Unit of competency
Modification History
Release |
Comments |
Release 1 |
This version first released with ICT Information and Communications Technology Training Package Version 6.0. |
Application
This unit describes the skills and knowledge required to create visual design components for games and interactive media using industry standard authoring tools.
It applies to individuals who contribute and support the design, development and programming of digital games as part of a larger development team.
No licensing, legislative or certification requirements apply to this unit at the time of publication.
Unit Sector
Game development
Elements and Performance Criteria
ELEMENT |
PERFORMANCE CRITERIA |
Elements describe the essential outcomes. |
Performance criteria describe the performance needed to demonstrate achievement of the element. |
1. Identify industry standard visual design components in games and interactive media |
1.1 Obtain project brief and documents and standards applicable to creating visual design components 1.2 Research and identify features of visual design components in games and interactive media 1.3 Discuss design considerations made in interactive visual design components with required personnel |
2. Identify, select and use graphics software packages in creating visual design components |
2.1 Identify and review range of industry-standard graphics software available 2.2 Assess software applicable to visual design component requirements 2.3 Discuss technical specifications applicable to rendering and editing processes with required personnel 2.4 Select graphics software package according to project brief and visual design component requirements 2.5 Run graphics software and become familiar with interface 2.6 Create and name new files and organise a file structure according to organisational procedures 2.7 Learn tools and features within graphics software package used in creating visual design components |
3. Create visual design components for games and interactive media |
3.1 Design a basic graphical user interface (GUI) according to game and interactive media requirements 3.2 Identify and describe interaction processes of GUI elements 3.3 Document design and programming requirements needed in GUI implementation 3.4 Create visual design components for use in GUI using graphics software |
4. Evaluate implementation |
4.1 Present and demonstrate visual design component to required personnel 4.2 Assess and evaluate usability of design components and confirm project brief and requirements have been fulfilled 4.3 Seek feedback from required personnel and identify changes in improving visual design and interactivity of components 4.4 Apply changes to visual design components as required and obtain final sign-off |
Foundation Skills
This section describes those language, literacy, numeracy and employment skills that are essential to performance but not explicit in the performance criteria.
S KILL |
DESCRIPTION |
Learning |
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Numeracy |
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Oral communication |
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Reading |
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Writing |
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Teamwork |
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Initiative and enterprise |
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Planning and organising |
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Self-management |
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Technology |
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Unit Mapping Information
Supersedes and is equivalent to ICTGAM406 Create visual design components for interactive games.
Links
Companion Volume Implementation Guide is found on VETNet - https://vetnet.gov.au/Pages/TrainingDocs.aspx?q=a53af4e4-b400-484e-b778-71c9e9d6aff2