^

 
 

Unit of competency details

ICTGAM303 - Review and apply the principles of animation (Release 1)

Summary

Usage recommendation:
Superseded
Mapping:
MappingNotesDate
Supersedes and is equivalent to ICAGAM303A - Review and apply the principles of animationUpdated to meet Standards for Training Packages. Minor edits to clarify intent of the performance criteria 24/Mar/2015
Is superseded by and equivalent to ICTGAM306 - Review and apply traditional animation principlesSupersedes and is equivalent to ICTGAM303 Review and apply the principles of animation. 02/Feb/2022

Releases:
ReleaseRelease date
1 1 (this release) 25/Mar/2015


Classifications

SchemeCodeClassification value
ASCED Module/Unit of Competency Field of Education Identifier 020115 Computer Graphics  

Classification history

SchemeCodeClassification valueStart dateEnd date
ASCED Module/Unit of Competency Field of Education Identifier 020115 Computer Graphics  30/Jul/2015 
The content being displayed has been produced by a third party, while all attempts have been made to make this content as accessible as possible it cannot be guaranteed. If you are encountering issues following the content on this page please consider downloading the content in its original form

Unit of competency

Modification History

Release 

Comments 

Release 1

This version first released with ICT Information and Communications Technology Training Package Version 1.0.

Application

This unit describes the skills and knowledge required to review the traditional animation process and design and produce 3-D animated sequences using modelling and animation software.

It applies to individuals who support the design, development and programming of basic digital games as part of a larger development team.

No licensing, legislative or certification requirements apply to this unit at the time of publication.

Unit Sector

Game development

Elements and Performance Criteria

ELEMENT 

PERFORMANCE CRITERIA 

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Prepare the traditional animation process, and the sequence of its component parts

1.1 Describe the traditional animation process and its application in the production of quality 3-D animation

1.2 Describe the twelve principles of animation and their application in the production of quality 3-D animation

1.3 Identify the components that are essential to producing quality 3-D animation

2. Prepare scene layout and storyboarding techniques

2.1 Describe and demonstrate the scene layout techniques used in traditional animation

2.2 Describe and demonstrate the storyboarding techniques used in traditional animation

3. Nominate appropriate animation keys in a proposed animation sequence

3.1 Describe the key animation process

3.2 Produce sample key drawings

3.3 Identify the criteria used for the selection of animation keys

3.4 Select the appropriate animation keys in a proposed animation sequence

4. Create a short animation

4.1 Produce shot animation key drawings

4.2 Produce line image recordings of drawings

4.3 Create a short, animated sequence

5. Apply traditional animation principles to a 3-D animation

5.1 Produce a 3-D animated sequence, employing traditional animation principles, using 3-D modelling and animation software

5.2 Save and store, or archive, an animated sequence onto appropriate equipment or media

Foundation Skills

This section describes language, literacy, numeracy and employment skills incorporated in the performance criteria that are required for competent performance.

Skill 

Performance Criteria 

Description 

Reading

4.3, 5.1

  • Recognises and comprehends a large range of signs, symbols, pictures, jargon, abbreviations, computer generated text, numbers and letters, necessary to operate complex animation software

Oral Communication

1.1, 1.2, 2.1, 2.2, 3.1

  • Uses industry specific terminology to describe animation principles and processes

Numeracy

3.2, 3.3, 3.4, 4.1, 4.2, 4.3, 5.1, 5.2

  • Uses positive and negative whole numbers, decimals, degrees and percentages when setting measurement, scale, coordinates, colour, shading, and other parameters in the development of animations

Get the work done

3.2, 3.4, 4.1-4.3, 5.1, 5.2

  • Follows clearly defined instructions, monitors own progress and seeks assistance, when necessary
  • Makes routine decisions and implements standard procedures for routine tasks
  • Uses creativity and initiative in design
  • Uses key features of specific digital systems and tools to complete routine tasks
  • Understands the importance of secure information in relation to own work and takes responsibility for data storage

Range of Conditions

This section specifies different work environments and conditions that may affect performance. Essential operating conditions that may be present (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) are included.

Twelve principles of animation must include:

  • anticipation
  • appeal
  • arcs
  • exaggeration
  • follow through and overlapping action
  • secondary action
  • slow in and slow out
  • solid drawing
  • squash and stretch
  • staging
  • straight ahead action and pose to pose
  • timing.

Unit Mapping Information

Code and title 

current version 

Code and title 

previous version 

Comments 

Equivalence status 

ICTGAM303 Review and apply the principles of animation

ICAGAM303A Review and apply the principles of animation

Updated to meet Standards for Training Packages.

Minor edits to clarify intent of the performance criteria.

Equivalent unit

Links

Companion Volume implementation guides are found in VETNet - https://vetnet.gov.au/Pages/TrainingDocs.aspx?q=a53af4e4-b400-484e-b778-71c9e9d6aff2

 

Assessment requirements

Modification History

Release 

Comments 

Release 1

This version first released with ICT Information and Communications Technology Training Package Version 1.0.

Performance Evidence

Evidence of the ability to:

  • create a short animation using traditional animation processes and a range of 3-D modelling and animation software.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

Knowledge Evidence

To complete the unit requirements safely and effectively, the individual must:

  • describe a production brief
  • discuss the use of animation keys
  • discuss the application of traditional animation processes to digital animation
  • outline the process for:
  • the development and recording of ideas
  • the production of 3-D animations
  • the production of a storyboard
  • the production of scene layout
  • filling media and paper-based assets
  • outline the principles of animation
  • discuss the scheduling of production components.

Assessment Conditions

Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to appropriate computer hardware, software and peripheral devices.

Assessors must satisfy NVR/AQTF assessor requirements.

Links

Companion Volume implementation guides are found in VETNet - https://vetnet.gov.au/Pages/TrainingDocs.aspx?q=a53af4e4-b400-484e-b778-71c9e9d6aff2