^

 
 

Unit of competency details

CUAMPF502 - Incorporate interactive technology into performance (Release 1)

Summary

Usage recommendation:
Superseded
Mapping:
MappingNotesDate
Is superseded by and equivalent to CUAMPF512 - Use interactive technology in performances 15/Apr/2021
Supersedes and is equivalent to CUSMPF502A - Incorporate interactive technology into performanceUpdated to meet Standards for Training Packages. Minor edits to elements and performance criteria. 14/Jan/2016

Releases:
ReleaseRelease date
1 1 (this release) 15/Jan/2016


Classifications

SchemeCodeClassification value
ASCED Module/Unit of Competency Field of Education Identifier 100701 Audio Visual Studies 

Classification history

SchemeCodeClassification valueStart dateEnd date
ASCED Module/Unit of Competency Field of Education Identifier 100701 Audio Visual Studies 24/Jun/2016 
The content being displayed has been produced by a third party, while all attempts have been made to make this content as accessible as possible it cannot be guaranteed. If you are encountering issues following the content on this page please consider downloading the content in its original form

Unit of competency

Modification History

Release  

Comments 

Release 1

This version first released with CUA Creative Arts and Culture Training Package version 2.0.

Application

This unit describes the skills and knowledge required to use music technology as a creative tool in performance.

It applies to musicians and artists who use audio software applications and sensor/gesture based electronic instruments to manipulate a performance while it is happening.

Interactive technology can be applied in all musical genres and styles, from electronic dance music DJs, to solo or ensemble performances, to experimental sound sculptures and installations.

No licensing, legislative or certification requirements apply to this unit at the time of publication.

Unit Sector

Performing arts – music performance

Elements and Performance Criteria

ELEMENT 

PERFORMANCE CRITERIA 

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Generate ideas for enhancing performances

1.1 Research ways in which interactive technologies can be applied to music performances

1.2 Listen to or view recordings of performances where interactive technologies have been used, as a way of generating ideas in relation to own music practice

1.3 Collaborate with appropriate people to explore ideas for incorporating interactive technology into planned performances

1.4 Identify factors that may affect how interactive technology can be incorporated into planned performances, and adjust ideas accordingly

2. Prepare interactive elements

2.1 Set up instruments and equipment in accordance with work health and safety (WHS) principles and product instructions

2.2 Use features of relevant software and/or electronic devices to generate a sample of interactive elements required for performances

2.3 Discuss and evaluate the effectiveness of work in progress with appropriate people

2.4 Incorporate feedback and new ideas into the preparation of interactive elements as required

2.5 Review and test interactive elements, and make necessary adjustments

2.6 Confirm plan for use of interactive technology in own performance

3. Integrate interactive elements

3.1 Implement plan for incorporating interactive technology elements in performance

3.2 Respond to contingencies to maintain the integrity of the performance

3.3 Interact professionally with fellow performers, stage management and other artistic, venue, studio and organisational staff as required

3.4 Take and give cues to contribute to a cohesive performance

4. Review performances

4.1 Assess contribution of interactive technology to performance in discussion with appropriate people

4.2 Develop strategies for improving application of interactive technology in future performances

Foundation Skills

This section describes language, literacy, numeracy and employment skills incorporated in the performance criteria that are required for competent performance.

Skill 

Performance  Criteria 

Description 

Reading

1.1, 1.4

  • Evaluates research to identify areas that can be explored further and incorporated into performance

Oral Communication

1.2, 1.3, 2.3, 3.3, 3.4, 4.1

  • Participates in a verbal exchange of ideas/solutions, and uses detailed and clear language to contribute information and express requirements

Navigate the world of work

2.1, 3.3

  • Contributes to roles and responsibilities of self and others

Interact with others

1.3, 2.3, 3.3, 3.4, 4.1

  • Collaborates with others about the creative process
  • Selects and uses appropriate practices and protocols to communicate with a range of people

Get the work done

1.1-1.4, 2.2, 2.4, 2.5, 2.6, 3.1, 3.2, 4.1, 4.2

  • Plans and implements complex tasks, including addressing defects and breakdowns, to achieve required goals
  • Develops new and innovative ideas through exploration and analysis
  • Uses analytical skills to evaluate options and make decisions
  • Uses digital technologies and applications to enhance music-based performances

Unit Mapping Information

Code and title  

current version 

Code and title 

previous version 

Comments 

Equivalence status 

CUAMPF502 Incorporate interactive technology into performance

CUSMPF502A Incorporate interactive technology into performance

Updated to meet Standards for Training Packages. Minor edits to elements and performance criteria.

Equivalent unit

Links

Companion Volume implementation guides are found in VETNet - https://vetnet.gov.au/Pages/TrainingDocs.aspx?q=1db201d9-4006-4430-839f-382ef6b803d5

 

Assessment requirements

Modification History

Release 

Comments 

Release 1

This version first released with CUA Creative Arts and Culture Training Package version 2.0.

Performance Evidence

Evidence of the ability to:

  • explore ways to use interactive technologies
  • develop and present at least two technology based interactive music performances, demonstrating the fusion of interactive technology and music performance
  • collaborate with others involved in the performances
  • identify ways to improve use of interactive technology.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

Knowledge Evidence

To complete the unit requirements safely and effectively, the individual must:

  • explain ways in which interactive technology can be used in music performances
  • describe equipment and software used for incorporating interactive technology into music based performances and the range of effects achieved
  • outline challenges that typically arise in the context of incorporating interactive technology into music based performances, and explain how they might be overcome
  • describe work health and safety (WHS) principles relevant to use of interactive technology in performance.

Assessment Conditions

Assessment must be conducted in a safe environment where evidence gathered demonstrates consistent performance of typical activities experienced in creative arts industry environments. The assessment environment must include access to:

  • relevant instruments and technology based equipment and software
  • suitable performance space.

Assessors of this unit must satisfy the requirements for assessors in applicable vocational educational and training legislation, frameworks and/or standards.

Links

Companion Volume implementation guides are found in VETNet - https://vetnet.gov.au/Pages/TrainingDocs.aspx?q=1db201d9-4006-4430-839f-382ef6b803d5