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Unit of competency details

CUFRAD01A - Originate and develop the concept (Release 1)

Summary

Usage recommendation:
Deleted
The Deleted usage recommendation was implemented on 13 June 2017 to describe training components that have no replacement. Enrolments in training components and statements of attainment or qualifications issued before 13 June 2017 are valid. For any components marked as deleted after 13 June 2017, the applicable transition/teach-out periods apply. For specific questions regarding the enrolment, delivery or issuance of a statement of attainment/qualification, please contact your training regulator.
Mapping:
MappingNotesDate
DeletedDeleted from CUF01 Film, TV, Radio and Multimedia Training Package (Superseded by CUF07)31/Dec/2007

Releases:
ReleaseRelease date
1 1 (this release) 20/Dec/2005

Classifications

SchemeCodeClassification value
ASCED Module/Unit of Competency Field of Education Identifier 080301 Business Management  

Classification history

SchemeCodeClassification valueStart dateEnd date
ASCED Module/Unit of Competency Field of Education Identifier 080301 Business Management  20/Dec/2005 
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Modification History

Not applicable.

Unit Descriptor

This unit describes the skills and knowledge required to originate a project in cultural industries and develop the concept to that stage where it becomes the basis of a creative and effective production.

This unit describes the skills and knowledge required to originate a project in cultural industries and develop the concept to that stage where it becomes the basis of a creative and effective production

Application of the Unit

Not applicable.

Licensing/Regulatory Information

Not applicable.

Pre-Requisites

Not applicable.

Employability Skills Information

Not applicable.

Elements and Performance Criteria Pre-Content

Not applicable.

Elements and Performance Criteria

Elements and Performance Criteria 

Element 

Performance Criteria 

1

Clarify creative ideas

1.1

Identify purpose of production and who the audience/user for the product will be

1.2

Refine the concept in terms of purpose, broad content, style, aesthetic effect, intended audience and other factors depending on the medium

1.3

Identify a range of different, innovative and creative solutions

1.4

Document the concept in an appropriate format

2

Investigate approaches to the realisation of the idea

2.1

Identify possible approaches and media to be used to achieve the desired outcome

2.2

Evaluate the impact of different approaches and the creativity and technical feasibility of each

2.3

Consult with appropriate personnel, identifying and discussing a range of creative and technical approaches

2.4

Investigate the effects and advantages of various combinations of media to be used to achieve a creative, innovative and appropriate outcome

2.5

Identify the resources and equipment required by the project

3

Evaluate possible approaches

3.1

Determine advantages and disadvantages of each approach/strategy based on criteria such as creativity, appropriateness to the user/audience, technical feasibility

3.2

Determine any constraints to realisation of the concept

3.3

Evaluate approaches and select the approach which will result in achieving the desired outcome

4

Develop the concept to an operational level

4.1

Develop a detailed specification for the project in terms of creativity, the audience/user, budget, and technical requirements

4.2

Review the plan and the detailed specification and refine them

4.3

Specify the creative and technical requirements of the production

Required Skills and Knowledge

Not applicable.

Evidence Guide

Underpinning skills and knowledge 

Assessment must include evidence of essential knowledge of, and skills in, the following areas:

principles of effective and creative design

visual design and communication principles

the range of media available

the variety of methods available

the theory of human/machine interaction

principles of adult learning and instructional techniques

technical feasibility

Linkages to other units 

This unit underpins effective performance in a range of cultural industry units. It is recommended that this unit is delivered/assessed in conjunction with other units which have a design and/or project base.

Critical aspects of evidence 

This unit of competence applies to a range of industry sectors. The focus of assessment will depend on the industry sector. Assessment must be customised to meet the needs of the particular sector in which performance is being assessed. Assessment should only address those variable circumstances, listed in the range of variables statements, which apply to the chosen context.

The following evidence is critical to the judgement of competence in this unit:

the ability to generate creative and effective concepts and evaluate them

the ability to translate an original idea into a concrete proposal

the ability to document a proposal using a method appropriate to the audience

Method and context of assessment 

Assessment may take place on the job, off the job or a mix of both of these. Off the job assessment must be undertaken in a closely simulated workplace environment.

Assessment may incorporate a range of methods to assess performance and the application of essential underpinning knowledge, and might include:

practical demonstration (direct observation may need to occur on more than one occasion to establish consistency of performance)

role play

case studies

work samples or simulated workplace activities

oral questioning/interview aimed at evaluating the processes used in developing and realising the creative concept

projects/reports/logbooks

third party reports and authenticated prior achievements

portfolios of evidence which demonstrate the processes used in developing and realising the creative concept

Evidence of competence would be best obtained by evaluation of a number of concept development tasks ensuring coverage of a wide range of styles and activities.

The assessment should cover the full range of information needed to evaluate proposals and take the development of an effective and creative project forward to the production stage.

Resource requirements 

This unit of competency does not have any significant resource requirements but access to a computer and appropriate software to develop the proposal would be useful.

Underpinning skills and knowledge 

Assessment must include evidence of essential knowledge of, and skills in, the following areas:

principles of effective and creative design

visual design and communication principles

the range of media available

the variety of methods available

the theory of human/machine interaction

principles of adult learning and instructional techniques

technical feasibility

Linkages to other units 

This unit underpins effective performance in a range of cultural industry units. It is recommended that this unit is delivered/assessed in conjunction with other units which have a design and/or project base.

Critical aspects of evidence 

This unit of competence applies to a range of industry sectors. The focus of assessment will depend on the industry sector. Assessment must be customised to meet the needs of the particular sector in which performance is being assessed. Assessment should only address those variable circumstances, listed in the range of variables statements, which apply to the chosen context.

The following evidence is critical to the judgement of competence in this unit:

the ability to generate creative and effective concepts and evaluate them

the ability to translate an original idea into a concrete proposal

the ability to document a proposal using a method appropriate to the audience

Method and context of assessment 

Assessment may take place on the job, off the job or a mix of both of these. Off the job assessment must be undertaken in a closely simulated workplace environment.

Assessment may incorporate a range of methods to assess performance and the application of essential underpinning knowledge, and might include:

practical demonstration (direct observation may need to occur on more than one occasion to establish consistency of performance)

role play

case studies

work samples or simulated workplace activities

oral questioning/interview aimed at evaluating the processes used in developing and realising the creative concept

projects/reports/logbooks

third party reports and authenticated prior achievements

portfolios of evidence which demonstrate the processes used in developing and realising the creative concept

Evidence of competence would be best obtained by evaluation of a number of concept development tasks ensuring coverage of a wide range of styles and activities.

The assessment should cover the full range of information needed to evaluate proposals and take the development of an effective and creative project forward to the production stage.

Resource requirements 

This unit of competency does not have any significant resource requirements but access to a computer and appropriate software to develop the proposal would be useful.

Range Statement

Media considered may include :

film

video

audio

still pictures

text

art work

live performances

multimedia

internet

Purposes of the production may be provision of :

education

entertainment

information

documentary

advertisement

game

Formats for documentation may include :

proposal to be submitted to a funding body

brief for a consultant

technical specification document

description of a creative proposal for inhouse consideration

Appropriate personnel to consult may include :

designers

IT personnel

film/television professionals

educators

designers

writers

musicians

clients/customers

heads of department

other technical staff

other specialist creative and administrative staff

Factors to be considered include :

length of program/film

navigation/flow (mm)

delivery platform (mm)

interactivity (mm)

level of skill and understanding required for use

Constraints to the project may be :

cost

finance

skilled experts

personnel

equipment

technical difficulty

Resources and equipment may include :

all the specialist staff required for successful development of the proposed product

computers

application software

video and audio equipment

editing equipment

Media considered may include :

film

video

audio

still pictures

text

art work

live performances

multimedia

internet

Purposes of the production may be provision of :

education

entertainment

information

documentary

advertisement

game

Formats for documentation may include :

proposal to be submitted to a funding body

brief for a consultant

technical specification document

description of a creative proposal for inhouse consideration

Appropriate personnel to consult may include :

designers

IT personnel

film/television professionals

educators

designers

writers

musicians

clients/customers

heads of department

other technical staff

other specialist creative and administrative staff

Factors to be considered include :

length of program/film

navigation/flow (mm)

delivery platform (mm)

interactivity (mm)

level of skill and understanding required for use

Constraints to the project may be :

cost

finance

skilled experts

personnel

equipment

technical difficulty

Resources and equipment may include :

all the specialist staff required for successful development of the proposed product

computers

application software

video and audio equipment

editing equipment

Unit Sector(s)

Not applicable.