Unit of competency
Modification History
Release |
Comments |
Release 1 |
This version first released with ICT Information and Communications Technology Training Package Version 1.0. |
Application
This unit describes the skills and knowledge required to design and build 3-D characters for commercial games.
It applies to individuals who support the design, development and implementation of the 3D characters of digital games, as part of a larger development team.
No licensing, legislative or certification requirements apply to this unit at the time of publication.
Unit Sector
Game development
Elements and Performance Criteria
ELEMENT |
PERFORMANCE CRITERIA |
Elements describe the essential outcomes. |
Performance criteria describe the performance needed to demonstrate achievement of the element. |
1. Research and analyse the characters |
1.1 Determine and agree on the style of characters, according to the client requirements 1.2 Determine and agree on, the character type and profile 1.3 Determine and agree on, the character role and name 1.4 Determine and agree on, the character animations required for implementation into game systems 1.5 Compare the animations with the analysis criteria |
2. Design the characters |
2.1 Develop a concept illustration for the character 2.2 Conduct focus testing of the concept illustration with the client, and with representatives of the target market audience 2.3 Develop character schematics based on feedback, and submit to the client for approval |
3. Develop the character models |
3.1 Construct a 3-D character model on a turntable, based on the character schematics 3.2 Construct 3-D costumes, tools and accessories for the character model 3.3 Shade, texture and light, the completed character model 3.4 Implement joints, vertex weighting and character rig, to a 3-D character model 3.5 Develop animation blocking and in-betweens, in consultation with animation personnel for their approval 3.6 Compare the 3-D models and animations to the original concept illustration, for verification of quality and conformity to the brief 3.7 Submit to the client for approval |
Foundation Skills
This section describes language, literacy, numeracy and employment skills incorporated in the performance criteria that are required for competent performance.
Skill |
Performance Criteria |
Description |
Reading |
1.1, 1.5, 2.3 |
|
Writing |
2.2 |
|
Oral Communication |
1.1, 1.2, 2.2, 2.3, 3.6 |
|
Numeracy |
1.4, 2.1, 2.3, 3.1, 3.2, 3.3, 3.4, 3.5 |
|
Interact with others |
1.1-1.3, 2.2 |
|
Get the work done |
1.1-1.5, 2.1-2.3, 3.1-3.7 |
|
Unit Mapping Information
Code and title current version |
Code and title previous version |
Comments |
Equivalence status |
ICTGAM409 Create 3-D characters for interactive games |
ICAGAM409A Create 3-D characters for interactive games |
Updated to meet Standards for Training Packages. Edited Performance Criteria for clarity. |
Equivalent unit |
Links
Companion Volume implementation guides are found in VETNet - https://vetnet.gov.au/Pages/TrainingDocs.aspx?q=a53af4e4-b400-484e-b778-71c9e9d6aff2