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Qualification details

ICA40911 - Certificate IV in Digital and Interactive Games (Release 2)

Summary

Usage recommendation:
Superseded
Mapping:
MappingNotesDate
Is superseded by and equivalent to ICT40915 - Certificate IV in Digital and Interactive GamesUpdated to meet Standards for Training Packages. 24/Mar/2015

Releases:
ReleaseRelease date
2 (this release) 07/Nov/2013
(View details for release 1) 18/Jul/2011

Units of competency

CodeSort Table listing Units of Competency by the Code columnTitleSort Table listing Units of Competency by the Title columnUsage RecommendationSort Table listing Units of Competency by the Usage Recommendation columnEssentialSort Table listing Units of Competency by the Essential column
ICAGAM404A - Apply artificial intelligence in game developmentApply artificial intelligence in game developmentSupersededElective
ICAGAM417A - Apply digital effects to interactive productsApply digital effects to interactive productsSupersededElective
ICAPRG527A - Apply intermediate object-oriented language skillsApply intermediate object-oriented language skillsSupersededElective
ICAPRG406A - Apply introductory object-oriented language skillsApply introductory object-oriented language skillsSupersededElective
ICAPRG301A - Apply introductory programming techniquesApply introductory programming techniquesSupersededElective
ICAPRG417A - Apply mathematical techniques for software developmentApply mathematical techniques for software developmentSupersededElective
ICAGAM301A - Apply simple modelling techniquesApply simple modelling techniquesSupersededElective
ICAPRG415A - Apply skills in object-oriented designApply skills in object-oriented designSupersededElective
BSBCRT401A - Articulate, present and debate ideasArticulate, present and debate ideasSupersededElective
ICAPRG405A - Automate processesAutomate processesSupersededElective
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Classifications

SchemeCodeClassification value
ANZSCO Identifier 232413 Multimedia Designer 
ASCO (occupation type) Identifier 2533-13 Graphic Designer 
ASCED Qualification/Course Field of Education Identifier 0201 Computer Science 
Qualification/Course Level of Education Identifier 511 Certificate IV 
Taxonomy - Industry Sector N/A Multimedia Technology 
Taxonomy - Occupation N/A Animation Assistant,3D Games Animator,Games Programmer 

Classification history

SchemeCodeClassification valueStart dateEnd date
ANZSCO Identifier 232413 Multimedia Designer 04/Nov/2011 
ASCO (occupation type) Identifier 2533-13 Graphic Designer 04/Nov/2011 
ASCED Qualification/Course Field of Education Identifier 0201 Computer Science 04/Nov/2011 
Qualification/Course Level of Education Identifier 511 Certificate IV 18/Jul/2011 
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Modification History

Release 

Comments 

Release 2

This Qualification released with ICA11 Information and Communications Technology Training Package version 2.0

Updated elective unit to most current version.

Release 1

This Qualification first released with ICA11 Information and Communications Technology Training Package version 1.0

Description

This qualification provides the skills and knowledge for an individual to be competent in supporting the design, development and programming of basic digital games briefs as part of a larger development team. The qualification has a small suite of core units with an opportunity to select units from specialist groups of electives across the different artistic or programming fields of the industry.

Job roles 

Possible job titles relevant to this qualification include:

  • support 2-D/3-D artist
  • assistant animator
  • assistant designer
  • support games developer
  • assistant graphic/media designer
  • interaction media developer
  • support digital media developer
  • assistant PC games programmer
  • support web designer.

Pathways Information

Pathways into the qualification 

Preferred pathways for candidates considering this qualification include:

  • after achieving ICA30111 Certificate III in Information, Digital Media and Technology, or other relevant qualifications or units equivalent to the core of ICA30111

OR

  • after achieving a Year 12 certificate and relevant ICT experience equivalent to the following units of competency:
  • ICAICT201A Use computer operating systems and hardware
  • ICAICT202A Work and communicate effectively in an IT environment
  • ICAICT203A Operate application software packages
  • ICAWEB201A Use social media tools for collaboration and engagement

OR

  • with demonstrated vocational experience in a range of ICT and games development environments.

Pathways from the qualification 

ICA50211 Diploma of Digital and Interactive Games, or a range of other Diploma qualifications.

Licensing/Regulatory Information

There is no link between this qualification and licensing, legislative or regulatory requirements. However users should confirm requirements with the relevant federal, state or territory authority. There may be some alignment with industry standard certification competencies.

Entry Requirements

There are no entry requirements for this qualification.

Employability Skills Summary

The following table contains a summary of the employability skills required by industry for this qualification. The employability skills facets described here are broad industry requirements that may vary depending on qualification packaging options.

Employability skill 

Industry/enterprise requirements for this qualification 

Communication

  • researching and gathering information on the games industry
  • documenting work and producing technical reports for games design and development
  • articulating, presenting and debating ideas for games development
  • writing scripts, storyboards, content and stories for games

Teamwork

  • working collaboratively with team members
  • supporting team members and project leader to meet deadlines

Initiative and enterprise

  • generating solutions in response to individual and collaborative project tasks

Planning and organising

  • producing concept design and documentation/storyboarding
  • meeting resource implications and requirements

Problem-solving

  • developing creative and technical solutions or outcomes in response to presented design briefs and exercises

Self-management

  • applying safe and sustainable work practices
  • meeting copyright, ethical and privacy standards in the areas of security, legal, moral and ethical practice

Learning

  • maintaining knowledge of digital media tools and software applications
  • keeping up-to-date and maintaining own competence

Technology

  • using a range of 2-D and 3-D games development software and tools to design and produce an interactive game

Packaging Rules

Total number of units = 16 

4 core units  plus

12 elective units 

The elective units consist of:

  • 5 units from one of the following specialist elective groups:
  • Group A Design 
  • Group B Programming 
  • Group C Art  
  • of the remaining units: 
  • up to 7 may be from the specialist elective groups below or from Group D general elective units below or elsewhere in ICA11 
  • up to 3 may be from elsewhere in  ICA11 or from any other Training Package or accredited course at Certificate IV or Diploma level .

The elective units chosen must be relevant to the work outcome and meet local industry needs.

Core units 

BSBOHS302B Participate effectively in OHS communication and consultative processes

ICAGAM401A Produce an interactive game

ICAICT418A Contribute to copyright, ethics and privacy in an IT environment

ICAICT419A Work effectively in the digital media industry

Elective units 

Specialist elective units 

Group A Design 

CUFPPM404A Create storyboards

ICAGAM402A Identify and apply principles of games design and game playing

ICAGAM403A Create design documents for interactive games

ICAGAM405A Write story and content for digital games

ICAGAM406A Create visual design components for interactive games

ICAGAM407A Write scripts for interactive games

Group B Programming 

ICAGAM404A Apply artificial intelligence in game development

ICAICT406A Build a graphical user interface

ICAPRG301A Apply introductory programming techniques

ICAPRG405A Automate processes

ICAPRG406A Apply introductory object-oriented language skills

ICAPRG413A Use a library or pre-existing components

ICAPRG415A Apply skills in object-oriented design

ICAPRG417A Apply mathematical techniques for software development

ICAPRG527A Apply intermediate object-oriented language skills

Group C Art 

CUFANM301A Create 2D digital animations

CUFANM302A Create 3D digital animations

CUFANM303A Create 3D digital models

CUFANM402A Create digital visual effects

CUVDRA201A Develop drawing skills

ICADMT402A Produce interactive animation

ICADMT403A Produce and edit digital images

ICAGAM301A Apply simple modelling techniques

ICAGAM302A Design and apply simple textures to digital art

ICAGAM303A Review and apply the principles of animation

ICAGAM408A Use 3-D animation interface and toolsets

ICAGAM409A Create 3-D characters for interactive games

ICAGAM410A Develop 3-D components for interactive games

ICAGAM412A Design interactive media

ICAGAM413A Design and create 3-D digital models

ICAGAM414A Create audio for digital games

ICAGAM416A Prepare and complete image rendering processes

ICAGAM417A Apply digital effects to interactive products

ICAGAM418A Use simple modelling for animation

General elective units 

Group D 

BSBCRT401A Articulate, present and debate ideas

ICAICT408A Create technical documentation

ICAICT417A Identify, evaluate and apply current industry-specific technologies to meet industry standards

ICAICT420A Develop client user interface