Unit of competency
Modification History
Release |
Comments |
Release 1 |
This version first released with ICT Information and Communications Technology Training Package Version 1.0. |
Application
This unit describes the skills and knowledge required to plan and produce an animated sequence.
It applies to individuals who support the design, development and programming of basic digital games as part of a larger development team.
No licensing, legislative or certification requirements apply to this unit at the time of publication.
Unit Sector
Game development
Elements and Performance Criteria
ELEMENT |
PERFORMANCE CRITERIA |
Elements describe the essential outcomes. |
Performance criteria describe the performance needed to demonstrate achievement of the element. |
1. Clarify the animation requirements of models |
1.1 Clarify the animation requirements and design specifications for the model, in consultation with the relevant personnel, and according to the production documentation 1.2 Examine the most appropriate animation techniques for the animation, in order to determine which modelling techniques to use 1.3 Identify the file format and delivery platform for animated sequences 1.4 Identify factors that may influence the animation design approach 1.5 Clarify work flow sequences, in consultation with the relevant personnel, to ensure that production schedule deadlines are met |
2. Plan the approach |
2.1 Research animations, artworks and other creative sources that may inspire visual design ideas 2.2 Generate a range of animation ideas that are technically feasible, respond to briefs, and provide creative solutions to all design issues 2.3 Present animation ideas to the relevant personnel using appropriate design techniques 2.4 Adjust the approach to incorporate feedback, and agree on final design concepts 2.5 Discuss and select animation software with the relevant personnel to ensure that the animated sequences of the model meet specified outcomes 2.6 Analyse audio assets supplied for animations, as required |
3. Produce animated sequences for review |
3.1 Create animations of models using animation and modelling techniques to suit design requirements 3.2 Apply basic animation principles, screen principles, visual design principles and communication principles 3.3 Apply real-world camera techniques to the virtual cameras used in the animation 3.4 Render the completed animated sequences 3.5 Save and store the animated sequences using appropriate output file formats, standard naming conventions, and version-control protocols 3.6 Present the animated sequences of simple models to the relevant personnel for evaluation by agreed deadlines |
4. Finalise animated sequences |
4.1 Review the animated sequences to assess creative solutions to the design briefs, appropriateness to users or audience, and technical feasibility 4.2 Discuss and confirm with the relevant personnel, additional requirements or modifications, and complete any changes as required |
Foundation Skills
This section describes language, literacy, numeracy and employment skills incorporated in the performance criteria that are required for competent performance.
Skill |
Performance Criteria |
Description |
Reading |
1.1, 1.2, 1.3, 1.4, 2.1, 2.4, 2.5, 4.2 |
|
Oral Communication |
1.1, 1.5, 2.1, 2.3, 2.4, 2.5, 3.6, 4.1, 4.2 |
|
Numeracy |
1.1, 1.4, 1.5, 2.2, 2.5, 2.6, 3.1, 3.2, 3.3, 3.4, 3.5, 4.1 |
|
Get the work done |
All |
|
Unit Mapping Information
Code and title current version |
Code and title previous version |
Comments |
Equivalence status |
ICTGAM418 Use simple modelling for animation |
ICAGAM418A Use simple modelling for animation |
Updated to meet Standards for Training Packages |
Equivalent unit |
Links
Companion Volume implementation guides are found in VETNet - https://vetnet.gov.au/Pages/TrainingDocs.aspx?q=a53af4e4-b400-484e-b778-71c9e9d6aff2