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Unit of competency details

ICTGAM417 - Apply digital effects to interactive products (Release 1)

Summary

Usage recommendation:
Deleted
The Deleted usage recommendation was implemented on 13 June 2017 to describe training components that have no replacement. Enrolments in training components and statements of attainment or qualifications issued before 13 June 2017 are valid. For any components marked as deleted after 13 June 2017, the applicable transition/teach-out periods apply. For specific questions regarding the enrolment, delivery or issuance of a statement of attainment/qualification, please contact your training regulator.
Mapping:
MappingNotesDate
DeletedDeleted from ICT Information and Communications Technology20/Jul/2020
Supersedes and is equivalent to ICAGAM417A - Apply digital effects to interactive productsUpdated to meet Standards for Training Packages24/Mar/2015

Releases:
ReleaseRelease date
1 1 (this release) 25/Mar/2015


Classifications

SchemeCodeClassification value
ASCED Module/Unit of Competency Field of Education Identifier 020115 Computer Graphics  

Classification history

SchemeCodeClassification valueStart dateEnd date
ASCED Module/Unit of Competency Field of Education Identifier 020115 Computer Graphics  30/Jul/2015 
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Unit of competency

Modification History

Release 

Comments 

Release 1

This version first released with ICT Information and Communications Technology Training Package Version 1.0.

Application

This unit describes the skills and knowledge required to apply digital effects to an interactive product.

It applies to individuals who support the design, development and programming of basic digital games, as part of a larger development team.

No licensing, legislative or certification requirements apply to this unit at the time of publication.

Unit Sector

Game development

Elements and Performance Criteria

ELEMENT 

PERFORMANCE CRITERIA 

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Identify and apply an interactive concept map of the production

1.1 Catalogue the individual components to be applied to the presentation

1.2 Identify, then apply, an interactive concept map showing the components in a logical layout and structure

1.3 Prepare an interactive storyboard for the production

2. Identify and apply digital effect components for the production

2.1 Identify the method for applying the digital effects framework to the presentation

2.2 Apply the framework for digital effects, using industry-standard methods

2.3 Refine the digital effects framework

2.4 Ensure that the framework conforms to project specifications

3. Identify and apply digital effect components for inclusion in the presentation

3.1 Identify the digital effect components for inclusion

3.2 Confirm that the digital effect components are in an appropriate format for the framework

3.3 Apply the digital effect components to the framework, for inclusion in the product presentation

4. Apply all components into a functioning and well-designed interactive product

4.1 Apply all the media components in the authoring environment

4.2 Identify the digital effects programming necessary to ensure satisfactory results

4.3 Identify any inconsistencies within the digital effects

4.4 Review and test the design, to ensure that it meets the creative and technical requirements of the brief

4.5 Apply the runtime version of the presentation, for inclusion into the product

4.6 Ensure that the presentation runs satisfactorily on all target platforms

Foundation Skills

This section describes language, literacy, numeracy and employment skills incorporated in the performance criteria that are required for competent performance.

Skill 

Performance Criteria 

Description 

Reading

1.1, 1.2, 2.1, 2.4, 4.4

  • Interprets a design brief containing complex effects and interactive design terminology
  • Interprets information in diagrams, icons, symbols, text, numbers and letters

Writing

1.1, 1.2

  • Documents information on designs according to industry standards and organisational requirements

Numeracy

2.4, 4.1, 4.4

  • Uses whole numbers, decimals and percentages relevant to measurement, resolution aspect ratio, pixel ratio, scale coordinates, colour, shading and other attributes/variables, in the application of digital effects
  • Interprets numerical information and applies basic mathematical calculations, relating to the time lines and budgetary information

Interact with others

1.1, 1.2, 1.3

  • Constructs a message with some understanding of the purpose, audience needs and expectations, when developing a concept map and storyboard

Get the work done

All

  • Understands the key principles and concepts underpinning the design, and operation, of digital systems and tools, and uses these when applying digital effects

Unit Mapping Information

Code and title 

current version 

Code and title 

previous version 

Comments 

Equivalence status 

ICTGAM417 Apply digital effects to interactive products

ICAGAM417A Apply digital effects to interactive products

Updated to meet Standards for Training Packages

Equivalent unit

Links

Companion Volume implementation guides are found in VETNet - https://vetnet.gov.au/Pages/TrainingDocs.aspx?q=a53af4e4-b400-484e-b778-71c9e9d6aff2

 

Assessment requirements

Modification History

Release 

Comments 

Release 1

This version first released with ICT Information and Communications Technology Training Package Version 1.0.

Performance Evidence

Evidence of the ability to:

  • prepare concept maps and storyboards according to requirements
  • produce a functioning interactive product that:
  • meets a design brief
  • incorporates digital effects components
  • demonstrates use of effective and creative design principles
  • demonstrates use of visual communication principles.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

Knowledge Evidence

To complete the unit requirements safely and effectively, the individual must:

  • explain the component-based programming skills required to produce interactive products
  • describe the technical constraints that hardware or software imposes on design and development
  • outline the techniques for applying:
  • concept development skills
  • concept visualisation skills
  • framework integration skills.

Assessment Conditions

Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:

  • appropriate computer hardware
  • 3-D animation software
  • games engines
  • file storage.

Assessors must satisfy NVR/AQTF assessor requirements.

Links

Companion Volume implementation guides are found in VETNet - https://vetnet.gov.au/Pages/TrainingDocs.aspx?q=a53af4e4-b400-484e-b778-71c9e9d6aff2