Unit of competency
Modification History
Release |
Comments |
Release 1 |
This version first released with ICT Information and Communications Technology Training Package Version 1.0. |
Application
This unit describes the skills and knowledge required to create visual design components for games and interactive media using industry standard authoring tools.
It applies to individuals who contribute who support the design, development, and programming of digital games as part of a larger development team.
No licensing, legislative or certification requirements apply to this unit at the time of publication.
Unit Sector
Game development
Elements and Performance Criteria
ELEMENT |
PERFORMANCE CRITERIA |
Elements describe the essential outcomes. |
Performance criteria describe the performance needed to demonstrate achievement of the element. |
1. Identify the commonly used visual design components for games and interactive media |
1.1 Obtain the project brief and documents 1.2 Identify the features of visual design components for games and interactive media 1.3 Discuss design considerations for an interactive visual design component with relevant personnel |
2. Identify the graphics software packages used for visual design |
2.1 Identify and review the range of industry-standard graphics software available 2.2 Assess the software related to visual design component requirements 2.3 Discuss the technical specifications for rendering and editing processes with relevant personnel 2.4 Select the graphics software package |
3. Use graphics software |
3.1 Run the graphics software and become familiar with the interface 3.2 Create new files and organise a file structure 3.3 Learn the tools and features used to create visual design components |
4. Create the visual design components for a game and interactive media |
4.1 Design a basic graphical user interface (GUI) for a game and interactive media 4.2 Consider the interaction processes of GUI elements 4.3 Document the design and programming requirements needed to implement the GUI 4.4 Use graphics software to create visual design components to be used for the GUI |
5. Evaluate the implementation |
5.1 Demonstrate the component to relevant personnel 5.2 Evaluate the usability of the design components 5.3 Reflect on possible changes to improve the visual design and interactivity of the components |
Foundation Skills
This section describes language, literacy, numeracy and employment skills incorporated in the performance criteria that are required for competent performance.
Skill |
Performance Criteria |
Description |
Learning |
3.1, 3.3 |
|
Reading |
1.1, 1.2, 2.1, 3.1 |
|
Writing |
4.1, 4.3, 4.4 |
|
Oral Communication |
1.1, 1.3, 2.1, 2.3 |
|
Numeracy |
1.2, 1.3, 2.1, 2.2, 2.3, 3.1, 3.3, 4.1, 4.2, 4.3, 4.4, 5.2, 5.3 |
|
Interact with others |
5.1 |
|
Get the work done |
1.1-1.3, 2.1-2.4, 3.1-3.3, 4.1-4.4, 5.1-5.3 |
|
Unit Mapping Information
Code and title current version |
Code and title previous version |
Comments |
Equivalence status |
ICTGAM406 Create visual design components for interactive games |
ICAGAM406A Create visual design components for interactive games |
Updated to meet Standards for Training Packages. Minor edits to clarify intent of the performance criteria. |
Equivalent unit |
Links
Companion Volume implementation guides are found in VETNet - https://vetnet.gov.au/Pages/TrainingDocs.aspx?q=a53af4e4-b400-484e-b778-71c9e9d6aff2