Unit of competency
Modification History
Release |
Comments |
Release 1 |
This version first released with ICT Information and Communications Technology Training Package Version 1.0. |
Application
This unit describes the skills and knowledge required to design and implement technologies relating to human-computer interaction.
It applies to individuals who support the design, development and programming of basic digital games as part of a larger development team.
No licensing, legislative or certification requirements apply to this unit at the time of publication.
Unit Sector
Game development
Elements and Performance Criteria
ELEMENT |
PERFORMANCE CRITERIA |
Elements describe the essential outcomes. |
Performance criteria describe the performance needed to demonstrate achievement of the element. |
1. Define human-computer hardware interface devices |
1.1 Identify standard human-computer interaction devices 1.2 Identify game-specific human-computer interaction devices and the common controls used in their implementation |
2. Research common event-handling systems |
2.1 Identify and review industry-standard event-handling systems used in application libraries 2.2 Create an application, accessing and using technologies, and showcasing captured events from hardware devices 2.3 Consider the human-computer interaction device selection |
3. Research commonly used graphical user interface (GUI) widget sets |
3.1 Identify common widgets and their usage within an application environment 3.2 Identify and review industry-standard graphical user interface libraries, and their relevancy within game engine software 3.3 Consider the selection of widgets within a game heads-up display (HUD) 3.4 Use human-computer interface devices and event-handling call-backs in the creation of an application, showcasing the captured events with GUI widgets |
4. Design a simple media software device |
4.1 Design a prototype for the development of a custom user interface widget to be used within a game heads up display environment 4.2 Select GUI software for implementation and discuss the ramifications of the selection |
5. Build and implement a simple media software device |
5.1 Integrate all custom widget elements, as required by the prototype specifications 5.2 Make final checks to ensure that the functionality conforms to the original design 5.3 Save into specified storage systems |
Foundation Skills
This section describes language, literacy, numeracy and employment skills incorporated in the performance criteria that are required for competent performance.
Skill |
Performance Criteria |
Description |
Reading |
1.1, 1.2, 2.1, 3.1, 3.2 |
|
Writing |
2.2, 3.4, 5.1 |
|
Oral Communication |
1.1, 1.2, 2.3, 3.1, 3.2, 3.3, 4.1 |
|
Numeracy |
2.2, 2.3, 3.3, 3.4, 4.1, 4.2, 5.1, 5.2, 5.3 |
|
Get the work done |
All |
|
Unit Mapping Information
Code and title current version |
Code and title previous version |
Comments |
Equivalence status |
ICTGAM412 Design interactive media |
ICAGAM412A Design interactive media |
Updated to meet Standards for Training Packages. Minor edits to clarify intent of the performance criteria. |
Equivalent unit |
Links
Companion Volume implementation guides are found in VETNet - https://vetnet.gov.au/Pages/TrainingDocs.aspx?q=a53af4e4-b400-484e-b778-71c9e9d6aff2