Unit of competency
Modification History
Release |
Comments |
Release 1 |
This version first released with ICT Information and Communications Technology Training Package Version 6.0. |
Application
This unit describes the skills and knowledge required to produce and manipulate audio assets for digital games, using a variety of tools.
It applies to individuals who support the design, development and programming of basic digital games as part of a larger development team in a game development environment.
No licensing, legislative or certification requirements apply to this unit at the time of publication.
Unit Sector
Game development
Elements and Performance Criteria
ELEMENT |
PERFORMANCE CRITERIA |
Elements describe the essential outcomes. |
Performance criteria describe the performance needed to demonstrate achievement of the element. |
1. Research and document game audio in digital games |
1.1 Identify and document trends and evaluate their impact on the future of game audio 1.2 Identify and document different methods of using audio in digital games 1.3 Identify and document role of music in creating mood and atmosphere 1.4 Determine and document how sound effects and vocals are used within digital games |
2. Source existing sound effects, music tracks and voice recordings |
2.1 Find sources of sound effects, music tracks and voice recordings 2.2 Create and maintain a small collection of audio assets 2.3 Identify different audio formats in audio asset collection 2.4 Differentiate between compressed and uncompressed audio formats 2.5 Identify different genres of music required for digital games 2.6 Identify audio copyright laws and royalty-free audio |
3. Record and manipulate game audio |
3.1 Identify game context and establish client requirements for game audio 3.2 Evaluate a range of industry standard audio-editing software and select software applicable to game audio requirements 3.3 Record character voices, music and sound effects according to game audio requirements 3.4 Develop a soundtrack using audio-editing, according to game and client requirements 3.5 Rearrange audio samples using audio-editing software and apply required audio effects 3.6 Select required sample format and bit rate 3.7 Normalise audio samples and make volume uniform 3.8 Trim audio samples according to task requirements 3.9 Export audio to required format |
4. Create sound effects and music for a game |
4.1 Evaluate a range of music production software and select software applicable to game and audio requirements 4.2 Identify digital sound waveforms 4.2 Apply basic music theory to music production software 4.3 Determine required musical notation 4.4 Identify and use musical tools within music production software 4.5 Compose a simple piece of music according to game audio requirements 4.6 Create various sound effects according to game audio requirements |
5. Research audio-programming libraries and integrate sound, music and vocals into digital games |
5.1 Identify and compare functional capabilities of a range of industry standard audio-programming libraries 5.2 Explore use of channels and mixing 5.3 Play a mixture of cached and streaming audio sources 5.4 Incorporate music and sound effects into different sections of digital game according to game requirements 5.5 Locate and play positional audio sources 5.6 Present to required personnel and confirm audio integration fulfils client and game requirements |
Foundation Skills
This section describes those language, literacy, numeracy and employment skills that are essential to performance but not explicit in the performance criteria.
Skill |
Description |
Numeracy |
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Oral communication |
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Reading |
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Writing |
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Planning and organising |
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Self-management |
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Technology |
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Unit Mapping Information
Supersedes and is equivalent to ICTGAM414 Create audio for digital games.
Links
Companion Volume Implementation Guide is found on VETNet - https://vetnet.gov.au/Pages/TrainingDocs.aspx?q=a53af4e4-b400-484e-b778-71c9e9d6aff2