Unit of competency
Modification History
Release |
Comments |
Release 1 |
This version first released with ICT Information and Communications Technology Training Package Version 1.0. |
Application
This unit describes the skills and knowledge required to design and create, advanced simulated effects in a 3-D and digital effects environment.
It applies to individuals with high-level mathematical, technical and communication skills working as concept artists, game designers, games programmers, animators and other personnel working in the game development industry.
No licensing, legislative or certification requirements apply to this unit at the time of publication.
Unit Sector
Game development
Elements and Performance Criteria
ELEMENT |
PERFORMANCE CRITERIA |
Elements describe the essential outcomes. |
Performance criteria describe the performance needed to demonstrate achievement of the element. |
1. Analyse approaches to design requirements |
1.1 Analyse the design requirements for particle systems, fluids and bodies outlined in the brief and organisational documents 1.2 Identify where the advanced simulated effects will fit into the production pipeline 1.3 Identify the factors that may influence the design approach to creating advanced simulated effects |
2. Demonstrate the application of advanced simulated effects |
2.1 Review the media and techniques that may inspire ideas for simulated effects 2.2 Respond to the brief and documents, and provide solutions to the creation of advanced simulated effects for 3-D environments 2.3 Present design ideas and design considerations, with justification of the choice of advanced simulated effects to the relevant personnel |
3. Plan approach to simulated effects |
3.1 Adapt and finalise the design according to feedback from the relevant personnel 3.2 Identify skills and processes required for creating advanced simulated effects systems 3.3 Source and gather reference materials, and maintain a portfolio of these references 3.4 Plan a time line to create the advanced simulated effects |
4. Produce particles, fluids and bodies for review |
4.1 Use programming languages to create code to assist, or produce, the advanced simulated effects 4.2 Using toolsets, create prototype of advanced simulated effects based on finalised design 4.3 Implement physics and forces to the advanced simulated effects, to produce the desired outcome 4.4 Conduct testing 4.5 Review the results, and present the created effects, to the relevant personnel for feedback and discussion about the implementation of the effects, in accordance to the requirements of the design |
5. Finalise advanced simulated effects |
5.1 Adapt the advanced simulated effects and design if necessary, according to feedback 5.2 Refine the advanced simulated effects 5.3 Present the finalised advanced simulation effects in the requested form, including the pre-production portfolio, demonstrating project research and development for evaluation, and review, by the relevant personnel |
Foundation Skills
This section describes language, literacy, numeracy and employment skills incorporated in the performance criteria that are required for competent performance.
Skill |
Performance Criteria |
Description |
Reading |
1.1, 2.1, 2.2 |
|
Writing |
2.3, 3.1, 4.1, 4.5, 5.1, 5.3 |
|
Oral Communication |
2.3, 3.1, 4.5, 5.1, 5.3 |
|
Numeracy |
2.2, 3.1, 4.3 |
|
Get the work done |
All |
|
Unit Mapping Information
Code and title current version |
Code and title previous version |
Comments |
Equivalence status |
ICTGAM515 Design and create advanced particles, fluids and bodies for 3-D digital effects |
ICAGAM515A Design and create advanced particles, fluids and bodies for 3-D digital effects |
Updated to meet Standards for Training Packages |
Equivalent unit |
Links
Companion Volume implementation guides are found in VETNet - https://vetnet.gov.au/Pages/TrainingDocs.aspx?q=a53af4e4-b400-484e-b778-71c9e9d6aff2