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Unit of competency details

CUAANM301 - Create 2D digital animations (Release 1)

Summary

Usage recommendation:
Current
Mapping:
MappingNotesDate
Supersedes and is equivalent to CUFANM301A - Create 2D digital animationsUpdated to meet Standards for Training Packages. Performance criteria combined and reworded for clarity. 13/Jan/2016

Release Status:
Current
Releases:
ReleaseRelease date
1 1 (this release) 14/Jan/2016


Accredited courses that have this unit in the completion mapping

Training packages that include this unit

CodeTitleSort Table listing Training packages that include this unit by the Title columnRelease
ICT - Information and Communications TechnologyInformation and Communications Technology 2.0-5.0 
ICP - Printing and Graphic ArtsPrinting and Graphic Arts 2.0-3.0 
CUA - Creative Arts and Culture Training PackageCreative Arts and Culture Training Package 2.0-4.1 

Qualifications that include this unit

CodeTitleSort Table listing Qualifications that include this unit by the Title columnRelease
ICT40915 - Certificate IV in Digital and Interactive GamesCertificate IV in Digital and Interactive Games 2-4 
ICT40815 - Certificate IV in Digital Media TechnologiesCertificate IV in Digital Media Technologies 2-4 
ICT40118 - Certificate IV in Information TechnologyCertificate IV in Information Technology 
ICT40115 - Certificate IV in Information TechnologyCertificate IV in Information Technology 
ICT30118 - Certificate III in Information, Digital Media and TechnologyCertificate III in Information, Digital Media and Technology 1-2 
ICT30115 - Certificate III in Information, Digital Media and TechnologyCertificate III in Information, Digital Media and Technology 
ICP31415 - Certificate III in Print CommunicationsCertificate III in Print Communications 1-2 
CUA41215 - Certificate IV in Screen and MediaCertificate IV in Screen and Media 
CUA31015 - Certificate III in Screen and MediaCertificate III in Screen and Media 1-2 
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Classifications

SchemeCodeClassification value
ASCED Module/Unit of Competency Field of Education Identifier 100399 Visual Arts And Crafts, N.e.c. 

Classification history

SchemeCodeClassification valueStart dateEnd date
ASCED Module/Unit of Competency Field of Education Identifier 100399 Visual Arts And Crafts, N.e.c. 24/Jun/2016 
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Unit Of competency

Modification History

Release 

Comments 

Release 1

This version first released with CUA Creative Arts and Culture Training Package version 2.0.

Application

This unit describes the skills and knowledge required to plan and implement design concepts and use industry animation software to create 2D animations for inclusion in interactive media products, short stand-alone animated sequences and basic games.

It applies to individuals who work in a team environment and report to a senior animator, designer, director or producer.

No licensing, legislative or certification requirements apply to this unit at the time of publication.

Unit Sector

Visual Communication – Animation and Digital Effects

Elements and Performance Criteria

ELEMENT 

PERFORMANCE CRITERIA 

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Identify animation requirements

1.1 Clarify 2D animation requirements, including design specifications and storyboard in consultation with relevant people

1.2 Clarify target users or audience and requirements with regard to output formats and delivery platforms

2. Generate and assess ideas

2.1 Review animations, artworks and other creative sources that may inspire design ideas

2.2 Generate a range of animation ideas that are technically feasible, respond to specifications and provide creative solutions to all design issues

2.3 Discuss animation ideas with relevant people

3. Plan approach

3.1 Assess the range of 2D animation software to determine compatibility with design specifications

3.2 Select the most appropriate 2D animation software in consultation with relevant people

3.3 Evaluate initial design ideas and discuss with relevant people to select final design concept to meet production requirements and timelines

4. Produce animations

4.1 Apply basic screen, visual design, communication and animation principles and animation techniques to produce animated sequences based on concept

4.2 Use animation software to import or generate sufficient quantity of key frames to establish required actions

4.3 Check copyright conditions on images from external sources

4.4 Combine animated objects to produce single sequences according to creative requirements and specifications

4.5 Integrate audio assets where necessary

4.6 Adopt safe ergonomic practices when using screens and keyboards for long periods of time

4.7 Save and store animations using appropriate output file formats and standard naming conventions

5. Finalise animations

5.1 Review animations to assess creative solutions to design specifications, appropriateness to users or audience and technical feasibility

5.2 Discuss and confirm with relevant people additional requirements or modifications to overall designs or animations and undertake necessary amendments

Foundation Skills

This section describes language, literacy, numeracy and employment skills incorporated in the performance criteria that are required for competent performance.

Skill 

Performance 

Criteria 

Description 

Reading

1.1, 2.1-2.3, 3.1, 3.3, 4.3, 4.4, 5.1

  • Interprets production documentation and design specifications in relation to own duties
  • Locates and reviews creative sources that may inspire new ideas

Writing

2.3, 4.1, 4.7, 5.2

  • Generates and records information for the design of 2D animations in required format
  • Uses standard naming conventions and version control protocols when saving and storing files

Oral Communication

1.1, 2.3, 3.2, 3.3, 4.1, 5.2

  • Obtains information by listening and questioning
  • Uses clear language to discuss ideas, contribute information, and express requirements

Navigate the world of work

4.3, 4.6

  • Complies with legislative requirements relevant to own position

Interact with others

1.1, 2.3, 3.2, 3.3, 4.1, 5.2

  • Responds to and draws on others’ perspectives when negotiating design of 2D animations
  • Collaborates to achieve joint outcomes in the design process, playing an active role in facilitating effective group interaction

Get the work done

1.1, 1.2, 2.1-2.3, 3.1-3.3, 4.1, 4.2, 4.4, 4.5, 5.1, 5.2

  • Organises and completes animation requirements in line with specifications, arranging consultations at key design points
  • Takes responsibility for decisions directly related to completion of own tasks
  • Uses digital software to create drawings and animations and to manage files

Unit Mapping Information

Code and title  

current version 

Code and title 

previous version 

Comments 

Equivalence status 

CUAANM301 Create 2D digital animations

CUFANM301A Create 2D digital animations

Updated to meet Standards for Training Packages. Performance criteria combined and reworded for clarity.

Equivalent unit

Links

Companion Volume implementation guides are found in VETNet - https://vetnet.education.gov.au/Pages/TrainingDocs.aspx?q=1db201d9-4006-4430-839f-382ef6b803d5

 

Assessment requirements

Modification History

Release 

Comments 

Release 1

This version first released with CUA Creative Arts and Culture Training Package version 2.0.

Performance Evidence

Evidence of the ability to:

  • interpret design specifications and generate a range of creative ideas and concepts that respond to the brief
  • collaborate with others to clarify requirements, discuss ideas, select final design concept and review final animations
  • use animation software to create 2D animations that meet requirements of design briefs within production deadlines
  • correctly name and store animations in appropriate file formats.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

Knowledge Evidence

To complete the unit requirements safely and effectively, the individual must:

  • explain basic animation techniques and principles
  • describe screen, visual design and communication principles as they apply to animations
  • outline intellectual property considerations if using images from external sources
  • identify work health and safety standards as they apply to using screens and keyboards for extended periods of time.

Assessment Conditions

Assessment must be conducted in a safe environment where evidence gathered demonstrates consistent performance of typical activities experienced in creative arts industry environments. The assessment environment must include access to:

  • production documents and briefs
  • resources, equipment and software required for 2D animations
  • interaction with others.

Assessors of this unit must satisfy the requirements for assessors in applicable vocational educational and training legislation, frameworks and/or standards.

Links

Companion Volume implementation guides are found in VETNet - https://vetnet.education.gov.au/Pages/TrainingDocs.aspx?q=1db201d9-4006-4430-839f-382ef6b803d5