Modification History
Not applicable.
Unit Descriptor
Unit descriptor |
This unit describes the performance outcomes, skills and knowledge required to use industry-current software to create 2D animations. No licensing, legislative, regulatory or certification requirements apply to this unit at the time of endorsement. |
Application of the Unit
Application of the unit |
This unit addresses basic 2D animation skills directed at developing animations for inclusion in interactive media products, short stand-alone animated sequences and basic games. A person in this role works closely with other members of a production team and reports to a senior animator, designer, director or producer. The short dynamic animations they produce may include audio components. Skills associated with 3D digital animation are covered in:
More complex skills associated with 3D character animation, including animating facial expressions and lip syncing, are covered in:
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Licensing/Regulatory Information
Not applicable.
Pre-Requisites
Prerequisite units |
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Employability Skills Information
Employability skills |
This unit contains employability skills. |
Elements and Performance Criteria Pre-Content
Elements describe the essential outcomes of a unit of competency. |
Performance criteria describe the performance needed to demonstrate achievement of the element. Where bold italicised text is used, further information is detailed in the required skills and knowledge section and the range statement. Assessment of performance is to be consistent with the evidence guide. |
Elements and Performance Criteria
ELEMENT |
PERFORMANCE CRITERIA |
Identify animation requirements |
1. Clarify 2D animation requirements, including design specifications and storyboard in consultation with relevant personnel 2. Clarify target users/audience and requirements with regard to output formats and delivery platforms |
Generate and assess ideas |
3. Review animations, artworks and other creative sources that may inspire design ideas 4. Obtain other relevant information that may influence design ideas 5. Generate a range of animation ideas that are technically feasible, respond to specifications and provide creative solutions to all design issues 6. Present animation ideas to relevant personnel using appropriate design techniques |
Plan approach |
7. Assess the range of industry-current 2D animation software available to determine compatibility with design specifications 8. In consultation with relevant personnel, select the most appropriate 2D animation software for a given purpose 9. Evaluate initial design ideas and specifications against findings and discuss with relevant personnel to select final design concept |
Produce animations |
10. Apply basic screen principles , visual design principles , communication principles , animation techniques and animation principles to produce animated sequences 11. Source and import, or generate sufficient quantity of key drawings to establish required actions 12. Combine animated objects to produce single sequences according to creative requirements and specifications 13. Integrate audio assets where necessary 14. Save and store animations using appropriate output file formats and standard naming conventions |
Finalise animations |
15. Review animations to assess creative solutions to design specifications, appropriateness to users/audience and technical feasibility 16. Discuss and confirm with relevant personnel additional requirements or modifications to overall designs or animations and undertake necessary amendments |
Required Skills and Knowledge
REQUIRED SKILLS AND KNOWLEDGE |
This section describes the skills and knowledge required for this unit. |
Required skills |
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Required knowledge |
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Evidence Guide
EVIDENCE GUIDE |
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The Evidence Guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package. |
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Overview of assessment |
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Critical aspects for assessment and evidence required to demonstrate competency in this unit |
Evidence of the following is essential:
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Context of and specific resources for assessment |
Assessment must ensure:
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Method of assessment |
A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:
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Guidance information for assessment |
Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, for example:
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Range Statement
RANGE STATEMENT |
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The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included. |
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2D animations may include: |
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Design specifications may include: |
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Relevant personnel may include: |
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Output formats may include: |
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Delivery platforms may include: |
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Design techniques may include: |
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Animation software may include: |
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Screen principles may include: |
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Visual design principles may include: |
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Communication principles may include: |
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Animation techniques may include: |
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Animation principles may include: |
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Audio assets may include: |
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Unit Sector(s)
Unit sector |
Competency field
Competency field |
Visual communication - animation and digital effects |
Co-requisite units
Co-requisite units |
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