Unit of competency
Modification History
Release |
Comments |
Release 1 |
This version first released with ICT Information and Communications Technology Training Package Version 1.0. |
Application
This unit describes the skills and knowledge required to apply digital effects to an interactive product.
It applies to individuals who support the design, development and programming of basic digital games, as part of a larger development team.
No licensing, legislative or certification requirements apply to this unit at the time of publication.
Unit Sector
Game development
Elements and Performance Criteria
ELEMENT |
PERFORMANCE CRITERIA |
Elements describe the essential outcomes. |
Performance criteria describe the performance needed to demonstrate achievement of the element. |
1. Identify and apply an interactive concept map of the production |
1.1 Catalogue the individual components to be applied to the presentation 1.2 Identify, then apply, an interactive concept map showing the components in a logical layout and structure 1.3 Prepare an interactive storyboard for the production |
2. Identify and apply digital effect components for the production |
2.1 Identify the method for applying the digital effects framework to the presentation 2.2 Apply the framework for digital effects, using industry-standard methods 2.3 Refine the digital effects framework 2.4 Ensure that the framework conforms to project specifications |
3. Identify and apply digital effect components for inclusion in the presentation |
3.1 Identify the digital effect components for inclusion 3.2 Confirm that the digital effect components are in an appropriate format for the framework 3.3 Apply the digital effect components to the framework, for inclusion in the product presentation |
4. Apply all components into a functioning and well-designed interactive product |
4.1 Apply all the media components in the authoring environment 4.2 Identify the digital effects programming necessary to ensure satisfactory results 4.3 Identify any inconsistencies within the digital effects 4.4 Review and test the design, to ensure that it meets the creative and technical requirements of the brief 4.5 Apply the runtime version of the presentation, for inclusion into the product 4.6 Ensure that the presentation runs satisfactorily on all target platforms |
Foundation Skills
This section describes language, literacy, numeracy and employment skills incorporated in the performance criteria that are required for competent performance.
Skill |
Performance Criteria |
Description |
Reading |
1.1, 1.2, 2.1, 2.4, 4.4 |
|
Writing |
1.1, 1.2 |
|
Numeracy |
2.4, 4.1, 4.4 |
|
Interact with others |
1.1, 1.2, 1.3 |
|
Get the work done |
All |
|
Unit Mapping Information
Code and title current version |
Code and title previous version |
Comments |
Equivalence status |
ICTGAM417 Apply digital effects to interactive products |
ICAGAM417A Apply digital effects to interactive products |
Updated to meet Standards for Training Packages |
Equivalent unit |
Links
Companion Volume implementation guides are found in VETNet - https://vetnet.gov.au/Pages/TrainingDocs.aspx?q=a53af4e4-b400-484e-b778-71c9e9d6aff2