Unit of competency
Modification History
Release |
Comments |
Release 1 |
This version first released with ICT Information and Communications Technology Training Package Version 6.0. |
Application
This unit describes the skills and knowledge required to identify and apply principles of games design and game playing.
It applies to individuals who support the design, development and programming of basic digital games as part of a larger development team in the game development industry.
No licensing, legislative or certification requirements apply to this unit at the time of publication.
Unit Sector
Game development
Elements and Performance Criteria
ELEMENT |
PERFORMANCE CRITERIA |
Elements describe the essential outcomes. |
Performance criteria describe the performance needed to demonstrate achievement of the element. |
1. Analyse and document characteristics of various game genres |
1.1 Identify and review game-play elements in various game genres 1.2 Identify objectives of game play in various game genres 1.3 Document findings from game genre analysis |
2. Interpret consumer demographics in various games products |
2.1 Identify target markets in various types of games 2.2 Interpret choices and patterns of buyers and players 2.3 Review social, emotional and cognitive aspects of contemporary interactive game play |
3. Review historical aspects of game play and game design |
3.1 Review and describe history of the games industry 3.2 Review game play and design in non-computer-based games 3.3 Identify uses of games in commercial, industrial, education, military training and therapeutic and assessment contexts |
4. Identify industry game-design principles |
4.1 Research and identify industry game-design principles 4.2 Identify game-design principles in various games |
5. Outline development of games |
5.1 Identify and outline game design and play strategies 5.2 Outline technical limitations and constraints of industry hardware and software |
Foundation Skills
This section describes those language, literacy, numeracy and employment skills that are essential to performance but not explicit in the performance criteria.
S KILL |
DESCRIPTION |
Numeracy |
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Oral communication |
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Reading |
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Writing |
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Technology |
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Unit Mapping Information
Supersedes and is equivalent to ICTGAM402 Identify and apply principles of games design and game playing.
Links
Companion Volume Implementation Guide is found on VETNet - https://vetnet.gov.au/Pages/TrainingDocs.aspx?q=a53af4e4-b400-484e-b778-71c9e9d6aff2