^

 
 

Unit of competency details

ICTGAM555 - Analyse business opportunities in the digital games environments (Release 1)

Summary

Usage recommendation:
Current
Mapping:
MappingNotesDate
Supersedes and is equivalent to ICTGAM529 - Analyse business opportunities in the digital games environment 20/Jul/2020

Release Status:
Current
Releases:
ReleaseRelease date
1 1 (this release) 21/Jul/2020


Classifications

SchemeCodeClassification value
ASCED Module/Unit of Competency Field of Education Identifier 080301 Business Management  

Classification history

SchemeCodeClassification valueStart dateEnd date
ASCED Module/Unit of Competency Field of Education Identifier 080301 Business Management  21/Jul/2020 
The content being displayed has been produced by a third party, while all attempts have been made to make this content as accessible as possible it cannot be guaranteed. If you are encountering issues following the content on this page please consider downloading the content in its original form

Unit of competency

Modification History

Release 

Comments 

Release 1

This version first released with ICT Information and Communications Technology Training Package Version 6.0.

Application

This unit describes the skills and knowledge required to research the digital games industry climate and analyse business opportunities.

The unit applies to those with high-level technical, creative and communication skills working as concept artists, games designers, games programmers, animators and other personnel working in the game development industry.

No licensing, legislative or certification requirements apply to this unit at the time of publication.

Unit Sector

Game development

Elements and Performance Criteria

ELEMENT 

PERFORMANCE CRITERIA 

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Determine Australian digital games industry

1.1 Identify large and small organisations in Australian digital games industry and their recent projects

1.2 Identify target market and determine key traits and habits of users

1.3 Identify methods of marketing to identified target market

1.3 Identify resources required to produce a digital game in a small business environment

1.4 Determine process of subcontracting production elements to other small businesses according to organisational policies and procedures

2. Determine structure game-development team

2.1 Identify roles of engineers, artists, game designers, producers and personnel requirements

2.2 Identify required skill set to occupy each role in game development team

2.3 Determine interaction and collaboration between identified roles

3. Investigate process of starting an independent game development business

3.1 Identify major factors involved in starting a small business in the digital games industry

3.2 Identify legal requirements, environmental impact, sustainability considerations and financial management of operating a small business

3.3 Identify legal protection of small business operator and dissolution procedures for a small business

4. Evaluate role of government and organisations related to digital game production

4.1 Identify role of Australian government and other organisations affecting the digital games industry

4.2 Identify influence of Australian government in game production and marketing

4.3 Determine effect of rating standards on digital game production and marketing

5. Review and document copyright and intellectual property laws

5.1 Determine copyright and intellectual property laws related to digital game development

5.2 Review and determine state of national and international copyright pertaining to digital game assets

5.3 Incorporate conventions of copyright related to production of a digital game project

5.4 Lodge all documentation according to organisational policies and procedures, as required

Foundation Skills

This section describes those language, literacy, numeracy and employment skills that are essential to performance but not explicit in the performance criteria.

SKILL 

DESCRIPTION 

Learning

  • Identifies, confirms and incorporates legislative requirements of business operations
  • Investigates new and innovative ideas to identify business opportunities

Numeracy

  • Analyses the budgetary requirements for the creation of a digital game in a small business environment

Reading

  • Interprets and analyses information from a range of relatively complex sources, including legislation

Writing

  • Documents results of research, analysis and reviews to inform analysis of business opportunities and requirements

Planning and organising

  • Systematically plans tasks to gather required information to build understanding of the digital games environment

Problem solving

  • Makes critical decisions in complex situations, taking a range of variables into consideration

Technology

  • Demonstrates a sophisticated understanding of principles, concepts, language and practices associated with the digital world

Unit Mapping Information

Supersedes and is equivalent to ICTGAM529 Analyse business opportunities in the digital games environment.

Links

Companion Volume Implementation Guide is found on VETNet - https://vetnet.gov.au/Pages/TrainingDocs.aspx?q=a53af4e4-b400-484e-b778-71c9e9d6aff2

 

Assessment requirements

Modification History

Release 

Comments 

Release 1

This version first released with ICT Information and Communications Technology Training Package Version 6.0.

Performance Evidence

The candidate must demonstrate the ability to complete the tasks outlined in the elements, performance criteria and foundation skills of this unit, including evidence of the ability to:

  • research and document at least five factors when starting up and operating a small business in the digital games industry on at least one occasion.

In the course of the above, the candidate must:

  • research key organisations and types of projects undertaken in the digital games industry
  • document resources, roles and skills requirements of a gaming development team, and the interaction required between team members
  • document business models and revenue ideas for commercial game.

Knowledge Evidence

The candidate must be able to demonstrate knowledge to complete the tasks outlined in the elements, performance criteria and foundation skills of this unit, including knowledge of:

  • sources of information about the Australian digital games industry
  • process of subcontracting
  • various methods that could be used to allow interaction and collaboration between different members of a development team
  • how rating standards affect digital game production and marketing
  • risk and critical-path management relating to analysing business opportunities in the digital games environments
  • copyright and intellectual property laws as they pertain to the development of digital games.

Assessment Conditions

Skills in this unit must be demonstrated in a workplace or simulated environment where the conditions are typical of those in a working environment in this industry.

This includes access to:

  • computer hardware and software
  • games engine
  • file storage
  • the internet for research purposes
  • legislation, including copyright and intellectual property legislation, and work health and safety legislation applicable to analysing business opportunities in the digital games environments.

Assessors of this unit must satisfy the requirements for assessors in applicable vocational education and training legislation, frameworks and/or standards.

Links

Companion Volume Implementation Guide is found on VETNet - https://vetnet.gov.au/Pages/TrainingDocs.aspx?q=a53af4e4-b400-484e-b778-71c9e9d6aff2