Unit of competency
Modification History
Release |
Comments |
Release 1 |
This version first released with ICT Information and Communications Technology Training Package Version 1.0. |
Application
This unit describes the skills and knowledge required to select suitable rendering applications and prepare and optimise rendering for 3-D modelling, animation and game development.
It applies to individuals who support the design, development and programming of basic digital games as part of a larger development team.
No licensing, legislative or certification requirements apply to this unit at the time of publication.
Unit Sector
Game development
Elements and Performance Criteria
ELEMENT |
PERFORMANCE CRITERIA |
Elements describe the essential outcomes. |
Performance criteria describe the performance needed to demonstrate achievement of the element. |
1. Analyse the rendering requirements |
1.1 Identify the equipment and media required for the project 1.2 Identify the features of the rendering software packages used in the film and games industries 1.3 Analyse the design brief, or other reference sources, to plan and determine the rendering requirements |
2. Select a suitable rendering application to achieve desired appearance |
2.1 Select the rendering software with the capability to achieve the desired effects within the timeframe and budget 2.2 Confirm that the selection is according to the brief, system limitations and requirements |
3. Prepare rendering application for desired outcome |
3.1 Select and apply the appropriate image resolutions, image aspect ratio, and pixel ratio 3.2 Adjust the renderer attributes to obtain desired anti-aliasing 3.3 Adjust the renderer attributes to obtain other desired visual effects |
4. Check the render integrity and quality |
4.1 Refine the render integrity 4.2 Re-link any missing images and textures 4.3 Test the render times for optimising process 4.4 Test the alpha channels and opacity matts 4.5 Test the render layers and passes |
5. Optimise the images for render processes |
5.1 Complete pre-rendering optimisation tasks 5.2 Adjust and refine renderer attributes to optimise render times 5.3 Select the appropriate file format for output, according to the brief 5.4 Select the appropriate filenames and output destinations |
6. Render the images and save files appropriately |
6.1 Undertake the final rendering processes 6.2 Store or archive the files 6.3 Review the completed render to ensure compliance with the system and the brief 6.4 Confirm the rendering with the relevant personnel |
Foundation Skills
This section describes language, literacy, numeracy and employment skills incorporated in the performance criteria that are required for competent performance.
Skill |
Performance Criteria |
Description |
Reading |
1.1, 1.2, 1.3, 2.1, 2.2, 6.3 |
|
Oral Communication |
1.1, 1.2, 1.3, 2.2, 6.4 |
|
Numeracy |
1.2, 1.3, 2.1, 2.2, 3.1-3.3, 4.1-4.5, 5.1-5.3, 6.3 |
|
Interact with others |
6.4 |
|
Get the work done |
All |
|
Unit Mapping Information
Code and title current version |
Code and title previous version |
Comments |
Equivalence status |
ICTGAM416 Prepare and complete image rendering processes |
ICAGAM416A Prepare and complete image rendering processes |
Updated to meet Standards for Training Packages |
Equivalent unit |
Links
Companion Volume implementation guides are found in VETNet - https://vetnet.gov.au/Pages/TrainingDocs.aspx?q=a53af4e4-b400-484e-b778-71c9e9d6aff2