Modification History
Release |
Comments |
Release 1 |
This Unit first released with ICA11 Information and Communications Technology Training Package version 1.0 |
Unit Descriptor
This unit describes the performance outcomes, skills and knowledge required to design and build 3-D characters for commercial games.
Application of the Unit
This unit applies to concept artists, game designers, games programmers, animators and other personnel working in the game development industry.
Licensing/Regulatory Information
No licensing, legislative, regulatory or certification requirements apply to this unit at the time of endorsement but users should confirm requirements with the relevant federal, state or territory authority.
Pre-Requisites
Not applicable.
Employability Skills Information
This unit contains employability skills.
Elements and Performance Criteria Pre-Content
Element |
Performance Criteria |
Elements describe the essential outcomes of a unit of competency. |
Performance criteria describe the performance needed to demonstrate achievement of the element. Where bold italicised text is used, further information is detailed in the required skills and knowledge section and the range statement. Assessment of performance is to be consistent with the evidence guide. |
Elements and Performance Criteria
1. Research and analyse characters |
1.1 Determine and agree character style according to client requirements 1.2 Determine and agree character type and profile 1.3 Determine and agree character role and name 1.4 Create animations for each of the 3-D models based on a study of the original character’s animations 1.5 Compare animations with originals for quality |
2. Design characters |
2.1 Develop concept illustration for character 2.2 Conduct focus testing of concept illustration with client and representatives of target market audience 2.3 Develop character schematics based on feedback and submit to client for approval |
3. Develop character models |
3.1 Construct a 3-D character model on a turntable based on character schematics 3.2 Construct 3-D costumes, tools and accessories for character model 3.3 Shade, texture and light complete character model 3.4 Develop animations of key poses and transitions in consultation with animation personnel for approval 3.5 Compare 3-D models and animations to original concept illustration for verification of quality and conformity to brief 3.6 Submit to client for approval |
Required Skills and Knowledge
This section describes the skills and knowledge required for this unit.
Required skills
- communication skills to liaise with project team and clients
- literacy skills to read technical documents and specifications
- planning and organisational skills to manage time and resources
- research skills to conduct research into character attributes and styles
- technical skills to:
- create 2-D character schematics to construct industry grade 3-D models
- create industry grade fully textured animated 3-D game characters using 3-D and 2-D graphics software tools
- create 3-D characters models that meet agreed target market, technical and design requirements.
Required knowledge
- advanced features of 3-D software packages to create 3-D character models for games
- how to interpret game design briefs
- methods of 3-D character modelling within technical parameters and constraints of game development
- technical limitations for creation of 3-D character models for games.
Evidence Guide
The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.
Overview of assessment |
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Critical aspects for assessment and evidence required to demonstrate competency in this unit |
Evidence of the ability to:
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Context of and specific resources for assessment |
Assessment must ensure access to:
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Method of assessment |
A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:
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Guidance information for assessment |
Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate. Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed. Indigenous people and other people from a non-English speaking background may need additional support. In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge. |
Range Statement
The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.
Character style may include: |
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Client requirements may include: |
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Character type may include: |
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Character profile may include: |
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Character role may include: |
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Concept illustration may include: |
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Focus testing may include: |
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Character schematics may include: |
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Unit Sector(s)
Game development