Assessment Requirements for ICTGAM410 Develop 3-D components for interactive games

Release: 1

Assessment Requirements for ICTGAM410 Develop 3-D components for interactive games

Modification History

Release	Comments
Release 1	This version first released with ICT Information and Communications Technology Training Package Version 1.0.

Performance Evidence

Evidence of the ability to:

identify and confirm 3-D component designs

identify component integration

establish the component development pipeline

generate 3-D components for games

test and analyse component integration

submit final product.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

Knowledge Evidence

To complete the unit requirements safely and effectively, the individual must:

discuss and explain current game hardware and software products

discuss and explain game-engine architecture and methods used in component importing

outline processes and techniques related to:

the creation of 3-D objects within industry-standard modelling software

the use of industry formats for the development of 3-D models and objects.

Assessment Conditions

Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:

computer hardware and software

games engines

file storage.

Assessors must satisfy NVR/AQTF assessor requirements.

Links

Companion Volume implementation guides are found in VETNet - https://vetnet.education.gov.au/Pages/TrainingDocs.aspx?q=a53af4e4-b400-484e-b778-71c9e9d6aff2