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Unit of competency details

ICTGAM429 - Develop 3-D components for interactive games (Release 1)

Summary

Usage recommendation:
Current
Mapping:
MappingNotesDate
Supersedes and is equivalent to ICTGAM410 - Develop 3-D components for interactive games 20/Jul/2020

Release Status:
Current
Releases:
ReleaseRelease date
1 1 (this release) 21/Jul/2020


Classifications

SchemeCodeClassification value
ASCED Module/Unit of Competency Field of Education Identifier 020115 Computer Graphics  

Classification history

SchemeCodeClassification valueStart dateEnd date
ASCED Module/Unit of Competency Field of Education Identifier 020115 Computer Graphics  21/Jul/2020 
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Unit of competency

Modification History

Release 

Comments 

Release 1

This version first released with ICT Information and Communications Technology Training Package Version 6.0.

Application

This unit describes the skills and knowledge required to design and to create, 3-D components within a game environment.

It applies to individuals who support the design, development and programming of basic digital games as part of a larger development team.

No licensing, legislative or certification requirements apply to this unit at the time of publication.

Unit Sector

Game development

Elements and Performance Criteria

ELEMENT 

PERFORMANCE CRITERIA 

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Identify and confirm 3-D component requirements within game context

1.1 Obtain game design document and identify definition and purpose of 3-D components, with examples

1.2 Identify context of 3-D component design according to game design document

1.3 Create a list of required 3-D components

1.4 Establish methods of 3-D component loading and usage

1.5 Identify quality assurance standards, evaluation methods and organisational procedures applicable in developing 3-D components

2. Establish content creation pipeline and integration methods within game architecture

2.1 Finalise required 3-D component list

2.2 Discuss 3-D component formats, file extensions and ramifications of choice with required personnel

2.3 Discuss and select hardware and software required in creating 3-D components and assets

2.4 Discuss methods of naming 3-D components and assets and file archiving

2.5 Establish schedule and deadlines in 3-D component creation process

3. Create, integrate and test required 3-D components

3.1 Create required 3-D components and assets according to organisational procedures and client requirements

3.2 Name 3-D components and assets according to methodology discussed

3.3 Confirm 3-D components and assets are in required format and file extensions

3.4 Test and confirm produced 3-D components meet established quality and client requirements

3.5 Seek feedback from required personnel and make changes to 3-D components and assets as required

3.6 Submit finalised assets with required archiving format outlined in the assignment brief and obtain sign-off

Foundation Skills

This section describes those language, literacy, numeracy and employment skills that are essential to performance but not explicit in the performance criteria.

Skill 

Description 

Numeracy

  • Uses whole numbers, decimals and percentages applicable to file size, software and hardware specifications, measurement, font size, scale, ratio, coordinates, colour, shading and other attributes and variables in developing 3-D components and timelines
  • Defines timeframes in accordance with schedule requirements

Oral communication

  • Obtains information and expresses ideas and solutions by employing listening and open questioning techniques using plain English and games development terminology

Reading

  • Identifies and interprets briefs and applicable technical documentation containing complex task-specific terminology
  • Interprets and comprehends computer generated text, diagrams, icons, symbols, numbers and letters required in using 3-D application software

Self-management

  • Makes routine decisions and implements standard procedures in routine tasks
  • Uses formal decision-making processes in more complex and non-routine situations
  • Evaluates work and implements improvements using a systematic process
  • Identifies importance of file format and takes responsibility in data integrity and management

Technology

  • Completes routine tasks using specific digital systems and tools

Unit Mapping Information

Supersedes and is equivalent to ICTGAM410 Develop 3-D components for interactive games.

Links

Companion Volume Implementation Guide is found on VETNet - https://vetnet.gov.au/Pages/TrainingDocs.aspx?q=a53af4e4-b400-484e-b778-71c9e9d6aff2

 

Assessment requirements

Modification History

Release 

Comments 

Release 1

This version first released with ICT Information and Communications Technology Training Package Version 6.0.

Performance Evidence

The candidate must demonstrate the ability to complete the tasks outlined in the elements, performance criteria and foundation skills of this unit, including evidence of the ability to:

  • identify, design and generate at least three 3-D components.

In the course of the above, the candidate must:

  • identify component integration
  • establish component development pipeline
  • follow game design document requirements
  • use required formats and file extensions
  • name and store components according to agreed methods and organisational procedures
  • comply with quality assurance standards
  • test and analyse component integration.

Knowledge Evidence

The candidate must be able to demonstrate knowledge to complete the tasks outlined in the elements, performance criteria and foundation skills of this unit, including knowledge of:

  • industry standard game hardware and software products
  • game-engine architecture and methods used in component importing
  • 3-D components testing methods and processes
  • processes and techniques applicable to:
  • the creation of 3-D objects within industry-standard modelling software
  • the use of industry formats in developing 3-D models and objects
  • organisational procedures and quality assurance standards that may be used in the development of 3-D components for interactive games.

Assessment Conditions

Skills in this unit must be demonstrated in a workplace or simulated environment where the conditions are typical of those in a working environment in this industry.

This includes access to:

  • required hardware and software
  • industry-standard modelling software
  • client requirements documentation
  • game design document
  • games engine
  • file storage.

Assessors of this unit must satisfy the requirements for assessors in applicable vocational education and training legislation, frameworks and/or standards.

Links

Companion Volume Implementation Guide is found on VETNet - https://vetnet.gov.au/Pages/TrainingDocs.aspx?q=a53af4e4-b400-484e-b778-71c9e9d6aff2