Qualification details

ICA50211 - Diploma of Digital and Interactive Games (Release 1)


Usage recommendation:
Is superseded by and equivalent to ICT50215 - Diploma of Digital and Interactive GamesUpdated to meet Standards for Training Packages 24/Mar/2015

ReleaseRelease date
1 1 (this release) 18/Jul/2011

Training packages that include this qualification

Units of competency

CodeSort Table listing Units of Competency by the Code columnTitleSort Table listing Units of Competency by the Title columnUsage RecommendationSort Table listing Units of Competency by the Usage Recommendation columnEssentialSort Table listing Units of Competency by the Essential column
ICAGAM523A - Collaborate in the design of 3-D game levels and environmentsCollaborate in the design of 3-D game levels and environmentsSupersededN/A
ICAGAM518A - Animate physical attributes of models and elementsAnimate physical attributes of models and elementsSupersededN/A
ICAGAM531A - Complete compositing to create elements for the 3-D and digital effects environmentComplete compositing to create elements for the 3-D and digital effects environmentSupersededN/A
ICAICT408A - Create technical documentationCreate technical documentationSupersededN/A
ICAGAM504A - Manage interactive media productionManage interactive media productionSupersededN/A
ICAWEB508A - Develop website information architectureDevelop website information architectureSupersededN/A
CUFDIG507A - Design digital simulationsDesign digital simulationsSupersededN/A
ICAGAM517A - Produce a digital animation sequenceProduce a digital animation sequenceSupersededN/A
ICAGAM515A - Design and create advanced particles, fluids and bodies for 3-D digital effectsDesign and create advanced particles, fluids and bodies for 3-D digital effectsSupersededN/A
ICAGAM511A - Manage testing of games and interactive mediaManage testing of games and interactive mediaSupersededN/A
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SchemeCodeClassification value
ANZSCO Identifier 232413 Multimedia Designer 
ASCO (occupation type) Identifier 2533-13 Graphic Designer 
ASCED Qualification/Course Field of Education Identifier 0201 Computer Science 
Qualification/Course Level of Education Identifier 421 Diploma 
Taxonomy - Industry Sector N/A Multimedia Technology 
Taxonomy - Occupation N/A Instructional Designer,Multimedia Developer,Games Designer,Multimedia Designer,Animator,Interactive Digital Media Developer,Software Engineer,Games Tester,3D Games Animator 

Classification history

SchemeCodeClassification valueStart dateEnd date
ANZSCO Identifier 232413 Multimedia Designer 04/Nov/2011 
ASCO (occupation type) Identifier 2533-13 Graphic Designer 04/Nov/2011 
ASCED Qualification/Course Field of Education Identifier 0201 Computer Science 04/Nov/2011 
Qualification/Course Level of Education Identifier 421 Diploma 18/Jul/2011 
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Modification History



Release 1

This Qualification first released with ICA11 Information and Communications Technology Training Package version 1.0


This qualification provides the skills and knowledge for an individual to be competent in a variety of skill areas within the digital and interactive games industry. It provides an opportunity to develop the design, graphic/digital media and programming skills required in the development of digital games briefs, either as a small independent specialist or as part of a larger team. The qualification also provides opportunities to work in new and emerging games genres, such as online game development, mobile device gaming, interactive internet and TV game development.

Job roles 

Possible job titles relevant to this qualification include:

  • 2-D/3-D artist
  • animator
  • designer
  • games developer
  • graphic/media designer
  • interactive digital media developer
  • PC games programmer
  • mobile games programmer
  • web designer.

Pathways Information

Pathways into the qualification 

Preferred pathways for candidates considering this qualification include:

  • after achieving ICA40911 Certificate IV in Digital and Interactive Games, or other relevant qualifications or units equivalent to the core of ICA40911


  • with demonstrated vocational experience in a range of work environments, such as digital media, games development, animation, graphics design or similar roles.

Pathways from the qualification 

ICA11 Advanced Diploma or Vocational Graduate Certificate qualifications or other higher education sector qualifications.

Licensing/Regulatory Information

There is no link between this qualification and licensing, legislative or regulatory requirements. However users should confirm requirements with the relevant federal, state or territory authority. There may be some alignment with industry standard certification competencies.

Entry Requirements

There are no entry requirements for this qualification.

Employability Skills Summary

The following table contains a summary of the employability skills required by industry for this qualification. The employability skills facets described here are broad industry requirements that may vary depending on qualification packaging options.

Employability skill 

Industry/enterprise requirements for this qualification 


  • communicating with work team members and clients using a variety of media and techniques
  • communicating central ideas of a message, such as a game concept presentation, in an informative and engaging manner
  • establishing rapport with clients
  • interpreting and clarifying game design documents and creative briefs
  • writing complex technical briefs and reports
  • interpreting and applying information in user manuals for software applications


  • managing project team members and activities
  • working with team members in an open and collaborative manner
  • collaborating with colleagues to develop products or services
  • seeking feedback from team members and clients on work in progress

Initiative and enterprise

  • contributing creative ideas to projects
  • suggesting ways to improve products
  • ensuring there is an intuitive and logical flow to the navigation of game interfaces
  • generating a range of ideas for game products that meet the needs of target users and audiences
  • thinking laterally when developing ideas
  • maintaining design integrity
  • visualising and interpreting creative concepts

Planning and organising

  • undertaking background research
  • preparing and making presentations
  • managing budgets and projects
  • planning the development process for and managing the testing of games


  • finding solutions to interactivity challenges
  • finding solutions to game design problems, such as balancing a game
  • finding ways to minimise the effect of technical constraints
  • troubleshooting and solving problems as they arise during the development of products


  • working to deadlines
  • providing appropriate and timely documentation
  • managing and marketing oneself as a freelancer
  • ensuring that workplace practices comply with OHS requirements
  • managing own finances


  • developing and participating in industry or community networks
  • extending own knowledge and skills through experimentation and practice
  • improving performance/product through self-reflection and revision to incorporate feedback from colleagues or clients
  • keeping up-to-date with industry developments and trends
  • seeking expert advice as required


  • creating complex games from game design documents and specifications
  • using a range of software applications

Packaging Rules

Total number of units = 16 

5 core units  plus 

11 elective units 

The elective units consist of:

  • 5 from one of the following specialist groups
  • Group A Programming
  • Group B Art
  • Group C Digital media
  • of the remaining units:
  • up to 6 may be from the specialist elective groups below or from Group D general elective units below
  • up to 3 may be from elsewhere in ICA11 or any other Training Package or accredited course at Diploma or Advanced Diploma level.

The elective units chosen must be relevant to the work outcome and meet local industry needs.

Core units 

BSBOHS402B Contribute to the implementation of the OHS consultation process

ICAGAM501A Create design concepts for digital games and 3-D media

ICAGAM503A Create a complex 3-D interactive computer game

ICAGAM523A Collaborate in the design of 3-D game levels and environments

ICAICT419A Work effectively in the digital media industry

Elective units 

Specialist elective units 

Group A Programming 

ICAGAM419A Build a database to support a computer game

ICAGAM506A Create complex code for mobile game devices

ICAGAM507A Develop intermediate 3-D software for games and interactive media

ICAGAM508A Develop complex 3-D software for games and interactive media

ICAGAM509A Design interactive 3-D applications for scientific and mathematical modelling

ICAGAM510A Prepare games for different platforms and delivery modes

ICAGAM511A Manage testing of games and interactive media

ICAGAM527A Integrate database with online game

ICAPRG425A Use structured query language

ICAPRG501A Apply advanced object-oriented language skills

ICAPRG515A Review developed software

ICAPRG523A Apply advanced programming skills in another language

ICAWEB508A Develop website information architecture

Group B Art 

ICAGAM512A Create and implement designs for a 3-D games environment

ICAGAM514A Design and create models for a 3-D and digital effects environment

ICAGAM515A Design and create advanced particles, fluids and bodies for 3-D digital effects

ICAGAM516A Animate a 3-D character for digital games

ICAGAM517A Produce a digital animation sequence

ICAGAM518A Animate physical attributes of models and elements

ICAGAM519A Manage technical art and rigging in 3-D animation

ICAGAM520A Create and combine 3-D digital games and components

ICAGAM526A Create complex 3-D characters for games

Group C Digital media 

CUFDIG502A Design web environments

CUFDIG503A Design e-learning resources

CUFDIG507A Design digital simulations

CUSSOU403A Perform advanced sound editing

ICAGAM521A Create interactive 3-D environments for digital games

ICAGAM522A Complete digital editing for the 3-D and digital effects environment

ICAGAM524A Integrate multiple data sources into interactive 3-D environments

ICAGAM525A Apply digital texturing for the 3-D environment in digital games

General elective units 

Group D 

BSBCRT501A Originate and develop concepts

BSBSUS501A Develop workplace policy and procedures for sustainability

ICAGAM504A Manage interactive media production

ICAGAM528A Create games for mobile devices

ICAGAM529A Analyse business opportunities in the digital games environment

ICAGAM530A Develop and implement physics in a 3-D digital game

ICAGAM531A Complete compositing to create elements for the 3-D and digital effects environment

ICAICT408A Create technical documentation

ICAICT511A Match IT needs with the strategic direction of the enterprise

ICAICT514A Identify and manage the implementation of current industry-specific technologies

ICAPMG501A Manage IT projects

ICAWEB411A Produce basic client-side script for dynamic web pages

ICAWEB429A Create a markup language document to specification