Unit of competency
Modification History
Release |
Comments |
Release 1 |
This version first released with CUA Creative Arts and Culture Training Package version 2.0. |
Application
This unit describes the skills and knowledge required to plan and implement design concepts and use industry animation software to create 2D animations for inclusion in interactive media products, short stand-alone animated sequences and basic games.
It applies to individuals who work in a team environment and report to a senior animator, designer, director or producer.
No licensing, legislative or certification requirements apply to this unit at the time of publication.
Unit Sector
Visual Communication – Animation and Digital Effects
Elements and Performance Criteria
ELEMENT |
PERFORMANCE CRITERIA |
Elements describe the essential outcomes. |
Performance criteria describe the performance needed to demonstrate achievement of the element. |
1. Identify animation requirements |
1.1 Clarify 2D animation requirements, including design specifications and storyboard in consultation with relevant people 1.2 Clarify target users or audience and requirements with regard to output formats and delivery platforms |
2. Generate and assess ideas |
2.1 Review animations, artworks and other creative sources that may inspire design ideas 2.2 Generate a range of animation ideas that are technically feasible, respond to specifications and provide creative solutions to all design issues 2.3 Discuss animation ideas with relevant people |
3. Plan approach |
3.1 Assess the range of 2D animation software to determine compatibility with design specifications 3.2 Select the most appropriate 2D animation software in consultation with relevant people 3.3 Evaluate initial design ideas and discuss with relevant people to select final design concept to meet production requirements and timelines |
4. Produce animations |
4.1 Apply basic screen, visual design, communication and animation principles and animation techniques to produce animated sequences based on concept 4.2 Use animation software to import or generate sufficient quantity of key frames to establish required actions 4.3 Check copyright conditions on images from external sources 4.4 Combine animated objects to produce single sequences according to creative requirements and specifications 4.5 Integrate audio assets where necessary 4.6 Adopt safe ergonomic practices when using screens and keyboards for long periods of time 4.7 Save and store animations using appropriate output file formats and standard naming conventions |
5. Finalise animations |
5.1 Review animations to assess creative solutions to design specifications, appropriateness to users or audience and technical feasibility 5.2 Discuss and confirm with relevant people additional requirements or modifications to overall designs or animations and undertake necessary amendments |
Foundation Skills
This section describes language, literacy, numeracy and employment skills incorporated in the performance criteria that are required for competent performance.
Skill |
Performance Criteria |
Description |
Reading |
1.1, 2.1-2.3, 3.1, 3.3, 4.3, 4.4, 5.1 |
|
Writing |
2.3, 4.1, 4.7, 5.2 |
|
Oral Communication |
1.1, 2.3, 3.2, 3.3, 4.1, 5.2 |
|
Navigate the world of work |
4.3, 4.6 |
|
Interact with others |
1.1, 2.3, 3.2, 3.3, 4.1, 5.2 |
|
Get the work done |
1.1, 1.2, 2.1-2.3, 3.1-3.3, 4.1, 4.2, 4.4, 4.5, 5.1, 5.2 |
|
Unit Mapping Information
Code and title current version |
Code and title previous version |
Comments |
Equivalence status |
CUAANM301 Create 2D digital animations |
CUFANM301A Create 2D digital animations |
Updated to meet Standards for Training Packages. Performance criteria combined and reworded for clarity. |
Equivalent unit |
Links
Companion Volume implementation guides are found in VETNet - https://vetnet.gov.au/Pages/TrainingDocs.aspx?q=1db201d9-4006-4430-839f-382ef6b803d5