Modification History
Not applicable.
Unit Descriptor
Unit descriptor |
This unit describes the performance outcomes, skills and knowledge required to animate simple 3D models and create 3D animations. No licensing, legislative, regulatory or certification requirements apply to this unit at the time of endorsement. |
Application of the Unit
Application of the unit |
This unit requires the application of basic 3D animation skills to create animations for inclusion in interactive media products, short stand-alone animated sequences and basic games. At this level, animators are working with 3D digital models that have already been created. Animated sequences may include audio components. Animations are created using a range of industry-current software that is constantly evolving, so it is essential that people working in this area keep up to date with the latest software. This unit does not include techniques for stop-motion, cell-analogue and real time animation. Nor does it cover more sophisticated animation techniques used in film, television and high-end games. These are addressed in:
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Licensing/Regulatory Information
Not applicable.
Pre-Requisites
Prerequisite units |
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Employability Skills Information
Employability skills |
This unit contains employability skills. |
Elements and Performance Criteria Pre-Content
Elements describe the essential outcomes of a unit of competency. |
Performance criteria describe the performance needed to demonstrate achievement of the element. Where bold italicised text is used, further information is detailed in the required skills and knowledge section and the range statement. Assessment of performance is to be consistent with the evidence guide. |
Elements and Performance Criteria
ELEMENT |
PERFORMANCE CRITERIA |
Clarify animation requirements |
1. With reference to production documentation , clarify 3D animation requirements and design specifications in consultation with relevant personnel 2. Examine the models to be animated to determine the most appropriate animation techniques 3. Identify the file format and delivery platform for animated sequences 4. Identify factors that may influence animation design approach 5. In consultation with relevant personnel, clarify work flow sequences to ensure that production schedule deadlines are met |
Plan approach |
6. Research animations, artworks and other creative sources that may inspire visual design ideas 7. Generate a range of animation ideas that are technically feasible, respond to briefs and provide creative solutions to all design issues 8. Present animation ideas to relevant personnel using appropriate design techniques . 9. Adjust approach to incorporate feedback and agree on final design concepts 10. Discuss and select 3D animation software with relevant personnel to ensure that animated sequences meet specified outcomes 11. Analyse audio assets supplied for animations as required |
Produce animated sequences for review |
12. Create 3D animations using animation techniques to suit design requirements 13. Apply basic animation principles , screen principles , visual design principles and communication principles 14. Apply real world camera techniques to virtual cameras used in 3D animation 15. Render completed animated sequences 16. Save and store animated sequences using appropriate output file formats, standard naming conventions and version control protocols 17. Present 3D animated sequences to relevant personnel for evaluation by agreed deadlines |
Finalise animated sequences |
18. Review animated sequences to assess creative solutions to design briefs, appropriateness to users/audience and technical feasibility 19. Discuss and confirm with relevant personnel additional requirements or modifications and complete changes as required |
Required Skills and Knowledge
REQUIRED SKILLS AND KNOWLEDGE |
This section describes the skills and knowledge required for this unit. |
Required skills |
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Required knowledge |
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Evidence Guide
EVIDENCE GUIDE |
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The Evidence Guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package. |
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Overview of assessment |
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Critical aspects for assessment and evidence required to demonstrate competency in this unit |
Evidence of the following is essential:
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Context of and specific resources for assessment |
Assessment must ensure:
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Method of assessment |
A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:
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Guidance information for assessment |
Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, for example:
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Range Statement
RANGE STATEMENT |
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The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included. |
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Production documentation may include |
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3D animations may include: |
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Design specifications may include: |
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Relevant personnel may include: |
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Animation techniques may include: |
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File formats may include: |
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Delivery platforms may include: |
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Factors may include: |
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Design techniques may include: |
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Animation software may include: |
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Audio assets may include: |
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Animation principles may include: |
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Screen principles may include: |
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Visual design principles may include: |
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Communication principles may include: |
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Unit Sector(s)
Unit sector |
Competency field
Competency field |
Visual communication - animation and digital effects |
Co-requisite units
Co-requisite units |
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