Modification History
Release |
Comments |
Release 1 |
This Unit first released with ICA11 Information and Communications Technology Training Package version 1.0 |
Unit Descriptor
This unit describes the performance outcomes, skills and knowledge required to develop simple environments for different genres of games.
Application of the Unit
This unit applies to concept artists, matte painters, game designers, animators and other personnel working in the game development industry.
Licensing/Regulatory Information
No licensing, legislative, regulatory or certification requirements apply to this unit at the time of endorsement but users should confirm requirements with the relevant federal, state or territory authority.
Pre-Requisites
Not applicable.
Employability Skills Information
This unit contains employability skills.
Elements and Performance Criteria Pre-Content
Element |
Performance Criteria |
Elements describe the essential outcomes of a unit of competency. |
Performance criteria describe the performance needed to demonstrate achievement of the element. Where bold italicised text is used, further information is detailed in the required skills and knowledge section and the range statement. Assessment of performance is to be consistent with the evidence guide. |
Elements and Performance Criteria
1. Research and analyse brief requirements |
1.1 Interpret brief and clarify design requirements in consultation with client 1.2 Identify design and technical constraints and innovative features of the environments 1.3 Identify software , media and file formats for digital imagery 1.4 Identify production workflow requirements and develop production pipeline to meet client requirements |
2. Design and visualise environment |
2.1 Develop concept illustration for environment consistent with game genre 2.2 Conduct focus testing of concept illustration with client and representatives of target market audience 2.3 Submit to client for approval and feedback 2.4 Make adjustments to concept illustration based on comment and feedback |
3. Verify and validate environment |
3.1 Create environment prototype according to design brief, guidelines and feedback on concept illustration 3.2 Conduct focus testing and seek recommendations for the further enhancement of the environment prototype documented 3.3 Make adjustments to environment prototype based on comment and feedback 3.4 Submit to client for approval and feedback |
4. Develop and evolve environment |
4.1 Further enhance environment prototype based on the recommendations generated from focus testing 4.2 Submit to client for approval and feedback 4.3 Finalise environment design 4.4 Save and archive files in agreed formats and repository |
Required Skills and Knowledge
This section describes the skills and knowledge required for this unit.
Required skills
- analytical skills to evaluate technical requirements of environment design against resources and timeframes
- communication skills to liaise with project team and clients
- initiative and enterprise skills to:
- devise efficient and innovative approaches to texturing and shading
- provide practical support and give feedback to colleagues and management
- literacy skills to read technical documents and specifications
- planning and organisational skills to manage time and resources
- technical skills to:
- collect, interpret and communicate focus testing results objectively and effectively
- create environment artwork within style and quality guidelines
- design and run focus testing
- exercise a high level of creative ingenuity in environment design and innovation
- manage environment evolution and change with effective processes and procedures to mitigate risk and improve environment quality
- use related computer graphics applications
- visual research skills to source reference materials for the creation of unique environments.
Required knowledge
- budgeting and scheduling considerations for environment creation in games, with consideration given to human resources
- different environment requirements for different genres of game
- how to interpret environment design briefs
- role and position of interactive environments in commercial game development, game duration and quality
- processes and procedures to facilitate quality and innovation of environment development
- prototyping tools and techniques for commercial environment development in games
- research methods used to stay abreast of the latest developments in game environment design.
Evidence Guide
The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.
Overview of assessment |
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Critical aspects for assessment and evidence required to demonstrate competency in this unit |
Evidence of the ability to:
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Context of and specific resources for assessment |
Assessment must ensure access to:
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Method of assessment |
A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:
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Guidance information for assessment |
Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate. Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed. Indigenous people and other people from a non-English speaking background may need additional support. In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge. |
Range Statement
The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.
Brief may include: |
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Client may include: |
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Design and technical constraints may include: |
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Environments may include: |
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Software may include: |
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Concept illustration may include: |
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Game genre may include: |
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Focus testing may include: |
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Environment prototype may include: |
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Unit Sector(s)
Game development