Unit of competency
Modification History
Release |
Comments |
Release 1 |
This version first released with ICT Information and Communications Technology Training Package Version 6.0. |
Application
This unit describes the skills and knowledge required to design and to create, 3-D components within a game environment.
It applies to individuals who support the design, development and programming of basic digital games as part of a larger development team.
No licensing, legislative or certification requirements apply to this unit at the time of publication.
Unit Sector
Game development
Elements and Performance Criteria
ELEMENT |
PERFORMANCE CRITERIA |
Elements describe the essential outcomes. |
Performance criteria describe the performance needed to demonstrate achievement of the element. |
1. Identify and confirm 3-D component requirements within game context |
1.1 Obtain game design document and identify definition and purpose of 3-D components, with examples 1.2 Identify context of 3-D component design according to game design document 1.3 Create a list of required 3-D components 1.4 Establish methods of 3-D component loading and usage 1.5 Identify quality assurance standards, evaluation methods and organisational procedures applicable in developing 3-D components |
2. Establish content creation pipeline and integration methods within game architecture |
2.1 Finalise required 3-D component list 2.2 Discuss 3-D component formats, file extensions and ramifications of choice with required personnel 2.3 Discuss and select hardware and software required in creating 3-D components and assets 2.4 Discuss methods of naming 3-D components and assets and file archiving 2.5 Establish schedule and deadlines in 3-D component creation process |
3. Create, integrate and test required 3-D components |
3.1 Create required 3-D components and assets according to organisational procedures and client requirements 3.2 Name 3-D components and assets according to methodology discussed 3.3 Confirm 3-D components and assets are in required format and file extensions 3.4 Test and confirm produced 3-D components meet established quality and client requirements 3.5 Seek feedback from required personnel and make changes to 3-D components and assets as required 3.6 Submit finalised assets with required archiving format outlined in the assignment brief and obtain sign-off |
Foundation Skills
This section describes those language, literacy, numeracy and employment skills that are essential to performance but not explicit in the performance criteria.
Skill |
Description |
Numeracy |
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Oral communication |
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Reading |
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Self-management |
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Technology |
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Unit Mapping Information
Supersedes and is equivalent to ICTGAM410 Develop 3-D components for interactive games.
Links
Companion Volume Implementation Guide is found on VETNet - https://vetnet.gov.au/Pages/TrainingDocs.aspx?q=a53af4e4-b400-484e-b778-71c9e9d6aff2