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Unit of competency details

ICTGAM409 - Create 3-D characters for interactive games (Release 1)

Summary

Usage recommendation:
Superseded
Mapping:
MappingNotesDate
Supersedes and is equivalent to ICAGAM409A - Create 3-D characters for interactive gamesUpdated to meet Standards for Training Packages 24/Mar/2015
Is superseded by and equivalent to ICTGAM428 - Create 3-D characters for interactive games 20/Jul/2020

Releases:
ReleaseRelease date
1 1 (this release) 25/Mar/2015


Classifications

SchemeCodeClassification value
ASCED Module/Unit of Competency Field of Education Identifier 020115 Computer Graphics  

Classification history

SchemeCodeClassification valueStart dateEnd date
ASCED Module/Unit of Competency Field of Education Identifier 020115 Computer Graphics  30/Jul/2015 
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Unit of competency

Modification History

Release 

Comments 

Release 1

This version first released with ICT Information and Communications Technology Training Package Version 1.0.

Application

This unit describes the skills and knowledge required to design and build 3-D characters for commercial games.

It applies to individuals who support the design, development and implementation of the 3D characters of digital games, as part of a larger development team.

No licensing, legislative or certification requirements apply to this unit at the time of publication.

Unit Sector

Game development

Elements and Performance Criteria

ELEMENT 

PERFORMANCE CRITERIA 

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Research and analyse the characters

1.1 Determine and agree on the style of characters, according to the client requirements

1.2 Determine and agree on, the character type and profile

1.3 Determine and agree on, the character role and name

1.4 Determine and agree on, the character animations required for implementation into game systems

1.5 Compare the animations with the analysis criteria

2. Design the characters

2.1 Develop a concept illustration for the character

2.2 Conduct focus testing of the concept illustration with the client, and with representatives of the target market audience

2.3 Develop character schematics based on feedback, and submit to the client for approval

3. Develop the character models

3.1 Construct a 3-D character model on a turntable, based on the character schematics

3.2 Construct 3-D costumes, tools and accessories for the character model

3.3 Shade, texture and light, the completed character model

3.4 Implement joints, vertex weighting and character rig, to a 3-D character model

3.5 Develop animation blocking and in-betweens, in consultation with animation personnel for their approval

3.6 Compare the 3-D models and animations to the original concept illustration, for verification of quality and conformity to the brief

3.7 Submit to the client for approval

Foundation Skills

This section describes language, literacy, numeracy and employment skills incorporated in the performance criteria that are required for competent performance.

Skill 

Performance Criteria 

Description 

Reading

1.1, 1.5, 2.3

  • Identifies and interprets design briefs, and related technical documentation, containing complex animation-specific terminology and acronyms
  • Interprets and comprehends computer-generated text, diagrams, icons, symbols, numbers and letters necessary to use 3-D animation software

Writing

2.2

  • Uses plain English and appropriate questioning strategies, avoiding loaded or leading questions, when developing documentation for focus testing

Oral Communication

1.1, 1.2, 2.2, 2.3, 3.6

  • Employs effective listening and questioning techniques to obtain information
  • Participates in a verbal exchange of ideas and solutions, using plain English and 3-D animation terminology, summarising the main points to ensure understanding

Numeracy

1.4, 2.1, 2.3, 3.1, 3.2, 3.3, 3.4, 3.5

  • Uses whole numbers, decimals and percentages relevant to measurement, font size, scale, ratio, coordinates, colour, shading and other attributes/variables, in the development of the animations

Interact with others

1.1-1.3, 2.2

  • Cooperates with others as part of familiar routine activities, to confirm agreement

Get the work done

1.1-1.5, 2.1-2.3, 3.1-3.7

  • Makes decisions and implements procedures for both routine and non-routine tasks, using formal decision-making processes
  • Plans, organises and completes work, according to the defined requirements and schedules
  • Uses creativity and initiative in character design
  • Uses digital systems and tools proficiently to complete required tasks

Unit Mapping Information

Code and title 

current version 

Code and title 

previous version 

Comments 

Equivalence status 

ICTGAM409 Create 3-D characters for interactive games

ICAGAM409A Create 3-D characters for interactive games

Updated to meet Standards for Training Packages.

Edited Performance Criteria for clarity.

Equivalent unit

Links

Companion Volume implementation guides are found in VETNet - https://vetnet.gov.au/Pages/TrainingDocs.aspx?q=a53af4e4-b400-484e-b778-71c9e9d6aff2

 

Assessment requirements

Modification History

Release 

Comments 

Release 1

This version first released with ICT Information and Communications Technology Training Package Version 1.0.

Performance Evidence

Evidence of the ability to:

  • develop and realise the characters for games, using 2-D and 3-D software applications
  • develop character designs that comply with the games design brief, and the client requirements
  • develop the character designs
  • test responses to the character designs for aesthetic suitability with the intended audience, and act on the feedback.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

Knowledge Evidence

To complete the unit requirements safely and effectively, the individual must:

  • outline the features of 3-D software packages used to create 3-D character models for games
  • interpret the game design briefs
  • discuss the methods of 3-D character modelling, within the technical parameters and constraints of game development
  • discuss the technical limitations for the creation of 3-D character models for games.

Assessment Conditions

Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:

  • computer hardware and software
  • games engines
  • file storage
  • character reference materials, such as models, illustrations, art and design books, and character photographs
  • a range of state-of-the-art games, across all platforms and genres
  • a range of the latest consoles and hand-held game devices
  • the internet for research purposes.

Assessors must satisfy NVR/AQTF assessor requirements.

Links

Companion Volume implementation guides are found in VETNet - https://vetnet.gov.au/Pages/TrainingDocs.aspx?q=a53af4e4-b400-484e-b778-71c9e9d6aff2