Unit of competency
Modification History
Release |
Comments |
Release 1 |
This version first released with ICT Information and Communications Technology Training Package Version 6.0. |
Application
This unit describes the skills and knowledge required to research, develop and implement artificial intelligence (AI) solutions in games.
It applies to individuals who contribute to the creation of system-controlled objects in games and who support the design, development and programming of basic digital games as part of a larger development team.
No licensing, legislative or certification requirements apply to this unit at the time of publication.
Unit Sector
Game development
Elements and Performance Criteria
ELEMENT |
PERFORMANCE CRITERIA |
Elements describe the essential outcomes. |
Performance criteria describe the performance needed to demonstrate achievement of the element. |
1. Conduct research on AI strategies |
1.1 Research and identify terminology involved in AI applicable to games and its industry 1.2 Identify and analyse range of AI path-finding strategies including required genres and environments and how they influence design and development 1.3 Discuss AI strategies and ideas with required personnel 1.4 Organise research and findings during development process and update required personnel 1.5 Identify industry standards applicable to using AI strategies in game development |
2. Design, implement and test AI game strategy |
2.1 Generate a range of goals and actions and other factors in design of an AI non-player character (NPC) 2.2 Select technically feasible AI strategies in designing NPCs according to brief and provide creative solutions to design issues 2.3 Design and customise AI strategy according to client brief and game requirements 2.4 Reflect on and assess implications in AI strategies regarding budget, timeline, technical feasibility and user suitability according to brief 2.5 Implement a path-finding algorithm and a NPI AI strategy in a game 2.6 Test implementation of AI strategy and amend as required |
3. Evaluate game and confirm with required personnel |
3.1 Review game design and AI strategies and confirm design brief is fulfilled 3.2 Discuss, seek feedback and confirm additional requirements and modifications to game design with required personnel 3.3 Apply required amendments according to discussions with required personnel and feedback 3.4 Obtain final sign-off from required personnel |
Foundation Skills
This section describes those language, literacy, numeracy and employment skills that are essential to performance but not explicit in the performance criteria.
S KILL |
DESCRIPTION |
Numeracy |
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Oral communication |
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Reading |
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Writing |
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Initiative and enterprise |
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Self-management |
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Technology |
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Unit Mapping Information
Supersedes and is equivalent to ICTGAM404 Apply artificial intelligence in game development.
Links
Companion Volume Implementation Guide is found on VETNet - https://vetnet.gov.au/Pages/TrainingDocs.aspx?q=a53af4e4-b400-484e-b778-71c9e9d6aff2