Modification History
Release |
Comments |
Release 1 |
This Unit first released with ICA11 Information and Communications Technology Training Package version 1.0 |
Unit Descriptor
This unit describes the performance outcomes, skills and knowledge required to create basic design documents for games.
Application of the Unit
This unit applies to concept artists, game designers, games programmers, animators and other personnel working in the game development industry.
Licensing/Regulatory Information
No licensing, legislative, regulatory or certification requirements apply to this unit at the time of endorsement but users should confirm requirements with the relevant federal, state or territory authority.
Pre-Requisites
Not applicable.
Employability Skills Information
This unit contains employability skills.
Elements and Performance Criteria Pre-Content
Element |
Performance Criteria |
Elements describe the essential outcomes of a unit of competency. |
Performance criteria describe the performance needed to demonstrate achievement of the element. Where bold italicised text is used, further information is detailed in the required skills and knowledge section and the range statement. Assessment of performance is to be consistent with the evidence guide. |
Elements and Performance Criteria
1. Research, create and document game concept |
1.1 Research , identify and describe the target market for the game 1.2 Research, identify and describe game genre and working title 1.3 Identify a suitable game platform 1.4 Identify a suitable game engine 1.5 Prepare initial concept art to establish look and feel of characters, environment and game play |
2. Create and document specifications for game design |
2.1 Develop storylines and levels 2.2 Develop artwork for characters and environment 2.3 Describe game-play elements 2.4 Develop graphical user interface (GUI) 2.5 Identify suitable sounds and music for game |
3. Create and document technical specifications for game |
3.1 Determine game mechanics 3.2 Finalise platform, game engine and operating system 3.3 Describe the source and purpose of the code to be used, including level-specific code 3.4 Determine game physics and artificial intelligence 3.5 Determine sound engineering requirements 3.6 Determine procedures to test game prototype |
4. Collate game design document |
4.1 Explain proposed game features in comparison to existing games 4.2 List estimated resources required to develop game 4.3 Prepare estimated schedule for game development 4.4 Collate design information, estimates and proposals into comprehensive game design document |
Required Skills and Knowledge
This section describes the skills and knowledge required for this unit.
Required skills
- analytical skills to interpret briefs, work instructions, and technical and conceptual information
- communication skills to:
- check and confirm design requirements
- provide practical advice, support and feedback to colleagues and management
- translate design requirements into specifications
- literacy and numeracy skills to:
- develop game design and technical design documents
- write instructions for the normal and competent operation and testing of all game features and permutations
- planning and organisational skills to:
- organise equipment and resources to achieve required outcomes
- organise own time to meet milestones
- problem-solving skills to recognise and address potential quality issues and problems at design development stage
- research skills to undertake practical, technical and desktop research
- teamwork skills to contribute to and work in a collaborative team
- technology skills to use correct file formats and archiving procedures.
Required knowledge
- computer game development, including specific terminology
- current game-play hardware and software products
- technical constraints that hardware imposes on software development, graphics requirements, code development and creative visual design
- techniques for applying concept development skills
- techniques for applying concept visualisation skills.
Evidence Guide
The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.
Overview of assessment |
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Critical aspects for assessment and evidence required to demonstrate competency in this unit |
Evidence of the ability to:
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Context of and specific resources for assessment |
Assessment must ensure access to:
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Method of assessment |
A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:
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Guidance information for assessment |
Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate. Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed. Indigenous people and other people from a non-English speaking background may need additional support. In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge. |
Range Statement
The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.
Research techniques may include: |
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Target market for the game may include: |
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Game genre may include: |
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Game platform may include: |
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Game engine may include: |
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Concept art may include: |
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Storylines may involve: |
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Characters and environment may include: |
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Game-play elements may include: |
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Graphical user interface elements may include: |
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Sounds and music may include: |
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Operating system may include: |
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Code may include: |
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Game physics may include: |
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Artificial intelligence may include: |
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Sound engineering requirements may include: |
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Testing game prototype may involve play test procedures, such as: |
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Game features may include: |
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Resources may include: |
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Schedule may include: |
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Unit Sector(s)
Game development