Modification History
Release |
Comments |
Release 1 |
This Unit first released with ICA11 Information and Communications Technology Training Package version 1.0 |
Unit Descriptor
This unit describes the performance outcomes, skills and knowledge required to create visual design components for games and interactive media using industry standard authoring tools.
Application of the Unit
This unit applies to concept artists, game designers, games programmers, animators and other personnel working in the game development industry.
Licensing/Regulatory Information
No licensing, legislative, regulatory or certification requirements apply to this unit at the time of endorsement but users should confirm requirements with the relevant federal, state or territory authority.
Pre-Requisites
Not applicable.
Employability Skills Information
This unit contains employability skills.
Elements and Performance Criteria Pre-Content
Element |
Performance Criteria |
Elements describe the essential outcomes of a unit of competency. |
Performance criteria describe the performance needed to demonstrate achievement of the element. Where bold italicised text is used, further information is detailed in the required skills and knowledge section and the range statement. Assessment of performance is to be consistent with the evidence guide. |
Elements and Performance Criteria
1. Identify commonly used visual design components for games and interactive media |
1.1 Obtain project brief and documents 1.2 Identify features of visual design components for games and interactive media 1.3 Discuss design considerations for designing an interactive visual design component |
2. Identify graphics software packages used for visual design |
2.1 Identify and review the range of industry standard graphics software available 2.2 Assess the software related to visual design component requirements 2.3 Discuss technical specifications for rendering and editing processes 2.4 Select graphics software package |
3. Use graphics software |
3.1 Run graphics software and become familiar with the interface 3.2 Create new files and organise a file structure 3.3 Learn required tools and features used to create visual design components |
4. Create visual design components for a game and interactive media |
4.1 Design a basic graphical user interface (GUI) for a game and interactive media 4.2 Consider the interaction processes of GUI elements 4.3 Document the design and necessary programming requirements needed to implement the GUI 4.4 Use graphics software to create visual design components to be used for the GUI |
5. Evaluate implementation |
5.1 Demonstrate implementation to relevant personnel 5.2 Evaluate the usability of design components 5.3 Reflect on possible changes to improve the visual design and interactivity of components |
Required Skills and Knowledge
This section describes the skills and knowledge required for this unit.
Required skills
- analytical skills to:
- analyse documentation and images to inform implementation of visual design components
- interpret briefs, work instructions, and technical and conceptual information
- communication skills to:
- check and confirm design requirements
- communicate clearly using speech and text
- communicate complex designs in a structured format drawn from industry standards, styles and techniques
- communicate technical requirements related to graphics requirements and basic code development
- translate design requirements into specifications
- initiative and enterprise skills to exercise a high level of creative ingenuity in game design and innovation
- literacy and numeracy skills to develop game design and technical design documents
- planning and organisational skills to:
- appropriately refer decisions to a higher project authority for review and endorsement
- establish clear roles and goals to achieve required game development outcomes
- problem-solving skills to recognise and address potential quality issues and problems at design development stage
- research skills to undertake practical technical desktop research into visual design components for games and interactive media
- technology skills to use correct file formats.
Required knowledge
- basic programming techniques
- human resources required in the process of creating visual design components and the technology requirements
- technical constraints that hardware imposes on software development, graphics requirements, code development and creative visual design
- techniques for applying concept development skills
- techniques for applying concept visualisation skills.
Evidence Guide
The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.
Overview of assessment |
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Critical aspects for assessment and evidence required to demonstrate competency in this unit |
Evidence of the ability to:
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Context of and specific resources for assessment |
Assessment must ensure access to:
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Method of assessment |
A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:
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Guidance information for assessment |
Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate. Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed. Indigenous people and other people from a non-English speaking background may need additional support. In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge. |
Range Statement
The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.
Brief and documents may include: |
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Design considerations may include: |
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Graphics software may include: |
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Technical specifications may include: |
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Graphical user interface elements may include: |
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Personnel may include: |
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Unit Sector(s)
Game development