Unit Of competency
Modification History
Release |
Comments |
Release 1 |
This version first released with ICT Information and Communications Technology Training Package Version 1.0. |
Application
This unit describes the performance outcomes, skills and knowledge required to research, design, verify, validate, develop, and evolve simple environments for different genres of games.
It applies to individuals working in the game development environment as concept artists, matte painters, game designers, animators and other personnel.
No licensing, legislative or certification requirements apply to this unit at the time of publication.
Unit Sector
Game development
Elements and Performance Criteria
ELEMENT |
PERFORMANCE CRITERIA |
Elements describe the essential outcomes. |
Performance criteria describe the performance needed to demonstrate achievement of the element. |
1. Research and analyse brief requirements |
1.1 Interpret the brief and clarify the design requirements, in consultation with the client 1.2 Identify the design, technical constraints and innovative features of the environments 1.3 Identify the software, media and file formats for digital imagery 1.4 Identify the production workflow requirements, and develop the production pipeline to meet client requirements |
2. Design and visualise the environment |
2.1 Develop the concept illustration for the environment, consistent with the game genre 2.2 Conduct focus testing of the concept illustration with the client and the representatives of the target market audience 2.3 Submit to the client for approval and feedback 2.4 Make adjustments to the concept illustration, based on comment and feedback |
3. Verify and validate the environment |
3.1 Create an environment prototype according to the design brief, guidelines, and feedback on the concept illustration 3.2 Conduct focus testing and seek recommendations for the further enhancement of the documented environment prototype 3.3 Make adjustments to the environment prototype, based on comment and feedback 3.4 Submit to the client for approval and feedback |
4. Develop and evolve environment |
4.1 Further enhance the environment prototype based on recommendations generated from focus testing 4.2 Submit to the client for approval and feedback 4.3 Finalise the environment design 4.4 Save and archive the files in agreed formats and repository |
Foundation Skills
This section describes language, literacy, numeracy and employment skills incorporated in the performance criteria that are required for competent performance.
Skill |
Performance Criteria |
Description |
Reading |
1.1, 1.2, 1.3, 1.4, 2.2, 2.3, 3.1, 3.2, 3.3, 4.1, 4.3 |
|
Writing |
2.2, 3.2 |
|
Oral Communication |
1.1, 1.2, 1.3, 1.4, 2.2, 2.3, 3.2, 3.4, 4.2 |
|
Numeracy |
1.1, 1.2, 1.3, 1.4, 2.1, 2.4, 3.1, 3.3, 4.1, 4.3 |
|
Interact with others |
1.1, 2.2, 2.3 |
|
Get the work done |
1.1, 1.2, 1.3, 1.4, 2.1, 2.2, 2.3, 2.4, 3.1, 3.2, 3.3, 3.4, 4.1, 4.2, 4.3, 4.4 |
|
Unit Mapping Information
Code and title current version |
Code and title previous version |
Comments |
Equivalence status |
ICTGAM415 Develop simple environments for 3-D games |
ICAGAM415A Develop simple environments for 3-D games |
Updated to meet Standards for Training Packages |
Equivalent unit |
Links
Companion Volume implementation guides are found in VETNet - https://vetnet.gov.au/Pages/TrainingDocs.aspx?q=a53af4e4-b400-484e-b778-71c9e9d6aff2