Unit of competency
Modification History
Release |
Comments |
Release 1 |
This version first released with ICT Information and Communications Technology Training Package Version 1.0. |
Application
This unit describes the skills and knowledge required to create and implement designs within the context of a 3-D games environment.
It applies to individuals with highly developed communication and technical skills working as concept artists, game designers, games programmers, animators, and other personnel working in the game development industry.
No licensing, legislative or certification requirements apply to this unit at the time of publication.
Unit Sector
Game development
Elements and Performance Criteria
ELEMENT |
PERFORMANCE CRITERIA |
Elements describe the essential outcomes. |
Performance criteria describe the performance needed to demonstrate achievement of the element. |
1. Identify the technologies to be used with 3-D games development |
1.1 Discuss and decide on 3-D modelling software for the production of designs, and ramifications of choice with the relevant personnel 1.2 Discuss and decide on 2-D image-editing software for textures with relevant personnel 1.3 Establish 3-D production considerations for available computer hardware |
2. Develop design documentation for 3-D effects |
2.1 Establish a theme for design, and determine the required modelling assets 2.2 Create a file archiving system for the storage of 3-D components, models and versions 2.3 Establish the project development pipeline and production deadlines, to meet assessment dates |
3. Develop and create storyboards |
3.1 Create a storyline for animation 3.2 Develop storyboard that implements the storyline document 3.3 Review and finalise the storyboard document for implementation |
4. Develop and create projects |
4.1 Create a new document and conduct the creation of models as outlined in the production pipeline, theme, and storyboard documents 4.2 Archive the project as specified by the assignment criteria for submission |
Foundation Skills
This section describes language, literacy, numeracy and employment skills incorporated in the performance criteria that are required for competent performance.
Skill |
Performance Criteria |
Description |
Reading |
3.2, 3.3, 4.1, 4.2 |
|
Writing |
2.2, 3.1-3.3, 4.1 |
|
Oral Communication |
1.1, 1.2 |
|
Get the work done |
1.1-1.3, 2.1-2.3, 3.1-3.3, 4.1, 4.2 |
|
Unit Mapping Information
Code and title current version |
Code and title previous version |
Comments |
Equivalence status |
ICTGAM512 Create and implement designs for a 3-D games environment |
ICAGAM512A Create and implement designs for a 3-D games environment |
Updated to meet Standards for Training Packages. Minor edits to clarify intent of the performance criteria. |
Equivalent unit |
Links
Companion Volume implementation guides are found in VETNet - https://vetnet.gov.au/Pages/TrainingDocs.aspx?q=a53af4e4-b400-484e-b778-71c9e9d6aff2