Modification History
Release |
Comments |
Release 1 |
This Unit first released with ICA11 Information and Communications Technology Training Package version 1.0 |
Unit Descriptor
This unit describes the performance outcomes, skills and knowledge required to design, develop, debug, test and deploy applications for hand-held devices such as mobile phones, pocket PCs, personal digital assistants (PDAs) and enterprise digital assistants (EDAs) using advanced features of these devices.
Application of the Unit
This unit applies to mobile device application developers. They may be programmers, game developers, designers and testers who are working in the area of mobile applications development.
The context of the unit applies to development platform environments that provide tools to build and deploy applications into the target platform environment, such as Android, Symbian, Java ME, Compact Framework, iPhone, and a number of other mobile development platforms.
Licensing/Regulatory Information
No licensing, legislative, regulatory or certification requirements apply to this unit at the time of endorsement but users should confirm requirements with the relevant federal, state or territory authority.
Pre-Requisites
Not applicable.
Employability Skills Information
This unit contains employability skills.
Elements and Performance Criteria Pre-Content
Element |
Performance Criteria |
Elements describe the essential outcomes of a unit of competency. |
Performance criteria describe the performance needed to demonstrate achievement of the element. Where bold italicised text is used, further information is detailed in the required skills and knowledge section and the range statement. Assessment of performance is to be consistent with the evidence guide. |
Elements and Performance Criteria
1. Work effectively on target platform |
1.1 Review requirements 1.2 Establish platform 1.3 Install required development tools and environment 1.4 Use available debugging tools and techniques 1.5 Deploy completed applications on target device and for public download 1.6 Test application using an emulator |
2. Develop an application for a multi-touch device |
2.1 Design and code application responding to events 2.2 Design and code application responding to taps, touches and gestures 2.3 Use a model view controller design approach 2.4 Develop making effective use of auto-rotation and auto-resizing facilities |
3. Develop code using the features of the mobile device |
3.1 List the available features of the mobile device 3.2 Write code requiring web connectivity and using web services 3.3 Write code that communicates with another device using a communication protocol 3.4 Write code using application programming interface (API) related to at least one other advanced device feature |
4. Use available data persistence facilities |
4.1 Write code to read and write to the devices file system 4.2 Use synchronisation techniques to synchronise data between the device and external data sources 4.3 Write code to make use of available database facilities on chosen device |
5. Develop applications that are secure and stable |
5.1 Determine and apply performance objectives 5.2 Ensure memory management, using tools and techniques effectively 5.3 Use tools and techniques to evaluate performance 5.4 Eliminate zombies using appropriate tools and techniques |
Required Skills and Knowledge
This section describes the skills and knowledge required for this unit.
Required skills
- analytical skills to:
- analyse designs for small devices
- evaluate appropriate mobile-development environment
- communication skills to provide advice and guidance to others
- literacy skills to read and interpret technical and non-technical information
- numeracy skills to make basic calculations for specifying the layout of the mobile-user interface design
- problem-solving skills to:
- address common problems in building and deploying mobile applications
- perform basic program-debugging skills
- research skills to find and evaluate relevant technologies in mobile applications development
- technical skills to:
- create eXtensible markup language (XML) documents
- design user interface
- test and debug applications
- use an integrated development environment (IDE).
Required knowledge
- basic knowledge of:
- hardware and networking
- object-oriented programming
- user interface design
- web design
- detailed knowledge of:
- XML programming and web services
- techniques for developing software applications.
Evidence Guide
The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.
Overview of assessment |
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Critical aspects for assessment and evidence required to demonstrate competency in this unit |
Evidence of the ability to:
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Context of and specific resources for assessment |
Assessment must ensure access to:
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Method of assessment |
A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:
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Guidance information for assessment |
Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate. Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed. Indigenous people and other people from a non-English speaking background may need additional support. In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge. |
Range Statement
The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.
Platform may include: |
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Development tools may include: |
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Communication protocol may include: |
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Device feature may include: |
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Unit Sector(s)
Programming and software development