Unit of competency
Modification History
Release |
Comments |
Release 1 |
This version first released with ICT Information and Communications Technology Training Package Version 6.0. |
Application
This unit describes the skills and knowledge required to plan, and implement, a design for complex 3-D characters for games.
The unit applies to those with high-level technical, interpretive and communication skills, working as concept artists, game designers, games programmers, animators and other personnel working in the game development industry.
No licensing, legislative or certification requirements apply to this unit at the time of publication.
Unit Sector
Game development
Elements and Performance Criteria
ELEMENT |
PERFORMANCE CRITERIA |
Elements describe the essential outcomes. |
Performance criteria describe the performance needed to demonstrate achievement of the element. |
1. Clarify work requirements |
1.1 Identify design requirements according to project brief and documents 1.2 Conceptualise game environment characters, design, level specifications and genre according to project brief 1.3 Gather and analyse materials required to design and visualisation of 3-D character models 1.4 Identify texturing tools, including painting, shading and texturing software and 3-D modelling tools |
2. Conceptualise 3-D character design |
2.1 Determine and document design decisions according to project requirements 2.2 Determine and document key attributes of characters 2.3 Examine design considerations and generate 3-D characters concept art |
3. Create complex 3-D characters |
3.1 Create base 3-D character models according to design specifications 3.2 Refine and polish character models 3.3 Create and map 3-D character models textures 3.4 Refine textures and apply shaders according to design specifications 3.5 Check integrity and modify 3-D characters according to design specifications |
4. Finalise 3-D character creation tasks |
4.1 Present finished 3-D characters to required personnel and seek and respond to feedback 4.2 Report on how design decisions have met 3-D character’s design requirements 4.3 Present 3-D model to required personnel and seek and respond to feedback |
Foundation Skills
This section describes those language, literacy, numeracy and employment skills that are essential to performance but not explicit in the performance criteria.
SKILL |
DESCRIPTION |
Numeracy |
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Oral communication |
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Reading |
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Writing |
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Planning and organising |
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Problem solving |
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Unit Mapping Information
Supersedes and is equivalent to ICTGAM526 Create complex 3-D characters for games.
Links
Companion Volume Implementation Guide is found on VETNet - https://vetnet.gov.au/Pages/TrainingDocs.aspx?q=a53af4e4-b400-484e-b778-71c9e9d6aff2