Modification History
Release |
Comments |
Release 1 |
This Unit first released with ICA11 Information and Communications Technology Training Package version 1.0 |
Unit Descriptor
This unit describes the performance outcomes, skills and knowledge required to produce an interactive game using an industry standard authoring tool.
Application of the Unit
This unit applies to game designers, games programmers, animators and other personnel working in the game development industry.
Licensing/Regulatory Information
No licensing, legislative, regulatory or certification requirements apply to this unit at the time of endorsement but users should confirm requirements with the relevant federal, state or territory authority.
Pre-Requisites
Not applicable.
Employability Skills Information
This unit contains employability skills.
Elements and Performance Criteria Pre-Content
Element |
Performance Criteria |
Elements describe the essential outcomes of a unit of competency. |
Performance criteria describe the performance needed to demonstrate achievement of the element. Where bold italicised text is used, further information is detailed in the required skills and knowledge section and the range statement. Assessment of performance is to be consistent with the evidence guide. |
Elements and Performance Criteria
1. Identify game component assets |
1.1 Obtain project brief and documents 1.2 Identify game-production assets required to meet creative and production requirements and technical specifications 1.3 Discuss formats of assets and issues of asset integration and with appropriate personnel 1.4 Save all digital assets in the appropriate format for inclusion, and store for retrieval 1.5 Determine sequence for development of beta version prototype for testing game play 1.6 Create a schedule for production and testing 1.7 Determine strategies for monitoring production progress against schedule |
2. Identify capability of game-engine software and tools and make selection |
2.1 Identify and review the range of industry standard game-engine software and development tools available 2.2 Assess the software and tools related to specified game concepts and play requirements 2.3 Discuss considerations for selection of game-engine software with relevant personnel to ensure selection will meet specified outcomes 2.4 Select game-engine software |
3. Use game-engine software |
3.1 Load game engine, including sound and game play 3.2 Create a new file for the specified task and name appropriately 3.3 Display and use tools and features of software relevant to the game production process 3.4 Create custom code to achieve a unique function |
4. Create game-play sequence and prototype |
4.1 Import and assemble game-play assets in appropriate sequence according to creative and technical requirements 4.2 Create and check game-play elements according to creative and technical requirements 4.3 Test and run game-play sequence as a presentation to ensure the sequence meets creative, production and technical requirements 4.4 Export to game engine and create prototype 4.5 Save file formats and identify for specified purpose |
5. Evaluate game prototype |
5.1 Demonstrate initial prototype to relevant personnel 5.2 Evaluate against criteria, including achievement of a creative and user-friendly product 5.3 Discuss and agree on required changes 5.4 Assist if required in tests and user trials 5.5 Evaluate feedback from user trials 5.6 Confirm endorsement from relevant personnel to develop prototype into complete product |
6. Transform prototype into final proof of concept prototype |
6.1 Make necessary changes as indicated by user trials 6.2 Integrate all game elements as required by specifications 6.3 Make final checks to ensure all sequences conform to the navigation design 6.4 Save into specified storage systems |
Required Skills and Knowledge
This section describes the skills and knowledge required for this unit.
Required skills
- analytical skills to analyse documentation and images to inform implementation of game specifications
- communication skills to:
- check and confirm brief requirements
- communicate clearly using speech and text
- communicate technical requirements related to software development, graphics requirements and code development to supervisors and other team members
- give constructive feedback
- literacy and numeracy skills to read briefs, game documentation, scripts, storyboards, scenarios, images, and technical and conceptual information
- planning and organisational skills to:
- appropriately refer decisions to a higher project authority for review and endorsement
- balance talent, experience and budget
- delegate tasks and responsibility appropriately
- establish clear roles and goals to achieve required game development outcomes
- meet project deadlines
- problem-solving skills to recognise and address quality issues and problems
- teamwork skills to:
- contribute to and work in a collaborative team
- realise a unified game-play vision
- technical skills to:
- resolve basic hardware, software and other technical issues associated with game production
- use correct file formats and archiving procedures.
Required knowledge
- basic programming techniques
- capabilities and constraints of game engines
- computer game development, including specific terminology
- current game-play hardware and software products
- risk and critical path management
- technical constraints that hardware imposes on software development, graphics requirements, code development and creative visual design.
Evidence Guide
The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.
Overview of assessment |
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Critical aspects for assessment and evidence required to demonstrate competency in this unit |
Evidence of the ability to:
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Context of and specific resources for assessment |
Assessment must ensure access to:
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Method of assessment |
A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:
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Guidance information for assessment |
Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate. Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed. Indigenous people and other people from a non-English speaking background may need additional support. In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge. |
Range Statement
The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.
Project brief and documents may include: |
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Game-production assets may include: |
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Technical specifications may include: |
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Personnel may include: |
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Creating a schedule may involve: |
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Monitoring production progress may involve: |
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Game-engine software and development tools may include: |
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Considerations for selection of game-engine software may include: |
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Tools and features of software may include: |
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Check game-play elements may involve: |
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Create prototype may involve: |
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Evaluate game prototype may involve: |
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Tests and user trials may involve play test procedures: |
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Unit Sector(s)
Game development