Assessment Requirements for ICTGAM404 Apply artificial intelligence in game development

Release: 1

Assessment Requirements for ICTGAM404 Apply artificial intelligence in game development

Modification History

Release	Comments
Release 1	This version first released with ICT Information and Communications Technology Training Package Version 1.0.

Performance Evidence

Evidence of the ability to:

identify and analyse artificial intelligence (AI) strategies for appropriateness to a game development brief

design a feasible AI strategy for a game

implement path finding algorithms and non-player character AI strategies in a game

review and evaluate an AI strategy for a game.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

Knowledge Evidence

To complete the unit requirements safely and effectively, the individual must:

outline the implications of basic path-finding algorithms on game development

list and define the major AI terms used in the game industry

outline the development process for creating AI strategies for non-player characters (NPCs) in a game

describe the application of object-oriented programming practices

describe the overall architecture of a game engine.

Assessment Conditions

Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:

research tools including the internet

path-finding libraries

development tools to implement AI strategies

game design specifications and documentation.

Assessors must satisfy NVR/AQTF assessor requirements.

Links

Companion Volume implementation guides are found in VETNet - https://vetnet.education.gov.au/Pages/TrainingDocs.aspx?q=a53af4e4-b400-484e-b778-71c9e9d6aff2