Modification History
Release |
Comments |
Release 1 |
This Unit first released with ICA11 Information and Communications Technology Training Package version 1.0 |
Unit Descriptor
This unit describes the performance outcomes, skills and knowledge required to develop stories and related content for interactive digital games.
Application of the Unit
This unit applies to game concept developers, script writers, storyboard artists, game designers and other personnel working in the game development industry.
Licensing/Regulatory Information
No licensing, legislative, regulatory or certification requirements apply to this unit at the time of endorsement but users should confirm requirements with the relevant federal, state or territory authority.
Pre-Requisites
Not applicable.
Employability Skills Information
This unit contains employability skills.
Elements and Performance Criteria Pre-Content
Element |
Performance Criteria |
Elements describe the essential outcomes of a unit of competency. |
Performance criteria describe the performance needed to demonstrate achievement of the element. Where bold italicised text is used, further information is detailed in the required skills and knowledge section and the range statement. Assessment of performance is to be consistent with the evidence guide. |
Elements and Performance Criteria
1. Identify and develop storylines with game potential |
1.1 Identify potential storylines for game development 1.2 Modify and enhance storyline to suit game environment 1.3 Determine appropriate game genre |
2. Write plot synopsis and background story |
2.1 Determine character profiles 2.2 Develop environment profiles consistent with storyline 2.3 Develop background story 2.4 Develop initial plot profile 2.5 Develop plot synopsis and options and link to specific game levels |
3. Develop story components |
3.1 Source initial concept artwork 3.2 Develop level specifications and storylines 3.3 Initiate development of storyboards showing plot development, cinematic and level outlines |
4. Finalise story components for inclusion in the game design brief |
4.1 Seek feedback on story and concept 4.2 Finalise story concept, profiles and other specifications for inclusion in the game design brief |
Required Skills and Knowledge
This section describes the skills and knowledge required for this unit.
Required skills
- communication skills to:
- communicate narrative concepts and related design requirements to designers and concept artists
- seek and respond to feedback from target audience representatives, clients and colleagues
- planning and organisational skills to:
- meet project deadlines
- organise own time to meet milestones
- research skills to:
- research and identify appropriate game genres
- source appropriate textual and visual data to inform storylines
- source concept artwork
- writing skills to develop:
- background story, storyline and plot elements for levels
- character, environment and plot profiles.
Required knowledge
- budgeting and scheduling considerations for game development
- copyright and intellectual property protection for written narrative and concept graphics
- different story requirements for particular game genres
- role of story writing in game development and the quality of the final product
- research methods used to stay abreast of the latest changes and developments in narrative development for games
- tools and techniques for developing game narrative.
Evidence Guide
The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.
Overview of assessment |
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Critical aspects for assessment and evidence required to demonstrate competency in this unit |
Evidence of the ability to:
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Context of and specific resources for assessment |
Assessment must ensure access to:
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Method of assessment |
A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:
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Guidance information for assessment |
Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate. Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed. Indigenous people and other people from a non-English speaking background may need additional support. In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge. |
Range Statement
The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.
Storylines may originate from: |
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Modify and enhance storyline may involve: |
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Game genre may include: |
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Character profiles may include: |
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Environment profiles may include: |
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Background story may include: |
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Plot profile may involve: |
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Plot synopsis and options may consist of: |
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Sourcing initial concept artwork may involve: |
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Level specifications may include: |
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Storyboards may include: |
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Feedback may involve: |
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Unit Sector(s)
Game development