Unit of competency
Modification History
Release |
Comments |
Release 1 |
This version first released with ICT Information and Communications Technology Training Package Version 1.0. |
Application
This unit describes the skills and knowledge required to produce and manipulate audio assets for computer games, using a variety of tools.
It applies to individuals who support the design, development and programming of basic digital games as part of a larger development team.
No licensing, legislative or certification requirements apply to this unit at the time of publication.
Unit Sector
Game development
Elements and Performance Criteria
ELEMENT |
PERFORMANCE CRITERIA |
Elements describe the essential outcomes. |
Performance criteria describe the performance needed to demonstrate achievement of the element. |
1. Research and document game audio requirements |
1.1 Explore the evolution of audio hardware and audio formats 1.2 Provide a historical perspective on how audio has become integrated into computer games 1.3 Identify current trends and consider their impact on the future of game audio |
2. Research and document the use of audio in computer games |
2.1 Identify the different methods for using audio in computer games 2.2 Explore the role of music in creating mood and atmosphere 2.3 Explain how sound effects and vocals are used within computer games |
3. Source existing sound effects, music tracks and voice recordings |
3.1 Find sources of sound effects, music tracks and voice recordings 3.2 Create and maintain a small collection of audio assets 3.3 Identify the different audio formats 3.4 Differentiate between compressed and uncompressed audio formats 3.5 Identify the different genres of music 3.6 Develop an awareness of audio copyright laws and royalty-free audio |
4. Record and manipulate audio for a game |
4.1 Record character voices, music and sound effects 4.2 Develop a sound track for a game using audio-editing 4.3 Use audio-editing software to rearrange audio samples, and apply audio effects 4.4 Select an appropriate sample format and bit rate 4.5 Normalise the audio samples to make volume uniform 4.6 Trim the audio samples 4.7 Apply the audio effects 4.8 Export audio to a suitable format |
5. Create sound effects or music for a game |
5.1 Identify digital sound waveforms 5.2 Apply basic music theory to simple music-creation tool 5.3 Determine the suitable musical notation 5.4 Identify and use musical creation tools 5.5 Compose a simple piece of music for a game 5.6 Create various sound effects for a game |
6. Research audio-programming libraries |
6.1 Compare and contrast the functional capabilities of audio-programming libraries 6.2 Explore the use of channels and mixing |
7. Integrate sound, music and vocals into a computer game |
7.1 Play a mixture of cached and streaming audio sources 7.2 Integrate the sound effects in response to different events 7.3 Incorporate the ambient music into sections of the computer game 7.4 Locate and play the positional audio sources |
Foundation Skills
This section describes language, literacy, numeracy and employment skills incorporated in the performance criteria that are required for competent performance.
Skill |
Performance Criteria |
Description |
Reading |
1.3, 2.1, 2.2, 3.1, 3.3, 3.4, 3.5, 3.6, 6.1 |
|
Writing |
1.1, 1.2, 2.2, 2.3, 6.2 |
|
Oral Communication |
1.1, 1.2, 1.3, 2.1, 2.3, 3.1, 3.3, 3.4, 3.5, 3.6, 6.2 |
|
Numeracy |
3.4, 4.1-4.8, 5.1-5.6, 6.1-6.2 |
|
Navigate the world of work |
3.6 |
|
Get the work done |
1.1, 2.2, 2.3, 3.1-3.6, 4.2-4.8, 5.1-5.6, 6.2, 7.1-7.4 |
|
Unit Mapping Information
Code and title current version |
Code and title previous version |
Comments |
Equivalence status |
ICTGAM414 Create audio for digital games |
ICAGAM414A Create audio for digital games |
Updated to meet Standards for Training Packages |
Equivalent unit |
Links
Companion Volume implementation guides are found in VETNet - https://vetnet.gov.au/Pages/TrainingDocs.aspx?q=a53af4e4-b400-484e-b778-71c9e9d6aff2