Unit of competency
Modification History
Release |
Comments |
Release 1 |
This version first released with ICT Information and Communications Technology Training Package Version 1.0. |
Application
This unit describes the skills and knowledge required to design, and to create, 3-D components within a games environment.
It applies to individuals who support the design, development and programming of basic digital games as part of a larger development team.
No licensing, legislative or certification requirements apply to this unit at the time of publication.
Unit Sector
Game development
Elements and Performance Criteria
ELEMENT |
PERFORMANCE CRITERIA |
Elements describe the essential outcomes. |
Performance criteria describe the performance needed to demonstrate achievement of the element. |
1. Confirm 3-D component requirements within the game context |
1.1 Identify the definition and purpose of 3-D components, with examples 1.2 Identify the context of 3-D component design within the game design document 1.3 Create a list of required 3-D components |
2. Identify 3-D component integration methods within game architecture |
2.1 Discuss the 3-D component format, file extensions and the ramifications of choice with the relevant personnel 2.2 Establish the methods of 3-D component loading and usage |
3. Establish the content creation pipeline |
3.1 Finalise the required 3-D component list 3.2 Discuss the hardware and software required for the creation of 3-D components and assets 3.3 Discuss the methods of naming 3-D components and assets, and file archiving 3.4 Establish the deadlines for 3-D component creation |
4. Integrate 3-D components for testing and analysis |
4.1 Identify the evaluation methods for quality assurance 4.2 Ensure that the produced 3-D components meet the established quality requirements 4.3 Make changes to 3-D components, as required, by testing and evaluation 4.4 Submit the finalised assets with the archiving format outlined in the assignment brief |
Foundation Skills
This section describes language, literacy, numeracy and employment skills incorporated in the performance criteria that are required for competent performance.
Skill |
Performance Criteria |
Description |
Reading |
1.1, 4.1, 4.3 |
|
Writing |
1.1, 1.3, 3.1, 3.4 |
|
Oral Communication |
1.1, 1.2, 2.1, 2.2, 3.2, 3.3, 3.4, 4.1, 4.4 |
|
Numeracy |
1.2, 2.1, 2.2, 3.4, 4.2, 4.3 |
|
Get the work done |
|
Unit Mapping Information
Code and title current version |
Code and title previous version |
Comments |
Equivalence status |
ICTGAM410 Develop 3-D components for interactive games |
ICAGAM410A Develop 3-D components for interactive games |
Updated to meet Standards for Training Packages. Minor edits to clarify intent of the performance criteria. |
Equivalent unit |
Links
Companion Volume implementation guides are found in VETNet - https://vetnet.gov.au/Pages/TrainingDocs.aspx?q=a53af4e4-b400-484e-b778-71c9e9d6aff2