 3-D interactive computer game

ICTGAM523 Collaborate in the design of 3-D game levels and environments

ICTICT419 Work effectively in the digital media industry

Elective units 

Specialist elective units 

Group A Programming 

ICTGAM419 Build a database to support a computer game

ICTGAM506 Create complex code for mobile game devices

ICTGAM507 Develop intermediate 3-D software for games and interactive media

ICTGAM508 Develop complex 3-D software for games and interactive media

ICTGAM509 Design interactive 3-D applications for scientific and mathematical modelling

ICTGAM510 Prepare games for different platforms and delivery modes

ICTGAM511 Manage testing of games and interactive media

ICTGAM527 Integrate database with online game

ICTPRG425 Use structured query language

ICTPRG515 Review developed software

ICTPRG523 Apply advanced programming skills in another language

ICTPRG532 Apply advanced object-oriented language skills

ICTWEB508 Develop website information architecture

Group B Art 

ICTGAM512 Create and implement designs for a 3-D games environment

ICTGAM514 Design and create models for a 3-D and digital effects environment

ICTGAM515 Design and create advanced particles, fluids and bodies for 3-D digital effects

ICTGAM516 Animate a 3-D character for digital games

ICTGAM517 Produce a digital animation sequence

ICTGAM518 Animate physical attributes of models and elements

ICTGAM519 Manage technical art and rigging in 3-D animation

ICTGAM520 Create and combine 3-D digital games and components

ICTGAM526 Create complex 3-D characters for games

Group C Digital media 

CUADIG502 Design digital applications

CUADIG503 Design e-learning resources

CUADIG507 Design digital simulations

CUASOU407 Edit sound

ICTGAM521 Create interactive 3-D environments for digital games

ICTGAM522 Complete digital editing for the 3-D and digital effects environment

ICTGAM524 Integrate multiple data sources into interactive 3-D environments

ICTGAM525 Apply digital texturing for the 3-D environment in digital games

General elective units 

Group D 

BSBCRT501 Originate and develop concepts

BSBSUS501 Develop workplace policy and procedures for sustainability

ICTGAM504 Manage interactive media production

ICTGAM528 Create games for mobile devices

ICTGAM529 Analyse business opportunities in the digital games environment

ICTGAM530 Develop and implement physics in a 3-D digital game

ICTGAM531 Complete compositing to create elements for the 3-D and digital effects environment

ICTICT408 Create technical documentation

ICTICT514 Identify and manage the implementation of current industry specific technologies

ICTICT517 Match ICT needs with the strategic direction of the organisation

ICTPMG501 Manage ICT projects

ICTWEB411 Produce basic client-side script for dynamic web pages

ICTWEB429 Create a markup language document to specification

Qualification Mapping Information

Code and title 

current version 

Code and title 

previous version 

Comments 

Equivalence status 

ICT50215 Diploma of Digital and Interactive Games (Release 2)

ICT50215 Diploma of Digital and Interactive Games (Release 1)

Updated unit codes.

Equivalent qualification

Links

Companion Volume Implementation Guides are available from VETNet - https://vetnet.gov.au/Pages/TrainingDocs.aspx?q=a53af4e4-b400-484e-b778-71c9e9d6aff2