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Unit of competency details

ICTGAM413 - Design and create 3-D digital models (Release 1)

Summary

Usage recommendation:
Superseded
Mapping:
MappingNotesDate
Supersedes and is equivalent to ICAGAM413A - Design and create 3-D digital modelsUpdated to meet Standards for Training Packages 24/Mar/2015
Is superseded by and equivalent to ICTGAM431 - Design and create 3-D digital models 20/Jul/2020

Releases:
ReleaseRelease date
1 1 (this release) 25/Mar/2015


Classifications

SchemeCodeClassification value
ASCED Module/Unit of Competency Field of Education Identifier 020115 Computer Graphics  

Classification history

SchemeCodeClassification valueStart dateEnd date
ASCED Module/Unit of Competency Field of Education Identifier 020115 Computer Graphics  30/Jul/2015 
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Unit of competency

Modification History

Release 

Comments 

Release 1

This version first released with ICT Information and Communications Technology Training Package Version 1.0.

Application

This unit describes the skills and knowledge required to design and create 3-D models.

It applies to individuals who design, develop and use digital media technologies, working independently or as part of a larger development team.

No licensing, legislative or certification requirements apply to this unit at the time of publication.

Unit Sector

Game development

Elements and Performance Criteria

ELEMENT 

PERFORMANCE CRITERIA 

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Clarify work requirements

1.1 Clarify the requirements and purpose for the design, and creation, of 3-D digital models, with reference to the production documentation

1.2 Clarify organisational guidelines and work flow sequences to ensure that the production schedule deadlines are met with the relevant personnel

1.3 Select the software that best suits the type of production and delivery platform for which 3-D digital models are being designed and created

1.4 Gather and analyse reference materials to help with the design and visualisation of 3-D models

2. Design 3-D digital models

2.1 Design, and sketch, the concept drafts of a 3-D model

2.2 Create the concept art for 3-D models

2.3 Create the prototypes of 3-D models

3. Create 3-D digital models

3.1 Use software features to block out models, to determine the correct proportions related to reference materials

3.2 Manipulate software features to apply basic lighting and shaders, as required

3.3 Ensure that models' topology allows appropriate deformation, as required

3.4 Progressively refine and check the integrity of models until they meet the design requirements

3.5 Submit the models to the relevant personnel for comment regarding whether the production requirements have been met, and make final adjustments as required

3.6 Render and output the models in the required format, and submit them to the relevant personnel by the agreed deadlines

3.7 Make backup copies of the files and complete the workplace documentation, according to enterprise procedures

Foundation Skills

This section describes language, literacy, numeracy and employment skills incorporated in the performance criteria that are required for competent performance.

Skill 

Performance Criteria 

Description 

Reading

1.1, 1.2, 1.4, 3.1

  • Identifies and evaluates documentation containing complex technical terminology to interpret the design brief and to conduct research into the design and visualisation of 3-D models
  • Interprets and comprehends computer-generated text, diagrams, icons, symbols, numbers, and letters necessary to use the relevant software

Oral Communication

1.1, 1.2

  • Employs effective listening and open-questioning techniques to clarify design requirements, project scheduling and to obtain feedback

Numeracy

1.1, 1.2, 2.2, 2.3, 3.1, 3.2, 3.3, 3.4, 3.6

  • Uses whole numbers, decimals and percentages relevant to file size, software and hardware specifications, measurement, scale, form, weight, volume, colour, shading, and other attributes/variables in the development of 3-D models

Get the work done

All

  • Takes responsibility for planning tasks required to achieve required outcomes, negotiating some key aspects with others
  • Implements actions as per plan, making slight adjustments if necessary, and addressing some unexpected issues
  • Uses analytical processes to make decisions directly related to tasks
  • Evaluates outcomes of design solutions to improve future responses
  • Selects or supports new ideas on the basis of their contribution to the achievement of broader goals
  • Uses key features of specific digital systems and tools to complete required tasks
  • Manages and maintains files in a variety of storage media and formats

Unit Mapping Information

Code and title 

current version 

Code and title 

previous version 

Comments 

Equivalence status 

ICTGAM413 Design and create 3-D digital models

ICAGAM413A Design and create 3-D digital models

Updated to meet Standards for Training Packages

Equivalent unit

Links

Companion Volume implementation guides are found in VETNet - https://vetnet.gov.au/Pages/TrainingDocs.aspx?q=a53af4e4-b400-484e-b778-71c9e9d6aff2

 

Assessment requirements

Modification History

Release 

Comments 

Release 1

This version first released with ICT Information and Communications Technology Training Package Version 1.0.

Performance Evidence

Evidence of the ability to:

  • design, create and store 3-D digital models that meet work, design and production requirements
  • communicate with personnel to clarify initial requirements, including deadlines, and to receive feedback about models.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

Knowledge Evidence

To complete the unit requirements safely and effectively, the individual must:

  • describe the principles of 3-D digital modelling and design
  • outline the stages in the production process, from the initial design through to the finished product
  • describe the common issues and challenges that arise in the context of designing and creating 3-D digital models
  • outline the roles and responsibilities of project team members in the development of digital models
  • outline the features of a range of delivery platforms
  • discuss geometry as it applies to the design and creation of realistic 3-D digital models
  • discuss the use of scale, form, weight and volume in the development of 3-D digital models.

Assessment Conditions

Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:

  • computer hardware and software
  • games engines
  • file storage.

Assessors must satisfy NVR/AQTF assessor requirements.

Links

Companion Volume implementation guides are found in VETNet - https://vetnet.gov.au/Pages/TrainingDocs.aspx?q=a53af4e4-b400-484e-b778-71c9e9d6aff2