^

 
 

Unit of competency details

ICTGAM510 - Prepare games for different platforms and delivery modes (Release 1)

Summary

Usage recommendation:
Superseded
Mapping:
MappingNotesDate
Supersedes and is equivalent to ICAGAM510A - Prepare games for different platforms and delivery modesUpdated to meet Standards for Training Packages 24/Mar/2015
Is superseded by and equivalent to ICTGAM537 - Prepare games for different platforms and delivery modes 20/Jul/2020

Releases:
ReleaseRelease date
1 1 (this release) 25/Mar/2015


Classifications

SchemeCodeClassification value
ASCED Module/Unit of Competency Field of Education Identifier 020119 Artificial Intelligence  

Classification history

SchemeCodeClassification valueStart dateEnd date
ASCED Module/Unit of Competency Field of Education Identifier 020119 Artificial Intelligence  30/Jul/2015 
The content being displayed has been produced by a third party, while all attempts have been made to make this content as accessible as possible it cannot be guaranteed. If you are encountering issues following the content on this page please consider downloading the content in its original form

Unit of competency

Modification History

Release 

Comments 

Release 1

This version first released with ICT Information and Communications Technology Training Package Version 1.0.

Application

This unit describes the skills and knowledge required to build, maintain and test games across multiple system platforms.

It applies to individuals with games programming skills, and other personnel, working in the game development industry.

No licensing, legislative or certification requirements apply to this unit at the time of publication.

Unit Sector

Game development

Elements and Performance Criteria

ELEMENT 

PERFORMANCE CRITERIA 

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Produce a game package for multiple platforms

1.1 Research and identify cross-platform installers

1.2 Use an installer to package a game for multiple platforms

2. Develop a cross-platform project

2.1 Identify the cross-platform integrated development environment (IDE)

2.2 Identify cross-platform renderer libraries, physics libraries, audio libraries and network libraries

2.3 Source or compile cross-platform libraries

2.4 Compile a project for multiple platforms

2.5 Test and maintain the cross-platform software project

2.6 Use platform-specific input devices

3. Compile a report on cross-platform software development

3.1 Identify and document issues in cross-platform development

3.2 Develop an awareness of cross-platform hardware

Foundation Skills

This section describes language, literacy, numeracy and employment skills incorporated in the performance criteria that are required for competent performance.

Skill 

Performance Criteria 

Description 

Learning

3.2

  • Extends understanding of delivery modes and platforms by incorporating the results of trialling and testing

Reading

1.1, 2.1, 2.2

  • Interprets, analyses and comprehends complex instructions, briefs, numerical code, technical data, and conceptual information, to inform job requirements

Writing

3.1

  • Prepares evaluative material for a specific audience using clear and detailed language to convey information and requirements

Get the work done

1.1, 1.2, 2.1-2.6, 3.1

  • Plans, organises and completes work according to defined requirements and schedules, sequencing tasks to achieve efficient outcomes
  • Uses systematic, analytical processes in complex, routine and non-routine situations gathering information, identifying potential solutions, and evaluating options
  • Takes responsibility for decisions regarding end-product testing and data integrity, and management
  • Actively sources applications or tools with the potential to meet development requirements

Unit Mapping Information

Code and title 

current version 

Code and title 

previous version 

Comments 

Equivalence status 

ICTGAM510 Prepare games for different platforms and delivery modes

ICAGAM510A Prepare games for different platforms and delivery modes

Updated to meet Standards for Training Packages

Equivalent unit

Links

Companion Volume implementation guides are found in VETNet - https://vetnet.gov.au/Pages/TrainingDocs.aspx?q=a53af4e4-b400-484e-b778-71c9e9d6aff2

 

Assessment requirements

Modification History

Release 

Comments 

Release 1

This version first released with ICT Information and Communications Technology Training Package Version 1.0.

Performance Evidence

Evidence of the ability to:

  • produce a cross-platform game project
  • identify and use cross-platform integrated development environment (IDE) libraries and installers
  • test and maintain a cross-platform project
  • document issues identified for cross-platform development.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

Knowledge Evidence

To complete the unit requirements safely and effectively, the individual must:

  • summarise current cross-platform IDEs
  • explain evaluation techniques for cross-platform development libraries
  • summarise research methods for cross-platform development and distribution
  • outline testing procedures.

Assessment Conditions

Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:

  • computer hardware and software
  • games engines
  • file storage
  • computers running various operating systems
  • IDEs and libraries
  • installers for product distribution
  • the internet for research purposes.

Assessors must satisfy NVR/AQTF assessor requirements.

Links

Companion Volume implementation guides are found in VETNet - https://vetnet.gov.au/Pages/TrainingDocs.aspx?q=a53af4e4-b400-484e-b778-71c9e9d6aff2