Modification History
Release |
Comments |
Release 1 |
This Unit first released with ICA11 Information and Communications Technology Training Package version 1.0 |
Unit Descriptor
This unit describes the performance outcomes, skills and knowledge required to incorporate the principles of artificial intelligence (AI) into a game.
Application of the Unit
This unit applies to people contributing to the creation of computer-controlled objects in games.
Licensing/Regulatory Information
No licensing, legislative, regulatory or certification requirements apply to this unit at the time of endorsement but users should confirm requirements with the relevant federal, state or territory authority.
Pre-Requisites
Not applicable.
Employability Skills Information
This unit contains employability skills.
Elements and Performance Criteria Pre-Content
Element |
Performance Criteria |
Elements describe the essential outcomes of a unit of competency. |
Performance criteria describe the performance needed to demonstrate achievement of the element. Where bold italicised text is used, further information is detailed in the required skills and knowledge section and the range statement. Assessment of performance is to be consistent with the evidence guide. |
Elements and Performance Criteria
1. Conduct research on artificial intelligence (AI) strategies |
1.1 Describe the terminology involved in AI as it relates to games and the game industry 1.2 Identify and analyse the range of AI pathfinding strategies, including appropriate genre and environments and how they influence the design and development 1.3 Discuss AI strategies and ideas and collaborate as required with relevant personnel to ensure contribution of a range of ideas and creative solutions to fulfil the requirements of the brief 1.4 Organise research and findings for use by relevant personnel throughout the development process, updating as required |
2. Design AI strategy for games |
2.1 Generate a range of possible goals and actions and other factors in the design of an AI non-player character (NPC) 2.2 Select the AI strategies for NPCs for the game design which are technically feasible, respond to the brief and provide creative solutions to all design issues 2.3 Continuously reflect on and assess the AI strategies for implications on budget, time line, technical feasibility and suitability for the brief |
3. Implement AI strategy |
3.1 Implement a pathfinding algorithm in a game 3.2 Implement an NPC AI strategy in a game |
4. Evaluate game, based on NPC AI |
4.1 Review the game design and AI strategies for its fulfilment of the design brief 4.2 Discuss and confirm additional requirements or modifications to the game design and undertake any necessary amendments |
Required Skills and Knowledge
This section describes the skills and knowledge required for this unit.
Required skills
- analytical skills to analyse game NPC goals and strategies to suit a game design brief
- literacy skills to read a game design brief
- technical skills to integrate designed AI into a game.
Required knowledge
- implications of basic pathfinding algorithms on game development
- overview of AI terminology used in the game industry
- development process for creating AI strategies for NPCs in a game.
Evidence Guide
The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.
Overview of assessment |
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Critical aspects for assessment and evidence required to demonstrate competency in this unit |
Evidence of the ability to:
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Context of and specific resources for assessment |
Assessment must ensure access to:
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Method of assessment |
A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:
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Guidance information for assessment |
Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate. Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed. Indigenous people and other people from a non-English speaking background may need additional support. In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge. |
Range Statement
The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.
Terminology may include: |
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Pathfinding may include: |
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Genre and environments may include: |
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Range of possible goals and actions may include: |
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Other factors may include: |
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Implementing a path-finding algorithm may include: |
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NPC AI strategy may include: |
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Unit Sector(s)
Game development