Unit of competency
Modification History
Release |
Comments |
Release 1 |
This version first released with ICT Information and Communications Technology Training Package Version 1.0. |
Application
This unit describes the skills and knowledge required to produce an interactive game using an industry standard authoring tool.
It applies to individuals who work in the game development industry and support the design, development and programming of basic digital games as part of a larger development team.
No licensing, legislative or certification requirements apply to this unit at the time of publication.
Unit Sector
Game development
Elements and Performance Criteria
ELEMENT |
PERFORMANCE CRITERIA |
Elements describe the essential outcomes. |
Performance criteria describe the performance needed to demonstrate achievement of the element. |
1. Identify the game component assets |
1.1 Obtain the project brief and documents 1.2 Identify the technical specifications and game-production assets, required to meet creative and production requirements 1.3 Discuss formats of assets, and issues of asset integration, with appropriate personnel 1.4 Save all digital assets in the appropriate format for inclusion, and store for retrieval 1.5 Determine the sequence for the development of a beta version prototype for testing game play 1.6 Create a schedule for production and testing 1.7 Determine the strategies for monitoring production progress against the schedule |
2. Identify the capability of game-engine software and tools, and a make a selection |
2.1 Identify and review the range of industry standard game-engine software and development tools available 2.2 Assess the software and tools related to specified game concepts and play requirements 2.3 Discuss considerations for the selection of game-engine software with relevant personnel, to ensure that the selection will meet specified outcomes 2.4 Select the game-engine software |
3. Use game-engine software |
3.1 Load a game engine, including sound and game play 3.2 Create a new file for the specified task, and name appropriately 3.3 Display and use the tools and features of the software relevant to the game production process 3.4 Create a custom code to achieve a unique function |
4. Create a game-play sequence and prototype |
4.1 Import and assemble game-play assets in the appropriate sequence, according to creative and technical requirements 4.2 Create and check the game-play elements, according to creative and technical requirements 4.3 Test and run the game-play sequence as a presentation, to ensure that the sequence meets creative, production and technical requirements 4.4 Export to the game engine and create a prototype 4.5 Save the file formats and identify for specified purpose |
5. Evaluate the game prototype |
5.1 Demonstrate the initial prototype to relevant personnel 5.2 Evaluate against criteria, including the achievement of a creative and user-friendly product 5.3 Discuss and agree on required changes 5.4 Assist, if required, in tests and user trials 5.5 Evaluate feedback from user trials 5.6 Confirm the endorsement from the relevant personnel to develop the prototype into a complete product |
6. Transform prototype into a final proof-of- concept prototype |
6.1 Make necessary changes, as indicated by user trials 6.2 Integrate all game elements, as required by specifications 6.3 Make final checks to ensure that all sequences conform to the navigation design 6.4 Save into specified storage systems |
Foundation Skills
This section describes language, literacy, numeracy and employment skills incorporated in the performance criteria that are required for competent performance.
Skill |
Performance Criteria |
Description |
Reading |
1.1, 1.2, 2.1, 2.2, 2.4, 5.2, 5.5 |
|
Writing |
1.6, 3.2, 3.4, 4.5, 6.1, 6.4 |
|
Oral Communication |
1.1, 1.2, 1.3, 2.1, 2.3, 5.1, 5.2, 5.3, 5.4, 5.6 |
|
Numeracy |
1.2, 1.3, 1.6, 2.2, 2.3, 3.4, 4.1, 4.2, 4.3, 4.4, 5.2, 6.1 |
|
Interact with others |
2.3, 5.3 |
|
Get the work done |
1.1-1.7, 2.1-2.4, 3.1-3.4, 4.1-4.5, 5.1-5.6, 6.1-6.4 |
|
Unit Mapping Information
Code and title current version |
Code and title previous version |
Comments |
Equivalence status |
ICTGAM401 Produce an interactive game |
ICAGAM401A Produce an interactive game |
Updated to meet Standards for Training Packages |
Equivalent unit |
Links
Companion Volume implementation guides are found in VETNet - https://vetnet.gov.au/Pages/TrainingDocs.aspx?q=a53af4e4-b400-484e-b778-71c9e9d6aff2