Unit of competency
Modification History
Release |
Comments |
Release 1 |
This version first released with ICT Information and Communications Technology Training Package Version 1.0. |
Application
This unit describes the skills and knowledge required to identify and apply principles of games design and game playing.
It applies to individuals who support the design, development and programming of basic digital games as part of a larger development team in the game development industry.
No licensing, legislative or certification requirements apply to this unit at the time of publication.
Unit Sector
Game development
Elements and Performance Criteria
ELEMENT |
PERFORMANCE CRITERIA |
Elements describe the essential outcomes. |
Performance criteria describe the performance needed to demonstrate achievement of the element. |
1. Analyse and document, the methodology relating to various computer game genres |
1.1 Review game-play elements in an example of a chosen, or given, game genre 1.2 Identify the objectives of play in an example of a chosen, or given, game genre |
2. Interpret consumer demographics for various games products |
2.1 Identify the target markets for various types of games 2.2 Interpret the choices and patterns of buyers and players 2.3 Review the social, emotional, and cognitive aspects of contemporary interactive game play |
3. Review the historical aspects of game-play and game design |
3.1 Review and describe the history of the games industry 3.2 Review the game play, and design, for non-computer based games 3.3 Review the uses of games in commercial, industrial, education, military training, and therapeutic and assessment contexts |
4. Identify industry game-design principles |
4.1 Research and identify current industry game-design principles 4.2 Identify the game-design principles for a chosen or given game |
5. Outline the development of a computer game |
5.1 Outline the game design and play strategies 5.2 Outline the technical limitations, and constraints, of current hardware and software |
Foundation Skills
This section describes language, literacy, numeracy and employment skills incorporated in the performance criteria that are required for competent performance.
Skill |
Performance Criteria |
Description |
Reading |
1.1, 1.2, 2.1-2.3, 3.1-3.3, 4.1, 4.2, 5.1, 5.2 |
|
Writing |
3.1, 5.1, 5.2 |
|
Oral Communication |
1.1, 1.2, 2.1, 2.3, 3.1, 3.2, 3.3, 4.1, 4.2, 5.1, 5.2 |
|
Numeracy |
2.2, 2.3 |
|
Get the work done |
1.1, 1.2, 2.1-2.3, 3.1-3.3, 4.1, 4.2, 5.1, 5.2 |
|
Unit Mapping Information
Code and title current version |
Code and title previous version |
Comments |
Equivalence status |
ICTGAM402 Identify and apply principles of games design and game playing |
ICAGAM402A Identify and apply principles of games design and game playing |
Updated to meet Standards for Training Packages |
Equivalent unit |
Links
Companion Volume implementation guides are found in VETNet - https://vetnet.gov.au/Pages/TrainingDocs.aspx?q=a53af4e4-b400-484e-b778-71c9e9d6aff2