Unit of competency
Modification History
Release |
Comments |
Release 1 |
This version first released with ICT Information and Communications Technology Training Package Version 1.0. |
Application
This unit describes the skills and knowledge required to plan, and implement, a design for complex 3-D characters for games.
It applies to individuals with high-level technical, interpretive and communication skills and may be applicable to concept artists, game designers, games programmers, animators and other personnel working in the game development industry.
No licensing, legislative or certification requirements apply to this unit at the time of publication.
Unit Sector
Game development
Elements and Performance Criteria
ELEMENT |
PERFORMANCE CRITERIA |
Elements describe the essential outcomes. |
Performance criteria describe the performance needed to demonstrate achievement of the element. |
1. Clarify work requirements |
1.1 Identify the design requirements based on the project brief and documents 1.2 Using the design requirements, conceptualise the appropriate characters for the game environments, design, level specifications and genre 1.3 Gather and analyse the reference materials to help with the design, and visualisation, of 3-D character models 1.4 Ensure that any missing requirements are considered and included in the design |
2. Conceptualise 3-D character design |
2.1 Document the design decisions that are made before, and during, the design conceptualisation 2.2 Outline the key attributes of the character 2.3 Examine the design considerations and generate the concept art for the 3-D characters |
3. Identify software tools that can be used to create 3-D characters |
3.1 Identify texturing tools, including painting, shading and texturing software and 3-D modelling tools |
4. Create complex 3-D characters |
4.1 Create base 3-D character models 4.2 Refine and polish the character models to a near finalised state 4.3 Create and map, the textures to apply to the 3-D character models 4.4 Refine the textures and apply shaders 4.5 Check the integrity and modify the 3-D characters until they meet the design requirements 4.6 Present the 3-D model to the relevant personnel |
5. Present the finished 3-D characters to relevant personnel |
5.1 Present the finished 3-D characters to the relevant personnel 5.2 Report on how the design decisions have met the 3-D character's design requirements |
Foundation Skills
This section describes language, literacy, numeracy and employment skills incorporated in the performance criteria that are required for competent performance.
Skill |
Performance Criteria |
Description |
Reading |
1.1, 1.3, 1.4, 4.5 |
|
Writing |
1.4, 2.1, 2.2 |
|
Oral Communication |
2.2, 2.3, 4.6, 5.1, 5.2 |
|
Numeracy |
4.1, 4.2, 4.3, 4.4, 4.5 |
|
Get the work done |
1.1-1.4, 2.1-2.3, 3.1, 4.1-4.6, 5.1, 5.2 |
|
Unit Mapping Information
Code and title current version |
Code and title previous version |
Comments |
Equivalence status |
ICTGAM526 Create complex 3-D characters for games |
ICAGAM526A Create complex 3-D characters for games |
Updated to meet Standards for Training Packages |
Equivalent unit |
Links
Companion Volume implementation guides are found in VETNet - https://vetnet.gov.au/Pages/TrainingDocs.aspx?q=a53af4e4-b400-484e-b778-71c9e9d6aff2