Modification History
Release |
Comments |
Release 1 |
This version first released with the Information and Communications Technology Training Package Version 8.0. Newly created to serve as a stackable skill set that builds towards attaining ICT50220 Diploma of Information Technology. The units in this skill set comprise the mandatory units required for a specialisation in Game art and design in ICT50220 Diploma in Information Technology. |
Description
This skill set addresses the skills and knowledge required to produce intricate game art, designs and complex characters to develop advanced three-dimensional (3D) digital games in intermediate roles.
Pathways Information
The units provide credit towards ICT50220 Diploma in Information Technology and other qualifications that allow for selection of these units. The units in this skill set comprise the mandatory units required for a specialisation in game art and design in ICT50220 Diploma in Information Technology. Users are advised to consult the skill set pathways section of the current version of ICT Companion Volume Implementation Guide to confirm the currency of this information and for further guidance.
Licensing/Regulatory Information
No licensing, legislative or certification requirements apply to this skill set at the time of publication.
Skill Set Requirements
ICTGAM539 Create and implement designs for 3-D games environments
ICTGAM542 Animate 3-D characters for digital games
ICTGAM543 Produce digital animation sequences
ICTGAM545 Manage technical art and rigging in 3-D animations
ICTGAM552 Create complex 3-D characters for games
Target Group
This skill set is for individuals who work in game design and production roles, including senior concept artists, and other related intermediate roles, who are responsible for independently completing art and design activities to produce advanced digital games.
Suggested words for Statement of Attainment
These units of competency from the ICT Information and Communications Technology Training Package meet industry requirements for a range of intermediate roles that produce and manage game art and design components for complex three-dimensional (3D) environments in ICT contexts.