Unit of competency
Modification History
Release |
Comments |
Release 1 |
This version first released with ICP Printing and Graphic Arts Training Package Version 1.0. |
Application
This unit describes the skills and knowledge required to work in or deal with the multimedia sector of the printing industry, including having a working knowledge of related areas and a detailed knowledge of specific multimedia areas.
It applies to individuals who are working in or dealing with the multimedia sector of the printing industry and who are able to work as part of a team.
No licensing, legislative or certification requirements apply to this unit at the time of publication.
Unit Sector
Holistic knowledge
Elements and Performance Criteria
ELEMENT |
PERFORMANCE CRITERIA |
Elements describe the essential outcomes. |
Performance criteria describe the performance needed to demonstrate achievement of the element. |
1. Apply knowledge of multimedia and printing industry |
1.1 Printing industry terminology and vocabulary are used correctly 1.2 New technology and new work processes are monitored and implemented when required 1.3 Trends within printing industry are monitored, on an ongoing basis, to inform personal work practices 1.4 International standards and open source standards are monitored for new developments and applied where appropriate |
2. Apply knowledge of government Acts and regulations |
2.1 Basic principles and obligations involved in copyright, work health and safety (WHS), environmental protection, access and equity, and industrial awards are applied |
3. Apply knowledge of pre-press processes |
3.1 Basic principles behind pre-press functions such as image production (typesetting, scanning, graphic arts camera), image combining (manual and electronic), image output (film, plates, direct to press) and digital workflow are understood and used in the production process where applicable 3.2 Appropriate use of different types of images (line, half-tone) is investigated as required 3.3 Different output settings (screen rulings, angles, shapes) and how they affect final printed product are researched and used as required 3.4 Different types of output required for different media and printing processes are determined and used in production process where applicable 3.5 Different output devices (film setters, plate, analogue proofs, digital proofs) are determined and used in production process where applicable |
4. Apply detailed knowledge of multimedia techniques and requirements |
4.1 Designs that are appropriate or inappropriate for multimedia are determined and applied to development process where applicable 4.2 Criteria for choosing visual, audio or text delivery for presenting information in both passive and interactive products are applied to development process where applicable 4.3 Differences between various markup languages and their application are applied to a range of suitable development work 4.4 Differences between various scripting languages and their application are identified and applied to a range of suitable development work 4.5 Criteria for selecting graphic resolution and formats, and advantages and limitations of different formats, are applied to development process where applicable 4.6 Criteria for selecting audio formats for multimedia, and advantages and limitations of different formats, are applied to development process where applicable 4.7 Criteria for selecting video formats for multimedia, and advantages and limitations of different formats, are applied to development process where applicable 4.8 Criteria for selecting animation formats for multimedia, and advantages and limitations of different formats, are applied to development process where applicable 4.9 Multimedia platforms and computer systems requirements for different multimedia products are investigated and applied to development process where applicable 4.10 Different software and operating systems for producing multimedia products are evaluated for different jobs 4.11 Features of an effective navigation system for both passive and interactive products are analysed and applied to development process where applicable 4.12 Effect of rapidly changing technology and how multimedia production needs to respond to it is investigated |
5. Apply knowledge of colour theory |
5.1 Colour theory of additive colours (light), Red Green Blue (RGB), is used to inform design decisions 5.2 Colour theory of subtractive colours (pigments), Cyan, Magenta, Yellow, Key (black) (CMYK), is used to inform design decisions 5.3 Relationship between ranges of visual colour RGB and CMYK is used to inform design decisions 5.4 Relationship between hue and greyness for tone and colour correction is used to inform design decisions |
6. Apply basic knowledge of costs of production |
6.1 Main cost elements (fixed, capital, variable) in multimedia production are used to inform development decisions 6.2 Information required to accurately cost jobs and means of collecting it (manual and computerised) are used to inform development decisions 6.3 Ways of minimising use of materials without affecting quality of output are used to inform development decisions 6.4 Ways of maximising efficiency of capital and human resources are used to inform development decisions |
7. Demonstrate basic knowledge of production management requirements and systems |
7.1 Types of information that need to be exchanged between different stages of production to facilitate production efficiency are identified and used to inform development decisions 7.2 Systems (manual and computerised) that can be used to exchange information are used in workplace 7.3 Basic principles of efficient production management are used to inform development decisions |
Foundation Skills
This section describes language, literacy, numeracy and employment skills incorporated in the performance criteria that are required for competent performance.
Skill |
Performance Criteria |
Description |
Reading |
1.3, 1.4, 4.2-4.4 |
|
Oral Communication |
1.1 |
|
Numeracy |
6.1, 6.2 |
|
Navigate the world of work |
1.2-1.4, 2.1 |
|
Get the work done |
1.2-1.4, 3.1-3.5, 4.1-4.12, 5.1-5.4, 6.2-6.4, 7.1-7.3 |
|
Unit Mapping Information
Code and title current version |
Code and title previous version |
Comments |
Equivalence status |
ICPKNW315 Apply knowledge and requirements of the multimedia sector |
ICPKN315C Apply knowledge and requirements of the multimedia sector |
Updated to meet Standards for Training Packages |
Equivalent unit |
Links
Companion Volume implementation guides are found in VETNet - https://vetnet.gov.au/Pages/TrainingDocs.aspx?q=a74b7a0f-a253-47e3-8be0-5d426e24131d